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If I missed anything, feel free to add to the list.
Hopefully these links work, these are sets by Canta Per Me, an extremely good Monster Hunter Player:
SnS Set, will require some deco grinding
https://scontent-lax3-1.xx.fbcdn.net/v/t1.0-9/31369633_1609281309191768_8978609362553536512_o.jpg?_nc_cat=100&_nc_ht=scontent-lax3-1.xx&oh=013902facb51a9c4031a46b4bfbb3322&oe=5CAC1FFC
If you got decent luck from Kulve Taroth to get Slicer "Mud":
https://scontent-lax3-1.xx.fbcdn.net/v/t1.0-9/45240874_1858997824220114_4555444873385213952_o.jpg?_nc_cat=109&_nc_ht=scontent-lax3-1.xx&oh=8e9df43a769e4e8c1a2582eb888b9368&oe=5C76230F
If you got extraordinary luck to get Slicer "Water":
https://scontent-lax3-2.xx.fbcdn.net/v/t1.0-9/45743063_1865851916868038_2201805097279684608_o.jpg?_nc_cat=107&_nc_ht=scontent-lax3-2.xx&oh=1a3c0bdc93e1324f393ef101a6f68d65&oe=5C70C5AF
If these aren't doable for you yet, Athena's Armor Set Search is a really good program for plugging in skills to generate powerful mixsets.
For me there's only one way to make a support build and that's with Mushroomancer 3 (+ Free Meal to extend your item stock). I don't feel like Speed Eating is ever needed because you chew the shrooms pretty fast already and it won't speed up the potions for your teammates.
With Mushroomancer+Wide Range the only items you'll ever need are 10x each of Blue Mushrooms, Parashrooms and Nitroshrooms (Toadstool and Devil's Blight are optional). You could also bring Sushifish scales for healing because they also work with WR.
Got the build from here:
https://www.reddit.com/r/MonsterHunterWorld/comments/9xw6j8/pc_meta_build_compilation_for_all_weapons_kt/
For support, Wide Range 5, speed eating is nice on the set & free meal is great too. You have a good Paralysis blade, maybe work in paralysis attack to better utilize its ability (e.g. swap out the nergi head) unless you're doing longer hunts but otherwise looks like a fun set to use as is.
So saving people from being carted or increasing their uptime by removing their need to sheathe their weapons to heal isn't a good way to "help the team"?
It should be "Don't play corner support". Just sitting in a corner away from the fight to heal people is a bad way to play. Fighting with everyone else in the fray and popping heals/buffs when needed is fine. You can do damage and support at the same time.
Exactly this, a para support SnS build is a godsent for certain monsters, you can provide a huge damage window for your team and buff them up like crazy while they pump out damage, and your own is not too shabby either, that's not even mentioning your life-saving abillities with gobbler and mega health potions.
Wide range, ailment of choice (I prefer para gives a more reliable damage window), free meal and speed eating (if you feel the need)
Be aware speed eating dictates how quickly you use the consumable.
Recovery up is how much it heals for. This skill does not affect your party members only yourself.
The biggest problem you will actually find is that people just plain stop healing themselves when a support is round.
Focus more on being aggressive with your para or sleep. Use healing as a supplement for the team rather than your main focus.
Also be aware you cant save everyone since so many people get one hit or quick combed.
i've modified this slightly because i didn't uagment for an additional slot. you can just drop a point in Recovery Up. i also use this with a HH as well.
this build has everything you want: Wide Range, Speed Eating, Weakness Exploit, Health Boost, etc. if you want to use it with a different weapon, i'd just ignore the Medicine decorations and replace the charm with a status charm of your choice (Para/Sleep).
if you wnat mushroommancer, you only need 1 point in it to get the ability to eat Blue Mushrooms, which is the most important one.