Monster Hunter: World

Monster Hunter: World

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Brigadeos Nov 21, 2018 @ 6:43pm
Lunastra weapon ruin
I kind of want to use the dual blades ruin for the health recovery skill, but i wonder if this skill stacks with the health regen augmentation. Or if this skill just sucks and i should go with styx instead. For long sword i guess is better the sharpness skill but with duals i am not so sure.
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Showing 1-8 of 8 comments
zero Nov 21, 2018 @ 6:45pm 
im prety sure it stacks, just in the way 2 health augments stack, so its a pretty big diminished return, you'd be better off either using the crit sharpness one, or perhaps just using affinity.
Brigadeos Nov 21, 2018 @ 6:54pm 
Originally posted by zero:
im prety sure it stacks, just in the way 2 health augments stack, so its a pretty big diminished return, you'd be better off either using the crit sharpness one, or perhaps just using affinity.

So the skill from the weapon is the same as the one in the augmentation? Because i thought that the skill of the ruin ( the nergigante one) was another skill and not the same as the augmentation health regen. In that case i would go with sharpness.
OmegaV-Rex Nov 21, 2018 @ 6:56pm 
Originally posted by Brigadeos:
I kind of want to use the dual blades ruin for the health recovery skill, but i wonder if this skill stacks with the health regen augmentation. Or if this skill just sucks and i should go with styx instead. For long sword i guess is better the sharpness skill but with duals i am not so sure.
tbh it's better not to do the health. instead do the jiiva version of it. then augment life steal to it. because DB eats so much sharpness in one combo it makes you not needing the protective polish and that much of handicraft
zero Nov 21, 2018 @ 6:56pm 
not entirely sure, i know they do stack, i just don't know if its a+b or A(2), cant find any reports on it, sorry.
Lezard Valeth Nov 21, 2018 @ 7:18pm 
They stack
L3pr4ch4un Nov 21, 2018 @ 7:56pm 
Not sure on DB, but for what it's worth on GS i use it (had nerg 3 for the better part of my play since i got it, only upped my sets recently). One health regen, +nerg regen -- i can heal at least half on a tcs. So if you know the difference between just health regen - +nergy's ...that might help o.0

That said, if memory serves..someone answered a post here and it was another 5 percent..or 5 or something? it was a small increase.
Ordaeli Nov 21, 2018 @ 8:10pm 
Nerg armor skill isn't the same as health recovery augment, hence why they stack.

I'll redirect you here for more information about nerg's skill:

https://www.reddit.com/r/MonsterHunter/comments/88kmje/a_brief_analysis_of_nergigante_hunger/

The skill, overall, is pretty useless, especially if you already use a health augment on your weapons. So you'd be better off with the jiva version, and using a health augment.

Brigadeos Nov 21, 2018 @ 10:59pm 
Originally posted by NomNomKuma:
Nerg armor skill isn't the same as health recovery augment, hence why they stack.

I'll redirect you here for more information about nerg's skill:

https://www.reddit.com/r/MonsterHunter/comments/88kmje/a_brief_analysis_of_nergigante_hunger/

The skill, overall, is pretty useless, especially if you already use a health augment on your weapons. So you'd be better off with the jiva version, and using a health augment.

That post was really useful, ty. I guess its not worth it on duals so i will go with the sharpness. I use a set of 3 vaal hazak for the auto regen skill and deco with recovery speed and recovery up, with earplugs 5. And for weapon a insect glaive with health regen, so basically i tank everything just attacking and all the hp just doesnt go down ever, i dont use potions anymore. I want to do the same with duals and i thought that with the recovery skill would be more usefull, but it seems the heal is kind of bad so will go with the augment only.
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Date Posted: Nov 21, 2018 @ 6:43pm
Posts: 8