Monster Hunter: World

Monster Hunter: World

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hellatze Sep 16, 2018 @ 10:23am
vaal hazak set are pure garbage.
most of skill are recovery and peak performance ?

sure you can regenerate past red health, but you suppose to get less hit in first place. secondary set, filled with low tier decoration. no lvl 2 - 3 deco at all.

as for defence, WHO THE HELL USE WATER RESISTANCE !

use other armor instead.
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Showing 16-30 of 82 comments
Zefar Sep 16, 2018 @ 10:35am 
Originally posted by Xilo The Odd:
Originally posted by Zefar:

um Nope. I have no issues with Teostra and in fact he's easier than Nergigante and Kirin.

If you make the build right you can tank ANY enemy in the game so far.
well i mean arch temper teo xP shoulda specified. a normal teo it almost doesnt matter what you use for armor. temper his fire attacks will hurt a lot more, arch temper has some new neat tricks with his fire that, could prolly one shot some builds with low fire res. results may vary but for the skills involved in the armor and the effects of teo its a bad matchup.
I don't really fight normal Teostra I fight the Tempered version.

Don't know if "Arch Tempered" is something only console have but if it's Tempered version I can tank it as well.
Zefar Sep 16, 2018 @ 10:36am 
Originally posted by Xilo The Odd:
well i mean arch temper teo xP shoulda specified. a normal teo it almost doesnt matter what you use for armor. temper his fire attacks will hurt a lot more, arch temper has some new neat tricks with his fire that, could prolly one shot some builds with low fire res. results may vary but for the skills involved in the armor and the effects of teo its a bad matchup.

I don't really fight normal Teostra I fight the Tempered version.

Don't know if "Arch Tempered" is something only console have but if it's Tempered version I can tank it as well.

Originally posted by sangreal:

To add to that, the high amount of lvl 1 slots could easily allocate 3 elemental res jewels to turn those negatives into positives with an additional +10 defense

Don't need them. You need spots for other type of gems that'll suit the build better.
Last edited by Zefar; Sep 16, 2018 @ 10:37am
tuna_fan68 Sep 16, 2018 @ 10:37am 
Originally posted by Callyste:
Originally posted by Kashra Fall:
Val hazaak+immunizer= people calling you a hacker. If you think you're going to avoid all damage in MH especially in multiplayer? I dunno how crazy I'd label you, but I'd say a 7 out of 10 would suffice.
Alas, Immunizer/recovery speed doesn't affect the "over the red bar" recovery of the set bonus. But it does recover the red/yellow bar so fast.

I heard Recovery Up (+30%) does stack with the set bonus - I haven't tried though.

Yeah it does, along with increasing your health drain from the health regen weapon augment which pretty much means you never have to use a potion ever
Gwak.fr Roro Dile Sep 16, 2018 @ 10:37am 
vaal hazak armor is pretty good tho and peak performance is a great skill but underrated.
Xilo The Odd Sep 16, 2018 @ 10:39am 
Originally posted by sangreal:
Originally posted by Zefar:

um Nope. I have no issues with Teostra and in fact he's easier than Nergigante and Kirin.

If you make the build right you can tank ANY enemy in the game so far.

To add to that, the high amount of lvl 1 slots could easily allocate 3 elemental res jewels to turn those negatives into positives with an additional +10 defense
true, but then your just compensating for natural weaknesses, its not wrong in my eyes its just inefficient when i could use like a rathalos + teo set against a temper teo for elemental damage and critical hits causing me to not lose sharpness. and have a high fire res to boot. which i could bring up further to the point i dont get fire blighted naturally anymore and his breath weapon and nova no long one shot me.

to each his own though. once kulve and luna armors are out as well as the gamma set it'll change a lot of the armor dynamics for the really good sets.

Originally posted by Zefar:
Originally posted by Xilo The Odd:
well i mean arch temper teo xP shoulda specified. a normal teo it almost doesnt matter what you use for armor. temper his fire attacks will hurt a lot more, arch temper has some new neat tricks with his fire that, could prolly one shot some builds with low fire res. results may vary but for the skills involved in the armor and the effects of teo its a bad matchup.

I don't really fight normal Teostra I fight the Tempered version.

Don't know if "Arch Tempered" is something only console have but if it's Tempered version I can tank it as well.

Originally posted by sangreal:

To add to that, the high amount of lvl 1 slots could easily allocate 3 elemental res jewels to turn those negatives into positives with an additional +10 defense

Don't need them. You need spots for other type of gems that'll suit the build better.

Arch temper is on console only atm, but its something PC can look forward to, as well as lunastra who is the fire queen and the fire nova beast (it fills the room and is really hard to dodge, cannot flash pod her out of it either. fire mantle or vitality mantle to survive in most cases)
Last edited by Xilo The Odd; Sep 16, 2018 @ 10:41am
Callyste Sep 16, 2018 @ 10:40am 
Originally posted by sangreal:
along with increasing your health drain from the health regen weapon augment
Hmm.... interesting.
Djeeta Sep 16, 2018 @ 11:12am 
Just want to mention that Hp regen speed and Recovery up works differently and they do not stack.
Hp recovery speed works very well with Vaal super recovery and it come with lv 2 on armor, it stack with immunizer and bacon. It speed up your nature recovery.
Recovery up works only when there is a hp regen factor involve, like Hp regen augment, Nerg hunger skill, but it doesnt stack with Hp regen speed.

The differ here are their usage, if you play a heavy hit weapon like GS / CB it is better for you to play with Hp regen augment or Recovery up, because the HP you get back from this skill depends on your dmg output, the more you do the more you get back, my CB build get 70% Hp back from 1 full-discharge with only 2 Hp regen augment in the weapon.

HP recovery speed help you speed up your nature recovery, so you want to go with the weapon that you expect to not take too much damage to exceed your nature healing ability.
With Vaal super recovery you can nature recovery exceed red bar but Recovery up doesnt make it any faster.
Last edited by Djeeta; Sep 16, 2018 @ 11:13am
Callyste Sep 16, 2018 @ 11:18am 
Originally posted by Satori:
Hp recovery speed works very well with Vaal super recovery and it come with lv 2 on armor, it stack with immunizer and bacon. It speed up your nature recovery.
Originally posted by Satori:
With Vaal super recovery you can nature recovery exceed red bar but Recovery up doesnt make it any faster.

No, just no.

- Recovery Speed does NOT increase Vaal's super recovery. It only speeds up red/yellow health.
- Recovery Up DOES speed up Vaal's super recovery, albeit only by a little (30% at level 3).
Last edited by Callyste; Sep 16, 2018 @ 11:19am
tuna_fan68 Sep 16, 2018 @ 11:19am 
Originally posted by Satori:
Just want to mention that Hp regen speed and Recovery up works differently and they do not stack.
Hp recovery speed works very well with Vaal super recovery and it come with lv 2 on armor, it stack with immunizer and bacon. It speed up your nature recovery.
Recovery up works only when there is a hp regen factor involve, like Hp regen augment, Nerg hunger skill, but it doesnt stack with Hp regen speed.

The differ here are their usage, if you play a heavy hit weapon like GS / CB it is better for you to play with Hp regen augment or Recovery up, because the HP you get back from this skill depends on your dmg output, the more you do the more you get back, my CB build get 70% Hp back from 1 full-discharge with only 2 Hp regen augment in the weapon.

HP recovery speed help you speed up your nature recovery, so you want to go with the weapon that you expect to not take too much damage to exceed your nature healing ability.
With Vaal super recovery you can nature recovery exceed red bar but Recovery up doesnt make it any faster.

https://www.reddit.com/r/MonsterHunter/comments/7ymuzd/recovery_up_vs_speed_and_vaal_hazaks_set/

Recovery speed only affects the red health regen and not the super recovery and recovery up affects the super recovery but not the red health recovery
Djeeta Sep 16, 2018 @ 11:23am 
Originally posted by Callyste:

No, just no.

- Recovery Speed does NOT increase Vaal's super recovery. It only speeds up red/yellow health.
- Recovery Up does speed up Vaal's super recovery, albeit by a little (30% at level 3).

3 Pieces: Super Recovery, Allows recovery to exceed the red portion of the health gauge.
Vaal Super recovery only allow you to nature recover exceed red bar, it deosnt speed anything up. You need Recovery speed to make nature recover faster.

You can test this by using Vaal set without any Hp recover speed and you will see that nature recovery speed significantly drop.
Callyste Sep 16, 2018 @ 11:25am 
Originally posted by Satori:
Originally posted by Callyste:

No, just no.

- Recovery Speed does NOT increase Vaal's super recovery. It only speeds up red/yellow health.
- Recovery Up does speed up Vaal's super recovery, albeit by a little (30% at level 3).

3 Pieces: Super Recovery, Allows recovery to exceed the red portion of the health gauge.
Vaal Super recovery only allow you to nature recover exceed red bar, it deosnt speed anything up. You need Recovery speed to make nature recover faster.

You can test this by using Vaal set without any Hp recover speed and you will see that nature recovery speed significantly drop.
Again, no. Recovery Speed does not speed up the Vaal Hazak's special recovery ability. It only affects the red/yellow bar, after which it stops doing anything.

Recovery Up WILL affect Vaal Hazak's special recovery ability.

edit: before you tell me to test - of course I have tested.
Last edited by Callyste; Sep 16, 2018 @ 11:27am
Djeeta Sep 16, 2018 @ 11:26am 
Originally posted by sangreal:

https://www.reddit.com/r/MonsterHunter/comments/7ymuzd/recovery_up_vs_speed_and_vaal_hazaks_set/

Recovery speed only affects the red health regen and not the super recovery and recovery up affects the super recovery but not the red health recovery

- (recovery up does NOT have any effect on this regen)

You need something to heal you, Vaal set alone wont affect by Recovery up if you dont have
- Nerg skill
- Weapon Hp augment
- Others mean of recovery

I have both armor, just test it out yourself and see.
!?! Sep 16, 2018 @ 11:27am 
Yeah ok.
You can just put that on a lance and never touch a potion again but it's not that good.
You can get slapped and before the getting up animation is finished, all red health is healed but it's not that good.
Last edited by !?!; Sep 16, 2018 @ 11:28am
Callyste Sep 16, 2018 @ 11:27am 
Originally posted by Satori:
Originally posted by sangreal:

https://www.reddit.com/r/MonsterHunter/comments/7ymuzd/recovery_up_vs_speed_and_vaal_hazaks_set/

Recovery speed only affects the red health regen and not the super recovery and recovery up affects the super recovery but not the red health recovery

- (recovery up does NOT have any effect on this regen)

You need something to heal you, Vaal set alone wont affect by Recovery up if you dont have
- Nerg skill
- Weapon Hp augment
- Others mean of recovery

I have both armor, just test it out yourself and see.
*facepalms*
tuna_fan68 Sep 16, 2018 @ 11:29am 
(つ﹏<。)
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Date Posted: Sep 16, 2018 @ 10:23am
Posts: 82