Monster Hunter: World

Monster Hunter: World

View Stats:
Goilveig Sep 15, 2018 @ 11:53am
Advice for using CB more effectively?
So I've mostly been a bow user in this game but I'm also working on getting better with the CB. Had a few questions related to sets and general playstyle:

1. I see everyone recommends capacity boost from Dodo Greaves before you can get a Magazine Jewel, which I sadly still lack. However, this means losing 2 levels of handicraft and losing white sharpness on my weapon. Is one extra phial actually worth dropping from white to blue sharpness?

2. I'm guessing that 3 artillery / 4 attack is better than 7 attack?

3. What are general strategies for dealing with very mobile monsters? Hunting an uragaan in a group was really annoying as it seems like every time I walked up to him, he rolled away. Some fights feel like I'm doing more walking than attacking. I guess trapping can work, but I can only bring and craft so many.

4. What are good food felyne skills to aim for?

Right now, BTW, my set is:

Diablos Tyrannis II (plan to enhance I think for Atk / Health Regen or possibly slot/slot)
5 Handicraft
4 Attack
3 Artillery
2 Focus
Guard Up
Non-Elemental Boost
Last edited by Goilveig; Sep 15, 2018 @ 11:55am
< >
Showing 1-15 of 18 comments
Birdy.J Sep 15, 2018 @ 11:56am 
Change artillery to critical draw level 3 and up focus to level 3 change guard to tremor resistant. Attack boost on CB is optional rather go with weakness exploit.
Last edited by Birdy.J; Sep 15, 2018 @ 11:59am
tuna_fan68 Sep 15, 2018 @ 11:57am 
Instead of running towards a monster as you usually would with other melee weapons, try getting them to come at you instead and just guard point into SAED/AED if they give you a chance to.

Check out this vid, it should cover a lot of what you need to know about optimizing your CB play
https://www.youtube.com/watch?v=zsSmn61yQfI&t=714s
useless puppy Sep 15, 2018 @ 12:00pm 
Originally posted by Xp3nDaBirD:
Change artillery to critical draw level 3 and up focus to level 3 change guard to tremor resistant. Attack boost on CB is optional rather go with weakness exploit.
I had to have read that wrong....
tuna_fan68 Sep 15, 2018 @ 12:02pm 
Originally posted by Okki - Playing BO4:
Originally posted by Xp3nDaBirD:
Change artillery to critical draw level 3 and up focus to level 3 change guard to tremor resistant. Attack boost on CB is optional rather go with weakness exploit.
I had to have read that wrong....
just a troll lol
Birdy.J Sep 15, 2018 @ 12:08pm 
Originally posted by Okki - Playing BO4:
Originally posted by Xp3nDaBirD:
Change artillery to critical draw level 3 and up focus to level 3 change guard to tremor resistant. Attack boost on CB is optional rather go with weakness exploit.
I had to have read that wrong....
Sorry i read it wrong i mix up gs with cb
Shiki Yui Sep 15, 2018 @ 12:11pm 
1. Honestly having full handicraft isn't worth it for CB since your phials' damage is only affected by your raw attack and one extra phial makes a huge difference.

2. Yes artlllery 3+attack 4 is better than just attack 7 since the difference for phial damage is basically 1 damage.

3. Most monsters have a some moves that let them stay stationary for a short while. In Uragaan's case that would be his heavy chin or his chin combos. Utilize guard points more since its a lot faster way to do SAED.

4. For food skills I prefer Felyne Bombardier to increase more phial damage.

Originally posted by Xp3nDaBirD:
Change artilleey to critical draw level 3 and up focus to level 3 change guard to tremor resistant.
Those skills seems so unecessary and CB in no way benefits crit draw for any of its draw attacks. Tremor resistance seems so useless when you can either guard or guard point.
Armageddon Sep 15, 2018 @ 12:13pm 
So , if your using Diablo Tyraniss your basscialy going for a SAED build. SAED does not benefit from sharpness, so handicraft is pointless in that respect. In addition, so long as your sword is charged you have natural minds eye, so again sharpness for the sake of reducing bounce is pointless.
That being said, sharpness does affect your normal hits from sword and axe, and if your goign to be goign that route i'd sugest changing to a different Chargeblade, perhaps an more crit orientated one so you rely on axe swings rather than phial damage.

For a Diablos Tyraniss II SAED build there are only a handfull of skills that outright affect damage for Phials.

Attack boost
Artillery
Capacity
Non-Elemental boost
Agitator
Heroics
Peak Performance
Resentment

Each of these skills can affect Phial damage. Generaly speaking your gunna want to aim for atleast Attack 5, Artillery 3, Capacity 1, Non-Ele 1. Then add on anything else. Heriocs is the best out the those left but also very risky.
You will also want to run Weakness exploit 3/3 as it real easy to get and really helps negate the negative crit chance of the Diablos Tyraniss aswell as bosoting damage from your non phial attacks.

tactics wise,on highley manuverable monsters try practicing using the sliding slash as it can help you move around. For odo specificaly, learn his jump paterns, guard up then attack, once he stops jumping aroudn and attackign he usualy stops for a moment and slow moves around bfor attackign again, thats your opening. Uragaan isnt to bad imo, just stick to its feat, dodge out on ground slam, guard up on rolls.
Last edited by Armageddon; Sep 15, 2018 @ 12:18pm
Carambar Sep 15, 2018 @ 12:14pm 
Your build should ultimately look around those lines: https://steamcommunity.com/sharedfiles/filedetails/?id=1513579698

Charm is swappable, I use KO charm solo, health boost / atk charm whatever you feel like.

Also vitality mantle swappable for anythin u need :-)
Last edited by Carambar; Sep 15, 2018 @ 12:16pm
Birdy.J Sep 15, 2018 @ 12:15pm 
Originally posted by SenkiRei:
1. Honestly having full handicraft isn't worth it for CB since your phials' damage is only affected by your raw attack and one extra phial makes a huge difference.

2. Yes artlllery 3+attack 4 is better than just attack 7 since the difference for phial damage is basically 1 damage.

3. Most monsters have a some moves that let them stay stationary for a short while. In Uragaan's case that would be his heavy chin or his chin combos. Utilize guard points more since its a lot faster way to do SAED.

4. For food skills I prefer Felyne Bombardier to increase more phial damage.

Originally posted by Xp3nDaBirD:
Change artilleey to critical draw level 3 and up focus to level 3 change guard to tremor resistant.
Those skills seems so unecessary and CB in no way benefits crit draw for any of its draw attacks. Tremor resistance seems so useless when you can either guard or guard point.
I already said I read it wrong .
Shiki Yui Sep 15, 2018 @ 12:23pm 
Originally posted by Xp3nDaBirD:
Originally posted by SenkiRei:
1. Honestly having full handicraft isn't worth it for CB since your phials' damage is only affected by your raw attack and one extra phial makes a huge difference.

2. Yes artlllery 3+attack 4 is better than just attack 7 since the difference for phial damage is basically 1 damage.

3. Most monsters have a some moves that let them stay stationary for a short while. In Uragaan's case that would be his heavy chin or his chin combos. Utilize guard points more since its a lot faster way to do SAED.

4. For food skills I prefer Felyne Bombardier to increase more phial damage.


Those skills seems so unecessary and CB in no way benefits crit draw for any of its draw attacks. Tremor resistance seems so useless when you can either guard or guard point.
I already said I read it wrong .
Yea I kinda posted late
Warm Fuzzies™ Sep 15, 2018 @ 12:39pm 
Something no one has mentioned here yet is that CB has a very spammable continous combo.

LMB, LMB, LMB+RMB, rinse and repeat.

Fast attacks, and once your phials are ready to be charged, you can do this;

LMB, LMB, LMB+RMB, LMB+RMB (this starts AED), CTRL.

That charges your shield, then do this immediately after;

S+SPACE, HOLD (CTRL + LMB+RMB)

This puts you in to the animation to charge your sword.
Warm Fuzzies™ Sep 15, 2018 @ 12:47pm 
Also, during the first combo (LMB, LMB, LMB+RMB), you can immediately transition into using the morphed axe by holding down guard and pressing LMB right after you press the LMB+RMB portion of the combo.
useless puppy Sep 15, 2018 @ 12:54pm 
One Charged right click, shield bash and charged right click will charge you up though.
Warm Fuzzies™ Sep 15, 2018 @ 1:07pm 
Originally posted by Okki - Playing BO4:
One Charged right click, shield bash and charged right click will charge you up though.

Yes, it will, but if your phials are already charged, and your sword and shield are already charged, then the above combo of LMB, LMB, LMB+RMB is both faster, and has better transitions into guard points or straight into SAED.

Not to mention, each shield bash moves you forward some. That said, just using charged double slash makes it so you cant move, at all. Where as if you try to move in a different direction while doing LMB, LMB, it will actually change your orientation to face another direction.


In the end LMB, LMB, LMB+RMB provides more mobility, has access to quicker guard points, and can deal quicker and more sustained damage than Charged Double Slash, Shield Base, Charged Double Slash.


That said, the Charged Double Slash method of phial charging does work fine if the monster is preoccupied with something/someone else, or is laying on its side.
Warm Fuzzies™ Sep 15, 2018 @ 1:15pm 
For example;

Using LMB, LMB, LMB+RMB has an available guard point immediately after the first LMB, by simply holding guard and clicking LMB during the swing animation.

Using (hold)RMB, LMB+RMB, (hold)RMB doesnt have an available guard point until immediately after the animation for Charged Double Slash finishes, using the same method of guard+LMB.

Making LMB, LMB, LMB+RMB have quicker access to a guard point, as a single LMB attack has a shorter animation then Charged Double Slash.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Sep 15, 2018 @ 11:53am
Posts: 18