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Check out this vid, it should cover a lot of what you need to know about optimizing your CB play
https://www.youtube.com/watch?v=zsSmn61yQfI&t=714s
2. Yes artlllery 3+attack 4 is better than just attack 7 since the difference for phial damage is basically 1 damage.
3. Most monsters have a some moves that let them stay stationary for a short while. In Uragaan's case that would be his heavy chin or his chin combos. Utilize guard points more since its a lot faster way to do SAED.
4. For food skills I prefer Felyne Bombardier to increase more phial damage.
Those skills seems so unecessary and CB in no way benefits crit draw for any of its draw attacks. Tremor resistance seems so useless when you can either guard or guard point.
That being said, sharpness does affect your normal hits from sword and axe, and if your goign to be goign that route i'd sugest changing to a different Chargeblade, perhaps an more crit orientated one so you rely on axe swings rather than phial damage.
For a Diablos Tyraniss II SAED build there are only a handfull of skills that outright affect damage for Phials.
Attack boost
Artillery
Capacity
Non-Elemental boost
Agitator
Heroics
Peak Performance
Resentment
Each of these skills can affect Phial damage. Generaly speaking your gunna want to aim for atleast Attack 5, Artillery 3, Capacity 1, Non-Ele 1. Then add on anything else. Heriocs is the best out the those left but also very risky.
You will also want to run Weakness exploit 3/3 as it real easy to get and really helps negate the negative crit chance of the Diablos Tyraniss aswell as bosoting damage from your non phial attacks.
tactics wise,on highley manuverable monsters try practicing using the sliding slash as it can help you move around. For odo specificaly, learn his jump paterns, guard up then attack, once he stops jumping aroudn and attackign he usualy stops for a moment and slow moves around bfor attackign again, thats your opening. Uragaan isnt to bad imo, just stick to its feat, dodge out on ground slam, guard up on rolls.
Charm is swappable, I use KO charm solo, health boost / atk charm whatever you feel like.
Also vitality mantle swappable for anythin u need :-)
LMB, LMB, LMB+RMB, rinse and repeat.
Fast attacks, and once your phials are ready to be charged, you can do this;
LMB, LMB, LMB+RMB, LMB+RMB (this starts AED), CTRL.
That charges your shield, then do this immediately after;
S+SPACE, HOLD (CTRL + LMB+RMB)
This puts you in to the animation to charge your sword.
Yes, it will, but if your phials are already charged, and your sword and shield are already charged, then the above combo of LMB, LMB, LMB+RMB is both faster, and has better transitions into guard points or straight into SAED.
Not to mention, each shield bash moves you forward some. That said, just using charged double slash makes it so you cant move, at all. Where as if you try to move in a different direction while doing LMB, LMB, it will actually change your orientation to face another direction.
In the end LMB, LMB, LMB+RMB provides more mobility, has access to quicker guard points, and can deal quicker and more sustained damage than Charged Double Slash, Shield Base, Charged Double Slash.
That said, the Charged Double Slash method of phial charging does work fine if the monster is preoccupied with something/someone else, or is laying on its side.
Using LMB, LMB, LMB+RMB has an available guard point immediately after the first LMB, by simply holding guard and clicking LMB during the swing animation.
Using (hold)RMB, LMB+RMB, (hold)RMB doesnt have an available guard point until immediately after the animation for Charged Double Slash finishes, using the same method of guard+LMB.
Making LMB, LMB, LMB+RMB have quicker access to a guard point, as a single LMB attack has a shorter animation then Charged Double Slash.