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Plus, again, instant turn to face the monster is a handy trick to have the option for. A trick which has saved my life more than once.
Expecting lock on to help your melee attacks aim is a lost cause, yes.
But going full tantrum "Forget it exists. look at me daddy, I unbound lockon!" is being wrong in the other direction.
Yeah, it would be like how Zelda: Breath of the Wild changed gameplay dramatically and thus was a huge flop... oh wait, it was the best-selling entry in the series and one of the most critically-acclaimed Zelda games since Ocarina of Time, which was itself a significant evolution in gameplay compared to the prior entries.
Something tells me that if you took MHW's core loop and you made control and movement feel more like a game made this century, it would still be wildly successful. MHW may be known for clunky movement, but that hardly seems to be the draw of the series. Do hardcore MHW fans actually look forward to having the agility and grace of an arthritic sloth sinking into a tar pit?
Don't get me wrong, it's a great game, but the character movement is not its strong point.
Many default settings in this game are garbage, and whoever decided on those settings should be fired.
the lock on is useful with controllers
and wtf dude don't use lock-on
I set my camera speed to very high so my camera is like super senstive.
can rotate 180 in half second.
thats the reason why i played so long with lock on ... played too much dark souls lol
The "clunky" controls kind of is the draw to the series. You have to be committed to every attack you make and position yourself accordingly to the monster because you can't as easily rush in, spam attacks and dodge away. That would just be mindless, button mashing gameplay.