Monster Hunter: World

Monster Hunter: World

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This game might be harder in late game than dark souls
I am not trying to say dark souls is super or very hard, but people kept saying a game is souls like whenever it have a bit of difficulty in there.

example when you get hit in dark souls, you will usually get hit a couple of times before dying, and the healing animation is a lot faster.

while in MHW,if you don't prepare or eat, you usually die in one or two hits, and healing animation is a bit slower, even if you fully prepare, it is still challenging for some monsters in solo.

so for those out there, don't compare this game to dark souls pls



Edit: stop saying I am bad :(, I never said MHW is hard, it’s might just be harder than DS

18/7/2022 edit: ok ignore what I had said before. Just know that "difficulty is subjective" for everyone. They have little similarities but are completely different game.
最近の変更はLittle Songbirdが行いました; 2022年7月17日 17時23分
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Zefar の投稿を引用:
Cuddly Beast の投稿を引用:
Both games rely on you to see the pattern of the enemy. Once you've got that down to a pat, both games become very easy.
But the difference is that in Monster Hunter you can make builds where you don't need to learn the pattern of the enemy. Just tank it all in damage.

Dark Souls is still hard even if you know the pattern of the boss because you need to keep dodging all the hits to stay alive. MHW is much more forgiving on this.

I would actually say Dark Souls is easier considering I get more iframes with rolls and I can roll all day as well as it feeling much more intuitive and fluid helping me react to enemies faster.

Also since monster hp's in mhw are a lot bigger than enemy hp in ds, there is more chance for an error to happen as we will naturally spend more time killing a boss in mhw.
最近の変更はCuddly Beastが行いました; 2018年9月18日 21時59分
Zefar の投稿を引用:
Cuddly Beast の投稿を引用:
Both games rely on you to see the pattern of the enemy. Once you've got that down to a pat, both games become very easy.
But the difference is that in Monster Hunter you can make builds where you don't need to learn the pattern of the enemy. Just tank it all in damage.

Dark Souls is still hard even if you know the pattern of the boss because you need to keep dodging all the hits to stay alive. MHW is much more forgiving on this.

I mean, depending on which Souls game you can very much build to tank a lot of damage on bosses and even just regen through. Mmm, gotta get some Blessed Demon's Souls shenanigans.
Infinity の投稿を引用:
sangreal の投稿を引用:
I played DS 3 and personally found it easier to pick up and do well with just because of the large i-frames on rolls compared to MH. I should mention that I don't have the DLC though and lost interest before starting NG+ so I prob was still in baby mode

You literally have Ultra Instinct iframes in MHW compared to DS3.
U suck at DS if u take anything u write seriously.
Zefar の投稿を引用:
Cuddly Beast の投稿を引用:
Both games rely on you to see the pattern of the enemy. Once you've got that down to a pat, both games become very easy.
But the difference is that in Monster Hunter you can make builds where you don't need to learn the pattern of the enemy. Just tank it all in damage.

Dark Souls is still hard even if you know the pattern of the boss because you need to keep dodging all the hits to stay alive. MHW is much more forgiving on this.

As some one who used to speed run DS 2 any%, I can tell you right now that the series is so pattern reliant you can simply use a sequence a monkey could follow on most all bosses. Monster hunter is more fluid than that overall, yes you can cheese monsters with damage, ( just hit a 2;36 nerg run with gl earlier so its possible on some to just dps spam or the 4x bowgun in 4u type thing) however for a majority of the game this type of thing isnt possible untill late game and even then with mostly specific builds. For a majority of the game you will be responding to triggers either you caused by position or reading the monsters telegraphs to respond to for your damage windows. As far as hard, I would still place the Mh series far above any DS series simply because DS series is very very sequenced, and can be mapped on how many stabs before a roll on bosses.
Bruce Wayne の投稿を引用:
MH World is Cake. Try soloing a white Fatalis on MHFU then talk to me about hard.

Also Dark souls basically ripped off this games CB system.
Zefar 2018年9月18日 23時16分 
Cuddly Beast の投稿を引用:
I would actually say Dark Souls is easier considering I get more iframes with rolls and I can roll all day as well as it feeling much more intuitive and fluid helping me react to enemies faster.

Also since monster hp's in mhw are a lot bigger than enemy hp in ds, there is more chance for an error to happen as we will naturally spend more time killing a boss in mhw.

The i-Frames on a Dark Souls rolls is a bit higher than MHW but it's not like it's super high. You still need to roll at the right moment and when bosses have different attacks you need to time them all. It's a long endurance on each boss fight.

Also Dark souls bosses have started to have a lot of health as of lately. They are on par with MHW.

Also if you get the extra i-Frame jewels you'll get a ridiculous amount of i-frames while rolling that you can just roll past pretty much everything without even trying.

Yian Yan の投稿を引用:
I mean, depending on which Souls game you can very much build to tank a lot of damage on bosses and even just regen through. Mmm, gotta get some Blessed Demon's Souls shenanigans.
You can't really tank in NG+ and this is even with Full Havel armor set on. Not to mention you'll be limited to fat rolls with that armor if anything.

In this game I can make a tank that can tank Tempered bosses. You just do not tank the Dark Eater Midir dragon boss on NG+.
It's one of the bosses where getting fast run and roll.

fireandiceco の投稿を引用:
As some one who used to speed run DS 2 any%, I can tell you right now that the series is so pattern reliant you can simply use a sequence a monkey could follow on most all bosses. Monster hunter is more fluid than that overall, yes you can cheese monsters with damage, ( just hit a 2;36 nerg run with gl earlier so its possible on some to just dps spam or the 4x bowgun in 4u type thing) however for a majority of the game this type of thing isnt possible untill late game and even then with mostly specific builds. For a majority of the game you will be responding to triggers either you caused by position or reading the monsters telegraphs to respond to for your damage windows. As far as hard, I would still place the Mh series far above any DS series simply because DS series is very very sequenced, and can be mapped on how many stabs before a roll on bosses.

This was my first Monster hunter game and I didn't die once until far later into the game. I can't actually remember which monster I died to first but I solo killed every new boss that I encountered due to the way coop worked.
The game is easy.

Dark Souls series are harder because when you fight a boss you can't just leave the area, heal up, restock items and go back to a boss who hasn't regained any extra health.
There is also this where every boss in Dark Souls when you first encounter it is often strong enough to kill you in a few hits. Sure there are times when you can get a rather large power boost before certain bosses but that won't last long.

It's also much easier to cheap kill enemies late game in MHW unlike in Dark Souls series where you need to get far better at dodging at later difficulties.
Then we have some of the last bosses in Dark Souls 3 which really puts on a massive challenge. A boss that is fast and powerful at the same time. Even Nergigante isn't THIS aggressive.
Zefar の投稿を引用:
Cuddly Beast の投稿を引用:
I would actually say Dark Souls is easier considering I get more iframes with rolls and I can roll all day as well as it feeling much more intuitive and fluid helping me react to enemies faster.

Also since monster hp's in mhw are a lot bigger than enemy hp in ds, there is more chance for an error to happen as we will naturally spend more time killing a boss in mhw.

The i-Frames on a Dark Souls rolls is a bit higher than MHW but it's not like it's super high. You still need to roll at the right moment and when bosses have different attacks you need to time them all. It's a long endurance on each boss fight.

Also Dark souls bosses have started to have a lot of health as of lately. They are on par with MHW.

Also if you get the extra i-Frame jewels you'll get a ridiculous amount of i-frames while rolling that you can just roll past pretty much everything without even trying.

I'm going to stop you right there. Someone has done the test with iframes roll comparing dark souls with monster hunter world on reddit. You would need evasion window +5 to match dark souls iframes roll.

Since what you said is misleading, I will advice people to take whatever you say with a grain of salt until you start citing whatever you say. I don't think DS Bosses will have the same HP as MHW Elder Dragons.
Cuddly Beast の投稿を引用:
Zefar の投稿を引用:

...
...I don't think DS Bosses will have the same HP as MHW Elder Dragons.

Well, it's all relative, isn't it? Are we talking max possible HP rolls on, say, MP Nergi vs max NG+ MP HP value on something like Midir? And then relative damage values based on min-maxxed builds or just a maxxed weapon?

Midir rocks 15k HP on NG without any MP buff. Depending on weapon class and optimization your damage will vary. My memory is off since it's been a while on him but he has some gnarly DR if you don't hit his head and even then your damage might be mitigated by his defenses. I remember doing some pretty pitiful damage relative to his HP with the stock and standard RAW ASS before it got nerfed into pointlessness. A hundred or so thanks to mitigation?

Nergi has what, 3.5k base? Before adjustments for weak/strong variants and MP scaling? How much damage do you think is reasonable for a Rarity 6-7 weapon against him when you meet him?

I'd have to put in some time getting back into DS3 and actually pulling some numbers from MHW (or maybe just pick some website to pull it off of) to get more concrete stuff but I'd say that it's probably pretty comparable. Especially if you get into NG+ variants and MP scaling for both sides.
Midir and demon prince are the only really tanky bosses in ds3 though, everything else goes down much faster than most MH Monsters unless you're really undergeared. And regarding tank builds, really depends on what iteration, in Ds1 a havel set or other high poise sets can turn the game into a cakewalk, and don't get me started on high stability greatshields like havel or great wolf. Also most ds are a little more fluid and you can actually redirect your attacks, you don't have to commit to your swings as much as in Mh. Even ng+7 Nameless King goes down pretty fast.
Dark souls and this game shares similar concept of difficulty.
But Dark souls exchaggerates it.

Both require you to forfeit logic, reaction and anything else to rely mostly on memorizing patterns, but MH is a little more forgiving since there are not hidden traps/enemies and your Attacks are sliglty faster compared to DS.

On the other hand MH has rare unfortunate combos you can't really avoid.

I played and finished 2 DS and i find them terrible games with awesome graphic, story and audio.
tripledownbets の投稿を引用:
My local game shop has DS3 for sale for $14.99 so I picked it up. I went home and pop it in and guess what? I couldn't get past the starter 1st bosses after 30 minutes trying over and over LOL. MHW is much easier and I don't really have any troubles until I meet Nergigante which is appear must later in game and at endgame it's still easy minus Arch Temp Monster since I'm not yet try it out yet. DS3 learning curve is steep while MHW alot more easier, MHW trash small monsters can not do anything to you while DS3 trash monster WILL KILL YOU in few hits if you let them gang up on you.
I am gonna be honest, you are REALLY bad, first boss is literally the easiest one in the whole dark souls 3 game, MHW is much easier only for the first few boss, with your skills, I think that you will think that even MHW late low rank monsters are hard even for you
Zefar 2018年9月19日 3時46分 
Cuddly Beast の投稿を引用:

I'm going to stop you right there. Someone has done the test with iframes roll comparing dark souls with monster hunter world on reddit. You would need evasion window +5 to match dark souls iframes roll.
And this test was well done?



Cuddly Beast の投稿を引用:
Since what you said is misleading, I will advice people to take whatever you say with a grain of salt until you start citing whatever you say. I don't think DS Bosses will have the same HP as MHW Elder Dragons.

Dark Souls 3 bosses have around 4500 too 8000 HP by default. There are those within 1000 to 2500 range and it's often the starting bosses or bosses with the ability to call in extra help.

The first tutorial boss in the game has about 1000 HP.

When you bring in friends these bosses get far more health too. So they are on par with Monster Hunter World and even far stronger. Because some have different stages and that means extra HP that you need to burn through.

So much like you claim how people should take what I say with a grain of salt they should do the same with your posts.

https://darksouls3.wiki.fextralife.com/Bosses

The last boss, Slave knight Gael has 15 000 HP on normal. It might count in both stages in the HP bar too.
Zefar の投稿を引用:

Dark Souls 3 bosses have around 4500 too 8000 HP by default. There are those within 1000 to 2500 range and it's often the starting bosses or bosses with the ability to call in extra help.

The first tutorial boss in the game has about 1000 HP.

When you bring in friends these bosses get far more health too. So they are on par with Monster Hunter World and even far stronger. Because some have different stages and that means extra HP that you need to burn through.

So much like you claim how people should take what I say with a grain of salt they should do the same with your posts.

You easily do 250+ damage per hit with just light attacks in Dark Souls and can make fights last seconds with parries

Edit:
https://www.youtube.com/watch?v=VWlHRf60kBA

Look at how much damage a single riposte can do to this guy
最近の変更はtuna_fan68が行いました; 2018年9月19日 4時03分
Console late late game yeah sure. Arch tempered Teostra and Kushala, Behemoth Ex maybe. As it stands, aside from the few one shot enemies, I can't see how.
Bb 2018年9月19日 4時19分 
MH's mechanics makes dark souls looks like youre playing smash
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投稿日: 2018年9月14日 6時39分
投稿数: 144