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Zgłoś problem z tłumaczeniem
Let me post my Elemental Crit build again:
https://steamcommunity.com/sharedfiles/filedetails/?id=1514374207
This build is basically the base for all my Tempered Elder Dragon hunts - the gear is the same, just the mantle, weapon and decorations change.
Here is a very decoration-friendly Raw Damage build:
https://steamcommunity.com/sharedfiles/filedetails/?id=1514375510
This one doesn't require weapon streamstones to get the most out of, and it deals respectable damage until you can find enough decos/streamstones.
This is a new Raw Damage build I just came up with after finding just enough streamstones for an augment.
https://steamcommunity.com/sharedfiles/filedetails/?id=1514371859
It's a LOT stronger (+30 crit damage on the heaviest attack) than the original Raw Damage build but requires a fair number of rarer Decorations and you sacrifice a mantle for the affinity booster to get it to 100% crit, and it goes blunt quickly.
160 true raw
charm/talon 15
food atk up l 15
mega demon 7
attack 4 12
160+15+15+7+12=209
209x1.32x1,1=304 effective raw
304 x 1,05=319 with affinity
2)diablos
230 true raw
230+15+15+7+12=279
279x1,2x1,1=368 effective raw
368x0,925=340 with affinity
not only beats odogaron without handicraft but itll also stack better with affinity which is cornerstone of any build.
Now for comparison
3)rathalos
190 true raw
190+15+15+7+12=239
239 x 1,2=287 effective raw
287 x 1,05=301 with affinity
also 18 true fire which ill myself bump to 23 with 2 jewels since i havent used elementless here
23x1,0625=24
now lets do pole
opener double slash 18+24(42) and finisher tornado slash 24+42(66)
1)319x0,8x0,42=107 and 319x0,8x0,66=168
2)340x0,8x0,42=114 and 340x0,8x0,66=180
3)301x0,8x0,42+24x2x0,3=101+14=115 and 301x0,8x0,42+24x2x0,3=159+14=173
at 80 sever diablos wins by 7 damage on strongest attack and loses by 1 damage on weakest attack.
Now how many monsters have 80 damage hitzones...is there even 1?
Now let me throw we3 and critical boost 3 while also adding critical element because im a ♥♥♥♥♥♥♥ masochist
1)304x1,28=389 affinity raw
2)368x1,08=397 affinity raw
3)287x1,28=367 affinity raw and 24x1,21=29 affinity fire
1)131 and 205
2)133 and 210
3)129+17=146 and 194+17=211
tldr you can get decent numbers with diablos, elemental glaive will pull a little higher and odogaron glaive ♥♥♥♥♥♥♥ sux.
White Sharpness only boost damage by "20-30%" over Yellow Sharpness.
It's a damage multiplayer.
Red 0.5
Orange 0.75
Yellow 1.0
Green 1.05
Blue 1.20
White 1.32
So it is relatively easy to calculate whether or not a weapon is better by .. mathing it.
Catastrophe's Light for example has 210 base raw damage. Vice has 160 base raw damage.
Now if you take all the buffs to damage you can get .. +15 charms, +15 Food, +42 Buffs, +15 Attack 7 .. you're looking at +87 base attack damage.
Catastrophe's Light has natural blue sharpness, so take that 297 damage and multiply it by 1.2
You're looking at 356.4 effective base damage.
Vice would have 160*1.1 (Elementless Jewel) + 87 = 263 damage. Multiply it by 1.32
You're looking at 347.16 effective base damage.
Vice has natural 20% affinity and crits hit for 1.25 of the original damage.
347.16/5 (to determine 20%) = 69.43
(69.43*4) + (69.43*1.25) = 364.51
With Vice reaching white sharpness, having 20% natural crit and an elementless jewel ontop of all buffs, it has roughly 8.11 more base damage.
If you add 80% crit chance to both weapons (Weakness Exploit 3 + Expert 7) and +15% Crit Damage for 140% total (Crit Boost 3)
(356.4/5) = 71.28
(71.28*1.4*4) + 71.28 = 470.45 effective base damage for the Catastrophe's Light with 80% crit chance and 140% crit damage.
364.51*1.4 = 510.31 effective base damage for the Vice with 100% crit chance and 140% crit damage.
So Vice is generally a better weapon than Catastrophe's Light - If you have an Elementless Decoration and build onto crit damage.
Tyrannis Glaive has 230 raw damage. * 1.1 from Elementless Jewel + 87 from buffs. Natural blue sharpness, can reach white sharpness.
Blue Sharpness = 340 * 1.2 = 408 damage
30% negative affinity means 30% of your hits do 25% less damage. But you also have 1 more augment slot, that means +5 more raw damage or +10% more affinity, so take these numbers with a grain of salt, with full augments they are even higher.
408/10 -> (40.8*3*0.75) + (40.8*7) = 377.4 effective base damage with blue sharpness.
White Sharpness = 340 * 1.32 = 448.8
448.8/10 -> (44.88*3*0.75) + (44.88*7) = 415.14 effective base damage with white sharpness.
So even with 30% negative affinity and no Handicraft, Tyrannis Glaive hits harder than Vice. With White Sharpness, there's no real comparison.
Using the same 'Build' of +80% crit and +15% crit damage, the numbers change to this. Since Tyrannis has -30% Affinity, +80% means 50% crit.
Blue Sharpness =
408/2 = 204. | 204 + (204*1.4) = 489 base damage
White Sharpness =
448.8/2 = 224.4 | 224.4 + (224.4*1.4) = 538.56 base damage
Conclusion:
Catastrophe's Light is a great all around weapon that requires nearly nothing, is great for any 'all around' build especially since it has high Elderseal and some added dragon damage. It's the easiest/starting weapon.
Vice is a strong weapon if you have access to decorations, namely the Elementless Decoration. Without it, it falls short behind Catastrophe's Light. It saves a few points by not needing Handicraft, allowing you to make a tankier all around build.
Diablos Tyrannis is the strongest weapon if you have access to a lot of decorations, gear and augments - the best from a purely DPS perspective.
Weapon: Vice + Health Regen Augment
2S > Elementless Jewel
Head: Dragonking Eyepatch
3S> Tenderizer Jewel
Chestpiece: Xeno Beta
1S> Vitality Jewel
1S> Vitality Jewel
Arms: Xeno Alpha
1S> Vitality Jewel
Waist: Vaal Hazak Beta (can be anything else with the same slot, I'm just lazy to put in others)
1S> Free
1S> Free
Boots: Xeno Alpha
1S > Free
Skills:
Razor Sharp (very nice with vice, also long white sharpness)
Health Boost Lv3: +50 HP, a total of 200 HP, prevents a lot of 1 hit skills vs tempered
Weakness Exploit Lv3: standard easy 50% affinity on top of vice affinity
Power Prolonger Lv3: +40% Insect buffs duration, very nice extra and more dps returns since you can just focus on attacking after sending insect on auto for blasts
Flinch Free Lv2: Very nice multiplayer skill. Let bow noobs be noobs, go wild competing with LS and DB without tripping.
Critical Boost Lv1: Nice synergy with Weakness Exploit Lv3 + Vice Affinity
Non Elemental Boost: Unawakend Vice boost
Peak Performance Lv1: Not really useful, feel free to change waist, altho a bonus +5 atk from here if full HP.
For the 3 free slots:
you can put 4 attack jewels and remove 1 vit jewel (or use a waist with 3 slots to get 4 extra slots, you get to keep your 200 hp from 3 vit jewels as well as get atk up 4)
or
put 3 miasma jewels
or
3 steadfast for stunproof
or
put 3 fire res jewels for teostra
or
Speed sharpen, speed eating, divine protection
and to add you can use diablos weapon over vice if you want to, I just personally don't like it.
so:
nergigante IG: best allround, very flexible
vice: high raw dps on a crit boosted build (eventhough as i mentioned, every glaive that has more raw, 15% crit and white sharpness with 2 handicraft will ourperform it - however you only have <20 points in white on them compared to 40) - and everything depends on having white sharpness the entire time
diablos: highest raw on non crit boosted build (which is more flexible) - don't qoute me on that
i also didn't run any numbers on the deviljho one, might be good, but idk
as for status glaives... you propably have to wait for the kulve event quest and get lucky there
as for the maths:
(weapon damage* non element (if) + buffs * bloatvalue (= 3.1)) * sharpness * crit modifier
* motion value / monster resistance / difficulty parameters = damage done
second line is the same for every glaive, therefore can be neglected; you can do the same calculation with raw damage if you want, but you gotta remove the bloatvalue from buffs and weapons
crit modifier = 1 + (affinity * (0,25 + crit boost))
build has: 7 atk boost, 3 crit boost, 3 exploit weakness, 6 critical eye, protective polish, + 2 lvl 3 (used for vaal hazak) and 3 lvl 1 slots
base+buffs+atk(armor)*sharpness*crit=total
vice:
(160 * 1,1 + 49 + 21) * 1,32 * 1,4 = 455
nerg:
(216 + 49 + 21) *1,2 * (1 + (0,4*0,80)) = 454 (+ dragon element)
tyrannis:
(230 * 1,1 + 49 + 21) * 1,2 * (1 + (0,4*0,50)) = 466
tyr(alt):
(230 * 1,1 + 49 + 0) * 1,32 * (1 + (0,4*0,50)) = 479 (not accurate, just a reflection of what white does on this weapon)
vaal hazak:
(200+49+21) * 1,32 * (1 + (0,4*0,8) = 471 (+ dragon element)
this is neglecting the special of the behemoth armor and weapon augments and stuff like peak performance - usually you don't run that type of build on nerg and tyrannis anyway so... (most of the time those are agitator ones). Ofc behemoth armor isn't out on pc yet but for some reason favors - affinity weapons
just to boil it down to the core: atk + crit builds will outperfrom pure raw builds at a certain lvl - for insect glaive, vice is just the fastest way to get there (and yes if you stack enough buffs it'll get up
it definatly ****ing sux... just the only glaive that naturally comes with 20% affinity and 40 points of white (so it comes with naturally good scaling - and since we don't have access to the OP gear yet it definatly has it's niche)
Speed increase it move and attack speed. Stamina is the one that makes it stay out for longer.
We should put in it the White sharpness since diablos has just a sliver in comparation to others elementals IG.
obviously it can be fixed if you are running with a Sharp Jewel.