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But so far
Might from Nerg is good.
Handicraft for the white sharpness
Elementless deco for raw dmg
Weakness Exploit
Critical Boost
Critical Eye
Affinity or raw power augment, Lifesteal if you want more survivability or less time healing more time slashing
Protective Polish
All those are viable for Divine slasher build.
Attack Boost 4 (5% affinity)
Weakness Exploit 3 (3 Tenderizers for these...)
Maximum Might 3 (Love it)
Flinch-Free 1 (it just makes life a little easier)
Protective Polish (I think it's worth it, you can use it even at full sharpness)
Non-elemental Boost
Nergigante Hunger (set bonus)
These are the skills that will be put with jewels
link : https://gamefaqs.gamespot.com/boards/211368-monster-hunter-world/76369029
https://steamcommunity.com/sharedfiles/filedetails/?id=1511141280
I love vit 3 for mp against elders. Can't imagine mhw without it even if I could play with only 150 hp. One of these utility skills are always a must have for me.. speed eating or vit. Even experienced hunter cart due to roar combos, lag,, real life and so on.
Here my favourite until we get luna and behemoth.. if you are interested...
https://steamcommunity.com/sharedfiles/filedetails/?id=1511148801
may i ask what layered armor set that is in the pictures? i never saw it and its not the armor pieces shown on the left side.
4 Release jewels! Smh... :-D
i cant figure how to make a screenshot ingame :s but i can write u the stats:
Attack Boost 4
Health Boost 3
Weakness Exploit 3
Handicraft 3
Maximum Might 3
Critical Boost 1
Protective Polish
Non-Element-Boost
Divine Slasher: Affinity Augment, Non-Element_Boost
Nergigante Helm B: Vitality x2
Dober Mail B: Tenderize
Kaiser Vambraces A: Vitality
Nergigante Coil B: Sharp
Nergigante Greaves B: Critical
Handicraft Amulet 3
2 from sniping and 2 from diablos if you really wanna know. Nobody ever needs 3. Only 1 for kulve bows later. I'm actually pretty mad at these.