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Bir çeviri sorunu bildirin
Then again i would with artillery either way as there aint anything better to get on charm.
And arty skill is pretty rare, and on not so good pieces, you'd need to use 2 pieces to get 3 levels, unless you just happen to have that spare rank 8 gem.
I run Anja Greaves A, but I'm still building my set from "horrible" to "eh".
If you DO have the gem, Dodogama Coil B is your best friend.
You just need capacity up and then got the entire rest of your gear and jew slots to also get guard and block to also block everything in the game.
( except the Deviljho one )
Way better EE at minimum 2, and just 1 point in guard is most of the time more than enough.
This is because unlike the Lance that requires at least 3 point to get the most out of the counter attack, the GL has the shield only for defensive matters, but with EE 2/3 you'll mostly avoid the attack directions anytime.
Now, Artillery is mandatory if you're using gunlance, if you want to just poke at things, you have lance for that. A guard charm is great for lance.
Artillery gems are S rank rarity (Rarity 8) - that puts them in the same tier as Handicraft, etc. and rarer than Attack Up theoretically (but the rarity 8 pool is smaller so you're more likely to get one).
Now, I'm branching out into GL and I managed to find only one artillery gem so far over 300 hours - I did manage to meld two out via deco sniping though, so I'm very happy about that result. I'm experimenting with different GL builds now to find one I like best.