Monster Hunter: World

Monster Hunter: World

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็ikun Feb 12, 2020 @ 7:51am
Should i go for Health Boost 3 or Divine Blessing 3 ?
https://steamcommunity.com/sharedfiles/filedetails/?id=1995648498
https://steamcommunity.com/sharedfiles/filedetails/?id=1995660136
- I just head back to Bow yesterday ( my build only focus on max DPS ) and it so easy to die so i replace some Deco for Health Boost 3 to stay alive ( But still die when fighting Temper Kirin , one of his move got me while in the air full HP gone )
- If i replace HealthBoost 3 with Divine Blessing 3 , is it worth it ( It doesnt show exact number when Divine Blessing Active , just '' Predetermined Chance '' )
- I wish i have enough Slot to put those 2 skills in that would make my Bow so Beast.
Last edited by ็ikun; Feb 13, 2020 @ 6:50am
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Showing 46-60 of 61 comments
Greb Feb 13, 2020 @ 6:43am 
I've yet to actually come up against any attack that can one shot me through 200HP. The only attack that I can think of that does major trauma to my HP is Rajangs big nasty dive bomb, and even then I'm sure I've survived it with high enough HP. Maybe Deviljho's dragon nuke, but that's only because I never think to build Dragon Resistance ever ever ever.

I mean I've been caught by a Tempered Teostra's nova directly under him once, while at max HP and with my Fireproof Mantle on recharge and it only cleaved like 175HP at most.

One shots must only be a thing when you're running negative or close to nill elemental resistance while wearing non-augmented armour, and if that's the case then Health Boost isn't going to save you whereas sure, Divine Blessing might, but it's still meh.

Divine Blessing is only worth it at Divine Blessing 5 with Divine Blessing Secret - and if you've got that gear, you should have augmented armour and knowledge on how to build resistances against certain elements anyway.

Even with Divine Blessing Secret, you're not going to be taking 60% less damage on every hit, so Health Boost is a nice buffer for when it doesn't proc. Unless you're popping heals rapidly to get yourself back up to 150 HP as quick as possible I.E Mushroomancer 3 + Mandragora, Health Boost 3 should not be skipped, in my opinion, even with Divine Blessing 5.
Last edited by Greb; Feb 13, 2020 @ 6:44am
LostArc Feb 13, 2020 @ 6:49am 
Try using some pieces of the Alpha Set for Silver Rathalos that has Fire Attack and then you can replace the charm for something better.
Liro Raériyo Feb 13, 2020 @ 7:00am 
If you cart often enough that its cause for concern, you dont have a build, you have liabilities.

get the minimum you need to survive whatever monster you are fighting, THEN use your remaining deco slots to augment your damage.

but i mean...

Originally posted by RodRJ:
I slot health boost 3 in any build I make, no questions asked.
When I see someone with less than 200 health in a "serious" hunt, I know that player has been watching too much crap about meta builds and speed runs to the point he forgot for every video he watches, there were 99999 failed attempts that didn't go to the internet.
This is the reality of high DPS builds, you need EVERYTHING to go right for it to work, if you are carting you are not winning.
ChaosFred Feb 13, 2020 @ 7:52am 
I would focus on health boost first, mainly due:
1. Not every damage can be reduced by divine blessing; Lunastra flame, bleeding, burn or poison damage, blast (scourge) effect, heat, lava walk, effluvia, etc
2. Divine blessing's effective health is not as high as health boost, just count with its 25% chance of activation or 40% on level 5 with divine secret. Although in other side, healing becomes more effective since there is less damage to be healed.
3. Sure shot > RNG.
R.I.S Feb 13, 2020 @ 8:09am 
Place one of them in Glider+Element Mantle and use it the entire hunt. You get both
RopeDrink Feb 13, 2020 @ 8:09am 
It's good to find a balance between things that help you remain in the fight (ie. maintain uptime // prevent downtime) vs boosts to your actual damage output. It is something EVERY hunter should strive to achieve from a build. A plain damage increase of any kind isn't providing anything if you're being knocked around, running off to heal, etc.

HB is a given, a guarantee, a fixed boost that is helpful everywhere. DB is a great way of protecting that boost via RNG procs. If you went with base HP, took a slap and don't get a DB proc, you'd be more inclined to run off for a heal and/or be one-shot if the attack was nasty enough, so I can't fathom why some people are proposing that DB is 'better' than HB. Consistency > RNG.

The game provides a lot of things which can aid DPS without being an actual DPS boost, such as Flinch Free or other things like Tremor/Earplugs. Too many people refer to FlinchFree as a multiplayer thing, yet it will also stop certain monster attacks from interrupting you via trips or knockbacks, make you completely no-sell a lot of attacks outright as if you were wearing Rocksteady, and prevent a lot of moves from knocking you off during clawing (even during enrage). Having all three can help maintain far more uptime in a lot of situations, which in its own way is a DPS boost. Same logic applies to health. Boosting your DPS is great and all, but if you're spending time healing up, then that DPS boost is, at that moment, useless.

However, if you're comfortable enough, you can sacrifice either (or both) for the extra raw or elemental numbers. Again, finding the balance is what everyone needs to consider rather than copy/pasting meta builds. Those are always a great reference, but most people should still consider some tweaks to cater for themselves, too.

Thanks to the current armors, you can very easily get HP3 + DP3-5 with plenty of additional slots to still fix yourself up with other perks or damage. If they help you stick to a monster longer with less downtime of any kind, then that can often be a better damage boost than just focusing solely on those shiny raw or elemental numbers at the cost of defenses.

Every time I get a cup of tea and want to take a break, I often load my empty loadout and just dabble with gear pieces and decos to conjure up possible builds.
Last edited by RopeDrink; Feb 13, 2020 @ 8:13am
[MLM]hiduys Feb 13, 2020 @ 8:16am 
Divine blessing (at max level including the skillset of a certain armor set) provides a statistical 33% increase in health, sample sizes haven´t been past the 10.000 mark but someone did extensive testing in the 1k-2k range, in refference to proc / hit ratio.

Healthboost 3 provides a 30% increase in health, those 3% are not really worth considering.

Bluntly both can work, Health boost is highly reliable whilst divine blessing has potentiall to be slightly worse or better in an unpredictable fashion.

That only goes for Divine blessing lvl 5
RopeDrink Feb 13, 2020 @ 8:18am 
Consistency > RNG.
overmage Feb 13, 2020 @ 8:52am 
Why not both??
Kaslana Feb 13, 2020 @ 8:58am 
I would suggest Health Boost 3 and Divine Blessing 5.

Health Boost 3 is kinda mandatory so some monster won't just one shot you.

Divine Blessing 5 triggers fairly frequently, 40% chance of reducing 60% damage, so it will save you a lot of times.

Divine Blessing 3 is kinda unreliable as it has 25% chance of reducing 50% damage. But sometimes, if you are lucky enough, it can be extremely helpful.

Divine blessing stat extracted from skill_data.skl_dat
CourtesyFlush09 Feb 13, 2020 @ 8:59am 
Originally posted by overmage:
Why not both??
Overkill. Plus it screams "I really suck at this game."
Vandals[UK] Feb 13, 2020 @ 9:01am 
Originally posted by overmage:
Why not both??
Sacrifice too much damage if you wanted both in a bow build.

At that point, you might just well go for a support build by adding Wild range Lv5 and free meal Lv3 into it.
Waffles Feb 13, 2020 @ 9:20am 
Originally posted by VandalsUK:
Originally posted by overmage:
Why not both??
Sacrifice too much damage if you wanted both in a bow build.

At that point, you might just well go for a support build by adding Wild range Lv5 and free meal Lv3 into it.
How dare you lump defensiveness with support!

Both are different.
BLACKcOPstRIPPa Feb 13, 2020 @ 9:29am 
Originally posted by Misfit:
would always choose hb.
divine blessing is nice, but we all know it never procs when you need it.
Yep, gotten love when it procs on a chip and than does nothing for that huge attack you needed it to split in half damage wise lol
Health boost and learning to read monster so you don't get hit by huge attack is best, and you may get caught stunned or knocked down and not have a chance once in a while, though frustrating this is best option, HB and watch enemy movements till you learn the moveset etc
overmage Feb 13, 2020 @ 9:38am 
Originally posted by CourtesyFlush90:
Originally posted by overmage:
Why not both??
Overkill. Plus it screams "I really suck at this game."
I mean, if I have hunt times half of yours, then regardless of decos, I'm probably better than you at the game. Results are all that matter. Inb4 "I TAKE TEN MINUTES BUT I DON'T USE DB SO I'M THE REAL PRO!"

Originally posted by Gen:
Originally posted by VandalsUK:
Sacrifice too much damage if you wanted both in a bow build.

At that point, you might just well go for a support build by adding Wild range Lv5 and free meal Lv3 into it.
How dare you lump defensiveness with support!

Both are different.
What he said. QoL and support isn't the same thing lmao
Last edited by overmage; Feb 13, 2020 @ 9:39am
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Date Posted: Feb 12, 2020 @ 7:51am
Posts: 61