Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2- 1 star is not really a weakness. 2 star is like normal damage, only 3 star is weakness. For 1 star a non elemental weapon would be better if you don't have the 3 star element
3- Yes, more stars on status elements means the monster will be affected easier
Wow, no. It's way more complex than that.
Without going into detail:
1) Elemental damage value is bloated by a factor of 10 (so if you read 200, it's actually 20)
2) Elemental damage is flat, per hit, while raw is scaled depending on the move's "weight". Which is why (usually) fast-hitting weapons such as the Dual Blades or the SnS are better suited to elemental.
Edit: as for elemental weaknesses, the stars are an indication, but there's some actual values out there - Kiranico should have some of them.
The damage calculation in Monster Hunter games is just so confusing.
Elemental bloat value is always 10, so you get only 1/10th true element.
bloat values for weapons
Great Sword 4.8
Gunlance 2.3
Long Sword 3.3
Switch Axe 3.5
Sword & Shield 1.4
Charge Blade 3.6
Dual Blades 1.4
Insect Glaive 3.1
Hammer 5.2
Light Bowgun 1.3
Hunting Horn 4.2
Heavy Bowgun 1.5
Lance 2.3
Bow 1.2
so for example
240 raw 200 ice bow will only have 200 true raw and 20 true ice
Then to calculate damage of attack you need to know its motion value and these are listed on kiranico like the example here
https://mhworld.kiranico.com/guide/hammer
values shown are in %
then finally you need to look at what youre hitting and again kiranico is your friend
https://mhworld.kiranico.com/monster/vaal-hazak
again values shown in % for every damage type
Finally sharpness multipliers
https://mhworld.kiranico.com/guide/damage#sharpness
Raw damage is true raw x motion value x hitzone x sharpness multiplier
elemental damage is true element x hitzone x sharpness multiplier and sometimes elemental multiplier
elemental multiplier is generally a penatly to some multihit or very weak attacks like lvl1 quick shot from bow or double slash from duals, besides those elements arent affected by motion values.
There's no monster hunter series that have simple damage calculation. (except maybe monhunt stories is more simple because it is an jrpg)
Example of the formula used in Monster Hunter Freedom Unite (MHFU)
[Attack Power x attack move used x CRITICAL or Not x Weapon Sharpness x Enemy HIT ZONE x Enemy Defense depend on low rank or high rank x Enemy under RAGE or not x Weapon Class Variable]/[Weapon Class]=Total Raw damage
[Weapon Element x Element Sharpness Multiplier x Enemy Element hit zone x Enemy Defense depend on low rank or high rank x RAGE or not x Weapon Class Variable] / [10] = Total Element Damage
Total damage = Total Raw + total Element damage
2) non elemental, or we called it raw damage weapon will give you better damage. just use weapon with the highest star in weakness.
Use raw or elemental is depend which one you like.
3) yes. Each time you attack using weapon with debuff stat (poison, paralize, blast) there's a chance you deal debuff damage (unlike elemental which you have 100% chance to deal elemental damage). It will add up and when it past enemy debuff point, it will be debuffed.
If you leave it, the add up debuff will slowly goes down. When enemy healed from debuff, the enemy debuff point will raise, which make more difficult to be debuff again.
Btw it doesn't matter where you hit, the debuff damage will be the same, so just hit like crazy when using debuff weapon.
So you all said raw damage weapon over 1 star weakness. What about a 2 star weakness?