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Báo cáo lỗi dịch thuật
MHXX also sometimes have annoying hitboxes when you go aerial. It seems overlooked, not as accurate as ground hitbox. Any weapon can go full aerial there. I miss it.
I fought a lot of black diablos so far in MHW, on ground their hitbox seems solid so far.
https://www.youtube.com/watch?v=JHW0oWq40bg&feature=youtu.be&t=56
Still my favorite vid to post about MH hitboxes. To OP, they have never been MH's strong point, but you learn to deal with it eventually, from getting hit by the wind coming off the attacks, to charges clipping into walls causing them to go sideways into you.
but i dont rly think his hit boxes r broken - his tail is moving all over the place and he can change direction in several atks so u can get hit pretty easily
i havent been able to learn his atks properly yet but i think that once you do it becomes easier (like any other monster)
nergigante is hardly an example - he clearly throws spikes forward which increase the range of the 'punch'.....
and if u r close enough to the tail - a tail atk will hit u... like in any other monster
his super dive is kinda ridicoulus but its on the same idea - shotting his spikes and creating a ridicolous hitbox
but that
was kinda weird
The hitboxes tend to be weird sometimes, but that matters mostly when you take risks. Waiting for the right openings will rarely punish you, but taking a random risk has a higher chance of punishment over reward.
If you take it slow and wait until you've got a chance to hit him with your elemental discharge, you can start staggering him like crazy and do a ton of damage, the key is patience.
Hitboxes are designed very interstingly, in this game and it makes for great combat.
Monster's hitboxes constlantly change for certain attacks for numerous reasons.
Nergie's tail forinstance where you said he was Oriented to the right? He was right next to the base of the tail, The thickest part of the tail. He has spikes on his body as well that are just always there that expands it by up to a 'ingame' foot up to an inch of hitbox for us. His tail swipe could be expanded by a tenth of an inch or so for the animation.
Diablo's hitboxes i feel like are some of the hardest to fight because (She?) is a massive creature using the rathalos skeleton combined with some very quick and heavy animations. At times i considered Diablos being faster than Rathalos in close quarters.
the hitboxes match well and honestly... from the years of darksouls ive played i would have loved these hitboxes than theirs... these are well done, and DS's was done to screw the player over... (But hey this is just my thoughts.)
P.S.; Atleast you don't have beetlejuice mounting you when your trying to kill a rathy or other monster....
Hope that helps. Happy hunting, Doodle! ^_^