Monster Hunter: World

Monster Hunter: World

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Bep Sep 2, 2018 @ 4:56pm
About 120 hours in, still can't understand my character
Don't get me wrong, I love playing this game and I'm not going to stop, but ♥♥♥♥♥♥♥♥♥ do I have some pet peeves. It all revolves around the fact that your character is portrayed as an expert monster hunter (who even has his own assistant).
BUT
-His knees buckle after every monster roar
-He takes slow, massive gulps like he's trying to break a world record
-He is incredibly slow to get back on his feet after anything
-He is still crawling around on his hands and knees for 5 seconds after the small tremor has already subsided
-A gust of wind makes him cover his hands with his face as if the Wizard of Oz tornado is in front of him
-During a stun, he stumbles around like he has a brain hemorrage and then comedically slaps his cheeks
-Just has a general lack of situational awareness and urgency

So the only way to have all of this make sense is if our characters were portrayed as little wimps straight out of bootcamp rather than experts.
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Showing 46-60 of 103 comments
delerium76 Sep 2, 2018 @ 7:17pm 
The term expert in this game refers mainly to the players ability to overcome challenges, and to do that you learn what gear to use and how to avoid attacks, and how to not get hit with wind attacks and minimize roars. These are what makes your character (literally you) an expert hunter, and that skill is what this game is all about. The rest of the people are right too, but literally this game is more about skill, so if you don't pass a challenge, then you don't get called a master do you? Being a master has nothing to do with your resistance to wind or roars, but your ability to deal with them.
AsceticG Sep 2, 2018 @ 7:18pm 
Believe it or not, it used to be MUCH MUCH worse.
shublu Sep 2, 2018 @ 7:18pm 
Originally posted by Kuzzik, Earl of Ringor:
Originally posted by spacehead:
this is a fantasy game about hunting dragons. its not realistic. this game is as realistic as overwatch or WoW- not at all.

i'll say this a 3rd time- the plot in this game is borderline irrelevant. it holds no weight at all and the game wouldn't be hurt at all if they just removed it altogether.

the entire point of monster hunter is for their to be multiple obstacles, and you have to decide which ones do you want to get past easily.

you're splitting hairs over something trivial and complaining about "muh immersion" but again this games plot is so vapid and all over the place, i think that should be the least of your concerns.

and for what its worth, monster roars would be pretty loud. i think anyone would have to cover their ears and i don't see how being an expert or a novice would make your ears more or less sensitive.

also don't see how getting stunned by a hard blow is much of a surprise.
I don't think you see the problem with what you're saying. "its not realistic", then you go on to explain how monster roars would realistically be loud.
because i was playing along with your point. i was humoring you. that's why i said "for what its worth".
delerium76 Sep 2, 2018 @ 7:19pm 
And yes if you have problems in this game, you'd hate the older ones. Mhw is care bear mode compared to every other monster hunter
Bep Sep 2, 2018 @ 7:20pm 
Originally posted by spacehead:
Originally posted by Kuzzik, Earl of Ringor:
I don't think you see the problem with what you're saying. "its not realistic", then you go on to explain how monster roars would realistically be loud.
because i was playing along with your point. i was humoring you. that's why i said "for what its worth".
Alright so if we're abandoning realism, then I don't want my character to be considered an expert when he casually wipes his mouth after drinking a potion while fighting a giant *ss dragon. Are you seeing my point yet?
Last edited by Bep; Sep 2, 2018 @ 7:20pm
delerium76 Sep 2, 2018 @ 7:21pm 
Again, expert has nothing to do with the animations. Stop focusing on the stupid stuff
FangElon Sep 2, 2018 @ 7:22pm 
Originally posted by Kuzzik, Earl of Ringor:
His knees buckle after every monster roar
It's a deafening roar, not a cat meowing.

Originally posted by Kuzzik, Earl of Ringor:
He takes slow, massive gulps like he's trying to break a world record
Try drinking slowly while a monster is trying to kill you. They are trained to drink as fast as possible.

Originally posted by Kuzzik, Earl of Ringor:
He is incredibly slow to get back on his feet after anything
Try getting up yourself while wearing armor that make you weight like a tank.

Originally posted by Kuzzik, Earl of Ringor:
He is still crawling around on his hands and knees for 5 seconds after the small tremor has already subsided
He is trying to regain balance after the tremor.

Originally posted by Kuzzik, Earl of Ringor:
A gust of wind makes him cover his hands with his face as if the Wizard of Oz tornado is in front of him
It's a gust of wind that can blow you back to Astrea if you are not wearing that heavy armor. Be glad you have that armor on. The armor can prevent you from being blown away but not from getting into your eyes so cover your face.

Originally posted by Kuzzik, Earl of Ringor:
During a stun, he stumbles around like he has a brain hemorrage and then comedically slaps his cheeks
I don't remember being able to move during a stun. The best way to get out of a stun is to induce pain and the least destructive way is a slap to the face.

Originally posted by Kuzzik, Earl of Ringor:
Just has a general lack of situational awareness and urgency
That translate to you having no sense of situational awareness and urgency since you are controlling him.
shublu Sep 2, 2018 @ 7:23pm 
Originally posted by Kuzzik, Earl of Ringor:
Originally posted by spacehead:
because i was playing along with your point. i was humoring you. that's why i said "for what its worth".
Alright so if we're abandoning realism, then I don't want my character to be considered an expert when he casually wipes his mouth after drinking a potion while fighting a giant ass dragon. Are you seeing my point yet?
the game was never trying to be realistic. it is a video game. its priority is providing a challenge, not being real. that is why we have health potions, the ability to reload when you still have 28 rounds in a clip left, and getting to keep the 28 rounds, double jumping, i-frames, the list goes on.

i will say this a fourth time. the "expert" means nothing. it is fluff worldbuilding for a plot that does not matter. the only thing that matters in this game is the gameplay. the plot is completely not important and you are fixating on something that holds no weight in the actual game.

we aren't "abandoning" realism. we never had it and were never trying to.
besto Sep 2, 2018 @ 7:24pm 
hahahahahahah i love this post
Bep Sep 2, 2018 @ 7:28pm 
Originally posted by FangElon:
Please keep up with the conversation instead of limiting yourself to the original post.



Originally posted by delerium76:
Again, expert has nothing to do with the animations. Stop focusing on the stupid stuff
Dude, they say in the game that your character is an "A-list hunter". That translates to an "expert" for me. Please stray away from this pointless argument.
Arcanyxia Sep 2, 2018 @ 7:29pm 
Originally posted by Kuzzik, Earl of Ringor:
Well yeah, of course there are things you can spec into the reduce the annoyance factor. But the fact is that you'd think an expert would be...you know...an expert.
Already put my opinion about what defines an expert.

Originally posted by Kuzzik, Earl of Ringor:
I don't think that's a good analogy at all. As an expert mountain climber, you can equip yourself with everything you could possibly need. As a monster hunter, you can spec into what...3 of these things maybe?
Your choice of things to bring is your own, it's not your character's fault if the person controlling them isn't bringing the gear they should.

Originally posted by Kuzzik, Earl of Ringor:
But it would make sense if these types of effects were lessened for your hunter the more research levels you have on a monster, for example.
No amount of knowledge of a massive shockwave of sound would make the effect any less stunning. Just knowing what to expect doesn't mean you can take it.

Originally posted by Kuzzik, Earl of Ringor:
That's the problem, there's no severity difference when it comes to being slammed in the head by a f***ing dragon claw versus being knocked over by wind. If there were severity differences, then I could get behind that.
when that wind gust is sent careening at you at a high velocity, it's gonna toss you backwards.

Originally posted by Kuzzik, Earl of Ringor:
Yeah I understand that, but these should be less considered hurdles for an expert monster hunter. For a rookie monster hunter, sure.
Already put my opinion on how being an expert doesn't mean you wont get yeeted onto your feet by a massive burst of wind.

Originally posted by Kuzzik, Earl of Ringor:
All I'm saying is that one would think an expert monster hunter would have to undergo rigorous training which would lessen the effects that our characters experience. Like I said, all of this stumbling around and knee-shaking would be expected of rookies.
Your training was learning to use the sword larger than you body without falling over, and being able to survive what would easily kill a normal human 18 times over. The fact getting swatted by an Odogaron doesn't outright kill you, or charged by a Diablos, is a miracle of training in and of itself.

Originally posted by Kuzzik, Earl of Ringor:
Alright so let's get on the same page here. Some of you are saying "Well would YOU get up right away after being hit?" And some of you are saying "It's just a game, it's just added in for the challenge." So is it supposed to be somewhat realistic or not at all?
It's really not supposed to be realistic, but since you are questioning the realism of the MC being an expert, we'll point out how they are better than anyone else in their field, and doing the best they logically can while keeping the game balanced.

Originally posted by Kuzzik, Earl of Ringor:
Well my answer for the first one would be that if we were to look at it realistically, someone trained enough would have more situational awareness, finesse, sense of urgency, etc. If we were to look at it from the "It's just a game perspective", then I'd prefer my character to not be referred to as an expert when they lack the basic characteristics of someone I'd call an expert by video game standards.
I will admit the cutscenes are a bit dumb, but the situational awareness of our character goes beyond our own. My girl knows where a monster is to the exact dot after sniffing one footprint, and can tell where it's headed. I'd say thats the quality of a pretty damn good expert.


Originally posted by Kuzzik, Earl of Ringor:
Well if I'm chugging my bottle of water, I'm not going to casually wipe my mouth afterwards. If I get knocked down and stunned, I'm not going to stumble around like I had a lobotomy and then slap my cheeks to regain consciousness. I'm not going to be scrambling on all fours long after a tremor has already subsided. This is all why we can't go with the "realistic" route and we have to go with the "It's just a game" route, in which case I would not consider my character an expert by video game standards.
Being able to drink while running is surprising in it's own right, have you ever tried it? Splash your entire face with liquid. If you got nailed in the face and stunned you'd be rightfully stunned. Be impressed you are knocked out entirely, and can shake yourself out of it. I'm not sure if you've ever been in an earthquake, but after the shaking has stopped, you are still disoriented and it can be hard to get on your feet for a few seconds.
And if we want to go by "expert by video game standards" there's a lot of people with a lot more fame in games that act like complete dumbasses in the name of making a decent game. I'd definitely qualify my chick as an expert, no monster can last more than 10 minutes in a one on one. That stomps out the skill of anyone else in the commission. (With the possible exception of the Admiral?)

Originally posted by Kuzzik, Earl of Ringor:
Originally posted by Sanima:
I'm sorry did you not murder a massive ♥♥♥♥-off elder dragon that has paws more than twice your size? because I don't know about you but if a small ass cockroach managed to beat me in a fight I'd certainly call it an expert.
Read and respond to the rest of my comments rather than focusing on just that one.
:)
Last edited by Arcanyxia; Sep 2, 2018 @ 7:30pm
Bep Sep 2, 2018 @ 7:31pm 
Originally posted by spacehead:
Originally posted by Kuzzik, Earl of Ringor:
Alright so if we're abandoning realism, then I don't want my character to be considered an expert when he casually wipes his mouth after drinking a potion while fighting a giant ass dragon. Are you seeing my point yet?
the game was never trying to be realistic. it is a video game. its priority is providing a challenge, not being real. that is why we have health potions, the ability to reload when you still have 28 rounds in a clip left, and getting to keep the 28 rounds, double jumping, i-frames, the list goes on.

i will say this a fourth time. the "expert" means nothing. it is fluff worldbuilding for a plot that does not matter. the only thing that matters in this game is the gameplay. the plot is completely not important and you are fixating on something that holds no weight in the actual game.

we aren't "abandoning" realism. we never had it and were never trying to.
That's fascinating, I already know this. So, by video game standards, I don't want my character to be revered as an expert when he wipes his mouth when fighting enemies. Again, like I have said multiple times before, these aren't traits that I believe an "expert" would exhibit. I would feel a lot better and my complaints would diminish if the game helped me view my character as a novice, which would explain the traits he exhibits. I don't know how I can dumb it down any more.
Last edited by Bep; Sep 2, 2018 @ 7:37pm
Bep Sep 2, 2018 @ 7:33pm 
Originally posted by Sanima:
Originally posted by Kuzzik, Earl of Ringor:
Well yeah, of course there are things you can spec into the reduce the annoyance factor. But the fact is that you'd think an expert would be...you know...an expert.
Already put my opinion about what defines an expert.

Originally posted by Kuzzik, Earl of Ringor:
I don't think that's a good analogy at all. As an expert mountain climber, you can equip yourself with everything you could possibly need. As a monster hunter, you can spec into what...3 of these things maybe?
Your choice of things to bring is your own, it's not your character's fault if the person controlling them isn't bringing the gear they should.

Originally posted by Kuzzik, Earl of Ringor:
But it would make sense if these types of effects were lessened for your hunter the more research levels you have on a monster, for example.
No amount of knowledge of a massive shockwave of sound would make the effect any less stunning. Just knowing what to expect doesn't mean you can take it.

Originally posted by Kuzzik, Earl of Ringor:
That's the problem, there's no severity difference when it comes to being slammed in the head by a f***ing dragon claw versus being knocked over by wind. If there were severity differences, then I could get behind that.
when that wind gust is sent careening at you at a high velocity, it's gonna toss you backwards.

Originally posted by Kuzzik, Earl of Ringor:
Yeah I understand that, but these should be less considered hurdles for an expert monster hunter. For a rookie monster hunter, sure.
Already put my opinion on how being an expert doesn't mean you wont get yeeted onto your feet by a massive burst of wind.

Originally posted by Kuzzik, Earl of Ringor:
All I'm saying is that one would think an expert monster hunter would have to undergo rigorous training which would lessen the effects that our characters experience. Like I said, all of this stumbling around and knee-shaking would be expected of rookies.
Your training was learning to use the sword larger than you body without falling over, and being able to survive what would easily kill a normal human 18 times over. The fact getting swatted by an Odogaron doesn't outright kill you, or charged by a Diablos, is a miracle of training in and of itself.

Originally posted by Kuzzik, Earl of Ringor:
Alright so let's get on the same page here. Some of you are saying "Well would YOU get up right away after being hit?" And some of you are saying "It's just a game, it's just added in for the challenge." So is it supposed to be somewhat realistic or not at all?
It's really not supposed to be realistic, but since you are questioning the realism of the MC being an expert, we'll point out how they are better than anyone else in their field, and doing the best they logically can while keeping the game balanced.

Originally posted by Kuzzik, Earl of Ringor:
Well my answer for the first one would be that if we were to look at it realistically, someone trained enough would have more situational awareness, finesse, sense of urgency, etc. If we were to look at it from the "It's just a game perspective", then I'd prefer my character to not be referred to as an expert when they lack the basic characteristics of someone I'd call an expert by video game standards.
I will admit the cutscenes are a bit dumb, but the situational awareness of our character goes beyond our own. My girl knows where a monster is to the exact dot after sniffing one footprint, and can tell where it's headed. I'd say thats the quality of a pretty damn good expert.


Originally posted by Kuzzik, Earl of Ringor:
Well if I'm chugging my bottle of water, I'm not going to casually wipe my mouth afterwards. If I get knocked down and stunned, I'm not going to stumble around like I had a lobotomy and then slap my cheeks to regain consciousness. I'm not going to be scrambling on all fours long after a tremor has already subsided. This is all why we can't go with the "realistic" route and we have to go with the "It's just a game" route, in which case I would not consider my character an expert by video game standards.
Being able to drink while running is surprising in it's own right, have you ever tried it? Splash your entire face with liquid. If you got nailed in the face and stunned you'd be rightfully stunned. Be impressed you are knocked out entirely, and can shake yourself out of it. I'm not sure if you've ever been in an earthquake, but after the shaking has stopped, you are still disoriented and it can be hard to get on your feet for a few seconds.
And if we want to go by "expert by video game standards" there's a lot of people with a lot more fame in games that act like complete dumbasses in the name of making a decent game. I'd definitely qualify my chick as an expert, no monster can last more than 10 minutes in a one on one. That stomps out the skill of anyone else in the commission. (With the possible exception of the Admiral?)

Originally posted by Kuzzik, Earl of Ringor:
Read and respond to the rest of my comments rather than focusing on just that one.
:)
Follow the conversation between Spacehead and I since you're both saying about the same thing and the majority of my responses apply to both your points. For both of our conveniences.
Arcanyxia Sep 2, 2018 @ 7:36pm 
Originally posted by Kuzzik, Earl of Ringor:
Originally posted by spacehead:
the game was never trying to be realistic. it is a video game. its priority is providing a challenge, not being real. that is why we have health potions, the ability to reload when you still have 28 rounds in a clip left, and getting to keep the 28 rounds, double jumping, i-frames, the list goes on.

i will say this a fourth time. the "expert" means nothing. it is fluff worldbuilding for a plot that does not matter. the only thing that matters in this game is the gameplay. the plot is completely not important and you are fixating on something that holds no weight in the actual game.

we aren't "abandoning" realism. we never had it and were never trying to.
That's fascinating, I already know this. So, by video game standards, I don't want my character to be revered as an expert when he wipes his mouth when fighting enemies. Again, like I have said multiple times before, these aren't traits that I believe an "expert" would exhibit.
fair, but at the same time, it's a game, and it's gotta stay a game. As I said before (ifyouactuallyreadanyofmyarguments) there are characters with a lot more fame and expertise that perform a lot worse. If our character was a god among men and couldn't get staggered, didn't have to heal, etc etc etc, it wouldn't be a game, it'd be a movie. Plus, MC still performs better than anyone else in the commission. They definitely qualify as an expert.
shublu Sep 2, 2018 @ 7:38pm 
Originally posted by Kuzzik, Earl of Ringor:
Originally posted by spacehead:
the game was never trying to be realistic. it is a video game. its priority is providing a challenge, not being real. that is why we have health potions, the ability to reload when you still have 28 rounds in a clip left, and getting to keep the 28 rounds, double jumping, i-frames, the list goes on.

i will say this a fourth time. the "expert" means nothing. it is fluff worldbuilding for a plot that does not matter. the only thing that matters in this game is the gameplay. the plot is completely not important and you are fixating on something that holds no weight in the actual game.

we aren't "abandoning" realism. we never had it and were never trying to.
That's fascinating, I already know this. So, by video game standards, I don't want my character to be revered as an expert when he wipes his mouth when fighting enemies. Again, like I have said multiple times before, these aren't traits that I believe an "expert" would exhibit.
5th time. it doesn't mean anything. it holds no actual bearing on your character. you are splitting hairs.

by your standards, you don't want any character who dies due to gameplay, which is an inherent part of 99% of video games, to be referred to as an expert. you don't want reaper, or soldier 76, or the Lone Wanderer/Vault Dweller, or any character in any video game ever to be called an expert if they are so easily killed by something so beneath them.

you are applying logic to something where real life logic can't be applied. find a new hobby. they're video games, not documentaries.
Last edited by shublu; Sep 2, 2018 @ 7:39pm
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Date Posted: Sep 2, 2018 @ 4:56pm
Posts: 103