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Try drinking slowly while a monster is trying to kill you. They are trained to drink as fast as possible.
Try getting up yourself while wearing armor that make you weight like a tank.
He is trying to regain balance after the tremor.
It's a gust of wind that can blow you back to Astrea if you are not wearing that heavy armor. Be glad you have that armor on. The armor can prevent you from being blown away but not from getting into your eyes so cover your face.
I don't remember being able to move during a stun. The best way to get out of a stun is to induce pain and the least destructive way is a slap to the face.
That translate to you having no sense of situational awareness and urgency since you are controlling him.
i will say this a fourth time. the "expert" means nothing. it is fluff worldbuilding for a plot that does not matter. the only thing that matters in this game is the gameplay. the plot is completely not important and you are fixating on something that holds no weight in the actual game.
we aren't "abandoning" realism. we never had it and were never trying to.
Your choice of things to bring is your own, it's not your character's fault if the person controlling them isn't bringing the gear they should.
No amount of knowledge of a massive shockwave of sound would make the effect any less stunning. Just knowing what to expect doesn't mean you can take it.
when that wind gust is sent careening at you at a high velocity, it's gonna toss you backwards.
Already put my opinion on how being an expert doesn't mean you wont get yeeted onto your feet by a massive burst of wind.
Your training was learning to use the sword larger than you body without falling over, and being able to survive what would easily kill a normal human 18 times over. The fact getting swatted by an Odogaron doesn't outright kill you, or charged by a Diablos, is a miracle of training in and of itself.
It's really not supposed to be realistic, but since you are questioning the realism of the MC being an expert, we'll point out how they are better than anyone else in their field, and doing the best they logically can while keeping the game balanced.
I will admit the cutscenes are a bit dumb, but the situational awareness of our character goes beyond our own. My girl knows where a monster is to the exact dot after sniffing one footprint, and can tell where it's headed. I'd say thats the quality of a pretty damn good expert.
Being able to drink while running is surprising in it's own right, have you ever tried it? Splash your entire face with liquid. If you got nailed in the face and stunned you'd be rightfully stunned. Be impressed you are knocked out entirely, and can shake yourself out of it. I'm not sure if you've ever been in an earthquake, but after the shaking has stopped, you are still disoriented and it can be hard to get on your feet for a few seconds.
And if we want to go by "expert by video game standards" there's a lot of people with a lot more fame in games that act like complete dumbasses in the name of making a decent game. I'd definitely qualify my chick as an expert, no monster can last more than 10 minutes in a one on one. That stomps out the skill of anyone else in the commission. (With the possible exception of the Admiral?)
:)
by your standards, you don't want any character who dies due to gameplay, which is an inherent part of 99% of video games, to be referred to as an expert. you don't want reaper, or soldier 76, or the Lone Wanderer/Vault Dweller, or any character in any video game ever to be called an expert if they are so easily killed by something so beneath them.
you are applying logic to something where real life logic can't be applied. find a new hobby. they're video games, not documentaries.