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If you spam only the 3 combo to charge up vials, then focus is unneeded.
Could be wrong though.
artillery also works only on impact phials so if you run elemental one skip on it.
https://www.youtube.com/watch?v=S76rU_ptAag
Oh I see, thanks for the video. I never knew focus actually increased the time of the charged double slash...hmm. I will look into some things! Thanks for the help guys!
Great video.
But to me, I think I would leave Focus out of my build.
I think I would be better of spending it on more Attack or even Vitality Deco's.
For me, i love to spam SAED on entire hunt, so Focus (2 or 3) is a must for me cuz it charges your phial faster and faster attack charging, I've tried without focus and it's meh, too slow and sluggish.
If you want to stun monster once in about 6-7 saeds you pick impact, if you want damage though you should still match elemental to monster.
Phails don't crit and are not affected by sharpness multiplers. Thats why I only have handi 2 with the diablos cb. 6x90-100 phial hits are pretty nice.
Having Focus lets you do the combo Weak Slash or Advancing Slash>Charged Slash>Round Slash to have full phials, which is much faster than charged>shield bash>charged. It starts with a better and faster move (choose between weak and advancing slash for mobility, allowing you to block/roll/guard point as necessary) and ends with a guard point (useful once you are good at reading monsters.)
Considering it also speeds up the actual charging of charged slash, it is probably the single biggest damage boost you can get on your gear, over the course of a real fight.
If you need further convincing, watch Rainy, one of the best charge blade players, and study not only how insanely fast he can safely charge his phials, but also how he constantly uses the guard points granted by the faster Focus build combo.
https://www.youtube.com/watch?v=7soP2j8SUCE
I would say there's something to be argued for artillery and stamina thief on an impact phial charge blade. Affinity is nice but unless you're running rathalos I don't feel that affinity builds are particularly worth it. Yeah it's a 25% damage increase when you hit, but knocking the monster over/causing them to stop for a breather is far more utilitarian than simply getting a damage buff. Don't get me wrong, crits are great, I've personally hit up in around the 50 - 60% margin for crits on weapons and it feels awesome, but knocking the monster over or tiring it out gives EVERYONE a go at the thing while it's helpless. Bombs, hammer/horn skull hits, wyvernsnipe all possible in this timeframe. It's also extremely easy to do because the charge blade's phial charges so very quickly.
Let me make something clear in case I get someone mentioning it. Exhaust and KO are not the same thing, no. However, exhaust does make it easier to KO something. So it's never a bad thing to have.
I would say there's something to be argued for artillery and stamina thief on an impact phial charge blade. Affinity is nice but unless you're running rathalos I don't feel that affinity builds are particularly worth it. Yeah it's a 25% damage increase when you hit, but knocking the monster over/causing them to stop for a breather is far more utilitarian than simply getting a damage buff. Don't get me wrong, crits are great, I've personally hit up in around the 50 - 60% margin for crits on weapons and it feels awesome, but knocking the monster over or tiring it out gives EVERYONE a go at the thing while it's helpless. Bombs, hammer/horn skull hits, wyvernsnipe all possible in this timeframe. It's also extremely easy to do because the charge blade's phial charges so very quickly.
Let me make something clear in case I get someone mentioning it. Exhaust and KO are not the same thing, no. However, exhaust does make it easier to KO something. So it's never a bad thing to have.
Granted, this was not designed around swinging my axe around with the super amped electric discharge the entire time, for that? The diablos won hands down, but when you compare the damage numebers of 61 vs 87? Then you take into consideration with capcity, you're only adding one more 87 on there and factor in that EVERY hit is a crit with the crit build, the damage is just not comparable.
I actually tested the damage output of the intial swinging arc and when it crit (Which it always did due to 50% then another 50% from WE) the attack hit for 387 and then 401 white sharpness, then blew up for 61x5. Comparitve without white sharpness on the diablos and no crit, it was 287 and 321 with 6 87's, so by those numbers the diablos wins (Barely) and this is with raw damage, elementless gem etc. I also factored in that the diablos set gives damage overtime with sharpness lost, but the gain was neglible.
What I seem to end up doing with the elemental/crit build is favoring more towards discharge 2, back into sword, to stack again, once the monster goes down then I do the big swing and it seems to do the most in a short time frame, with relatively 0 chance to miss. I dunno though! This is all playstyle and from my findings? Much as the diablos is an amazing weapon for the damage output? It doesn't compare to the elemental builds in the longrun, but it is still a great weapon! Anyways, thanks for the help guys, enjoy the hunt!
Keep in mind that elemental CB's phial damage will be inconsistent because of difference in elemental weakness on different part of the monster. (example: legiana, having a thdr hitzone of 25 only on the head, and only two of 20 for the wings, everything else being 15 or less, means elemental CB's phials won't be doing much damage in saed, since you are likely to hit the lesser hitzone rather than the big elemental weakpoint.)
Anyway, when it comes to end game, Diablos CB with food buff bombardier+atk up L+ all the items buff and evade mantle can reach more than 110 per phials. And it can KO monsters. Wich is why for endgame speedrunning, you'll see people using Impact more than elemental.