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What's your gun attackments?
Change the Recoil to close range, there is no reason to use N1 on Karma.
Hah, someone will soon tell you you're doing it wrong and to use 3x Close Range mods. Karma's damage is so completely bad that you must utterly min-max every single point of damage for it to be even slightly viable.
I should know, because I built one, put 3x Close Range mods on it, and stacked as much damage as I possibly could at the time: Nerg set with Attack Boost 7, Agitator, Maximum Might, Dragonking Eyepatch with Weakness Exploit 3, Attack Up (L) from food, Mega Demondrug, Demonpowder, the Felyne Skill (I think it's Sharpshooter) that increases normal shots, etc.
It's still absolutely terrible garbage even cramming in as much damage as possible. You have to be practically within Switch Axe range for optimal range and the damage is less than any melee weapon, so why bother?
HBGs are a different matter. They feel very slow and awkward to use, but at least they tear up monsters.
TOLD YA! He posted this while I was typing my post.
The fact that you absolutely must use Close Range x3 for this weapon to even be mediocre is a strong hint that LBGs are ♥♥♥♥♥♥.
Change all 3 to close range and fill monsters with spread 2 - just don't forget to take gunpowder and slot crafting of spread 2 ammo on your "radial" menu. Also change normal gem to spread one. Elementless does not work on karma.
Too bad Karma's capacity, recoil, and reload stats for Paralysis and Sleep ammo are terrible. Hope you brought an Apothecary Mantle and a lot of patience. If it had more versatility I'd like it more, but unfortunately stuff like Slicing ammo was nerfed into the ground by CAPCOM for unknown reasons (compared to previous MHs), especially in co-op where parts have more sever/break HP.
I don't believe you.
I'm just missing one attack jewel to max out my damage, currently experimenting with a minds eye though.
Only paralysis has recoil/slow reload with 3x close range. Sleep does fine, farcaster if you really need to sleep more then one monster due to diminishing returns.
Also, you get close range on it because the other upgrades don't give any benefit to normal 2 unless you stack them, and slightly faster firing or reloads isn't going to do anything compared to 30% more damage at critical range.
Edit: Oh, and rapid-fire exhaust shots plus impact mantle (hell, the mantle's probably optional) means free KOs.
Status ailment support bowgunners dont seem to dish out enough DPS, and it requires some serious tweaking and shot recipe crafting on the fly repeatedly which further subtracts from your DPS stream. Then if you only use normal 2s rapid, you probably will feel like you are losing out to melee players hitting weakspots repeatedly.
Unless you have perfect shot placement on the weakspot 24/7 you're going to be losing out to melee attackers. On the bright side, your Karma is pumping out significant damage if you also take into account your wyvernblasts. But any more dmg is unlikely because capcom intentionally limits LBG dmg to balance between HBG/LBGs.
Gonna be frank, LBGs are low-skill, low-reward weapons. Apart from learning how to place your wyvernblasts well and dodging (you also have increased dodge distance as defacto bonus of ranged weapons), it becomes just shot placement. If you feel like you want more DMG, sad to say you are already pushing the limits of what the LBG can provide.
If you enjoy using a LBG, that's completely fine. I'm happy to have anyone with any weapon or setup in my and my co-op partner's sessions. I don't require people to do MAXIMUM DPS and get MINIMAL COMPLETION TIMES. That's for either speedrunners or elitist morons.
Defending the fact that the LBG comes pre-nerfed and pretending the damage is top-tier, though? Get outta here. That's nonsense and I'm not going to stand for it.
at least its better DPS than switch axe? :^)