Monster Hunter: World

Monster Hunter: World

View Stats:
Himars-TT Aug 31, 2018 @ 9:48pm
Karma LBG Question
I dunno, it just doesn't feel like I'm doing enough damage.

Currently running Dragonking Eyepatch, Dobermail B, Xeno Claws A, Nergi Coil B, and Diablos Nero Greaves B, with an Attack Charm 3.
Skills are : Attack Boost 7, Weakness Exploit 3, Crit Boost 3, Stun Resistance 2, Max Might 1, Normal Shots 1, and Flinch Free 1.

Overall damage is 51 26 26 with Normal 2 ammo on training pole. Usually around 39 21 21 to monster weakspots. Any suggestions on how to pump out more damage?

< >
Showing 1-15 of 21 comments
McFuzz Aug 31, 2018 @ 9:49pm 
That's plenty of damage.

What's your gun attackments?
Last edited by McFuzz; Aug 31, 2018 @ 9:51pm
Himars-TT Aug 31, 2018 @ 9:52pm 
Originally posted by Frank McFuzz:
That's plenty of damage.

What's your gun attackments?
I got 2 reload up thingies, and one recoil down thingy. Reason being is cause 2 reloads up increaases normal 2 to fast reload, and the recoil down thingy gets my normal 1 up to a pretty fast RoF which I like.
Zamus Aug 31, 2018 @ 10:02pm 
Originally posted by Synticket:
Originally posted by Frank McFuzz:
That's plenty of damage.

What's your gun attackments?
I got 2 reload up thingies, and one recoil down thingy. Reason being is cause 2 reloads up increaases normal 2 to fast reload, and the recoil down thingy gets my normal 1 up to a pretty fast RoF which I like.

Change the Recoil to close range, there is no reason to use N1 on Karma.
Blaine Aug 31, 2018 @ 10:07pm 
Originally posted by Synticket:
Originally posted by Frank McFuzz:
That's plenty of damage.

What's your gun attackments?
I got 2 reload up thingies, and one recoil down thingy. Reason being is cause 2 reloads up increaases normal 2 to fast reload, and the recoil down thingy gets my normal 1 up to a pretty fast RoF which I like.

Hah, someone will soon tell you you're doing it wrong and to use 3x Close Range mods. Karma's damage is so completely bad that you must utterly min-max every single point of damage for it to be even slightly viable.

I should know, because I built one, put 3x Close Range mods on it, and stacked as much damage as I possibly could at the time: Nerg set with Attack Boost 7, Agitator, Maximum Might, Dragonking Eyepatch with Weakness Exploit 3, Attack Up (L) from food, Mega Demondrug, Demonpowder, the Felyne Skill (I think it's Sharpshooter) that increases normal shots, etc.

It's still absolutely terrible garbage even cramming in as much damage as possible. You have to be practically within Switch Axe range for optimal range and the damage is less than any melee weapon, so why bother?

HBGs are a different matter. They feel very slow and awkward to use, but at least they tear up monsters.
Last edited by Blaine; Aug 31, 2018 @ 10:09pm
Blaine Aug 31, 2018 @ 10:08pm 
Originally posted by Zamus:
Originally posted by Synticket:
I got 2 reload up thingies, and one recoil down thingy. Reason being is cause 2 reloads up increaases normal 2 to fast reload, and the recoil down thingy gets my normal 1 up to a pretty fast RoF which I like.

Change the Recoil to close range, there is no reason to use N1 on Karma.

TOLD YA! He posted this while I was typing my post.

The fact that you absolutely must use Close Range x3 for this weapon to even be mediocre is a strong hint that LBGs are ♥♥♥♥♥♥.
Komarimaru Aug 31, 2018 @ 10:10pm 
Originally posted by Blaine:
Originally posted by Synticket:
I got 2 reload up thingies, and one recoil down thingy. Reason being is cause 2 reloads up increaases normal 2 to fast reload, and the recoil down thingy gets my normal 1 up to a pretty fast RoF which I like.

Hah, someone will soon tell you you're doing it wrong and to use 3x Close Range mods. Karma's damage is so completely bad that you must utterly min-max every single point of damage for it to be even slightly viable.

I should know, because I built one, put 3x Close Range mods on it, and stacked as much damage as I possibly could at the time: Nerg set with Attack Boost 7, Agitator, Maximum Might, Dragonking Eyepatch with Weakness Exploit 3, Attack Up (L) from food, Mega Demondrug, Demonpowder, the Felyne Skill (I think it's Sharpshooter) that increases normal shots, etc,

It's still absolutely terrible garbage even cramming in as much damage as possible. You have to be practically within Switch Axe range for optimal range and the damage is less than any melee weapon, so why bother?

HBGs are a different matter. They feel very slow and awkward to use, but at least they tear up monsters.
Thankfully we have a dps meter now, only players that kept up with my damage on Karma was a bow player, and one long sword user.
Idontcareanyway Aug 31, 2018 @ 10:15pm 
Originally posted by Synticket:
Originally posted by Frank McFuzz:
That's plenty of damage.

What's your gun attackments?
I got 2 reload up thingies, and one recoil down thingy. Reason being is cause 2 reloads up increaases normal 2 to fast reload, and the recoil down thingy gets my normal 1 up to a pretty fast RoF which I like.

Change all 3 to close range and fill monsters with spread 2 - just don't forget to take gunpowder and slot crafting of spread 2 ammo on your "radial" menu. Also change normal gem to spread one. Elementless does not work on karma.
AsceticG Aug 31, 2018 @ 10:17pm 
There's more to Karma than Normal 2 y'know. 80-100 damage per shot with relative safety and mobility isn't bad at all. Not to mention you'll have occasional 100+ damage from monsters stepping on your mines. Paralysis and sleep shots (+Bombs) can also contribute quite a bit to the overall damage, even more so with teammates.
Blaine Aug 31, 2018 @ 10:32pm 
Originally posted by AsceticG:
There's more to Karma than Normal 2 y'know. 80-100 damage per shot with relative safety and mobility isn't bad at all. Not to mention you'll have occasional 100+ damage from monsters stepping on your mines. Paralysis and sleep shots (+Bombs) can also contribute quite a bit to the overall damage, even more so with teammates.

Too bad Karma's capacity, recoil, and reload stats for Paralysis and Sleep ammo are terrible. Hope you brought an Apothecary Mantle and a lot of patience. If it had more versatility I'd like it more, but unfortunately stuff like Slicing ammo was nerfed into the ground by CAPCOM for unknown reasons (compared to previous MHs), especially in co-op where parts have more sever/break HP.

Originally posted by Komarimaru:
Thankfully we have a dps meter now, only players that kept up with my damage on Karma was a bow player, and one long sword user.

I don't believe you.
Last edited by Blaine; Aug 31, 2018 @ 10:33pm
Komarimaru Aug 31, 2018 @ 10:46pm 
Originally posted by Blaine:
Originally posted by AsceticG:
There's more to Karma than Normal 2 y'know. 80-100 damage per shot with relative safety and mobility isn't bad at all. Not to mention you'll have occasional 100+ damage from monsters stepping on your mines. Paralysis and sleep shots (+Bombs) can also contribute quite a bit to the overall damage, even more so with teammates.

Too bad Karma's capacity, recoil, and reload stats for Paralysis and Sleep ammo are terrible. Hope you brought an Apothecary Mantle and a lot of patience. If it had more versatility I'd like it more, but unfortunately stuff like Slicing ammo was nerfed into the ground by CAPCOM for unknown reasons (compared to previous MHs), especially in co-op where parts have more sever/break HP.

Originally posted by Komarimaru:
Thankfully we have a dps meter now, only players that kept up with my damage on Karma was a bow player, and one long sword user.

I don't believe you.
You don't have to. But anytime you want to run time trials, any monster/investigation to compare, hit me up.

I'm just missing one attack jewel to max out my damage, currently experimenting with a minds eye though.

Only paralysis has recoil/slow reload with 3x close range. Sleep does fine, farcaster if you really need to sleep more then one monster due to diminishing returns.
Last edited by Komarimaru; Aug 31, 2018 @ 10:48pm
Mohl Aug 31, 2018 @ 10:54pm 
Originally posted by Blaine:
Too bad Karma's capacity, recoil, and reload stats for Paralysis and Sleep ammo are terrible. Hope you brought an Apothecary Mantle and a lot of patience. If it had more versatility I'd like it more, but unfortunately stuff like Slicing ammo was nerfed into the ground by CAPCOM for unknown reasons (compared to previous MHs), especially in co-op where parts have more sever/break HP.
I dunno what planet you live on, but it has enough para and sleep for 1 of each, and that's all you really need. And the damage on those normal 2 is outperforming my lance, and with much more mobility and opportunity to punish on top of it.

Also, you get close range on it because the other upgrades don't give any benefit to normal 2 unless you stack them, and slightly faster firing or reloads isn't going to do anything compared to 30% more damage at critical range.

Edit: Oh, and rapid-fire exhaust shots plus impact mantle (hell, the mantle's probably optional) means free KOs.
Last edited by Mohl; Aug 31, 2018 @ 10:56pm
Quietus Aug 31, 2018 @ 11:06pm 
From min-maxed point of view, LBGs lose out on DPS when not using elemental rapid shots compared to proper melee weapon usage. Its been a norm in the series, that LBGs trade off raw damage for higher mobility. But LBGs in this iteration of MonHun really seem to be underpowered. Usually you have more options for elemental/status rapid shots, but right now they aren't doing much unless you have a specific build for them.

Status ailment support bowgunners dont seem to dish out enough DPS, and it requires some serious tweaking and shot recipe crafting on the fly repeatedly which further subtracts from your DPS stream. Then if you only use normal 2s rapid, you probably will feel like you are losing out to melee players hitting weakspots repeatedly.

Unless you have perfect shot placement on the weakspot 24/7 you're going to be losing out to melee attackers. On the bright side, your Karma is pumping out significant damage if you also take into account your wyvernblasts. But any more dmg is unlikely because capcom intentionally limits LBG dmg to balance between HBG/LBGs.

Gonna be frank, LBGs are low-skill, low-reward weapons. Apart from learning how to place your wyvernblasts well and dodging (you also have increased dodge distance as defacto bonus of ranged weapons), it becomes just shot placement. If you feel like you want more DMG, sad to say you are already pushing the limits of what the LBG can provide.
Last edited by Quietus; Aug 31, 2018 @ 11:11pm
Velvet Vylure Aug 31, 2018 @ 11:12pm 
i tend to use either 2 reloads and close range, or just all 3 close ranges on my Karma. (even tho the bonuses after 1 isnt very much) and im easily doing tempered 2s sub 5 or 6 minutes (rathalos mainly). doesnt matter if theres "better weapons" or "better choices" out there, or "use a HBG". if it gets the job done, fast as well, who the hell cares?
Blaine Aug 31, 2018 @ 11:13pm 
If people want to use LBGs with min-maxed damage builds (that still do substantially less DPS than a bow or melee weapon with a non-min-maxed build) and delude themselves into thinking they're better than they are, that's no skin off my back.

If you enjoy using a LBG, that's completely fine. I'm happy to have anyone with any weapon or setup in my and my co-op partner's sessions. I don't require people to do MAXIMUM DPS and get MINIMAL COMPLETION TIMES. That's for either speedrunners or elitist morons.

Defending the fact that the LBG comes pre-nerfed and pretending the damage is top-tier, though? Get outta here. That's nonsense and I'm not going to stand for it.
Velvet Vylure Aug 31, 2018 @ 11:16pm 
Originally posted by Blaine:
If people want to use LBGs with min-maxed damage builds (that still do substantially less DPS than a bow or melee weapon with a non-min-maxed build) and delude themselves into thinking they're better than they are, that's no skin off my back.

If you enjoy using a LBG, that's completely fine. I'm happy to have anyone with any weapon or setup in my and my co-op partner's sessions. I don't require people to do MAXIMUM DPS and get MINIMAL COMPLETION TIMES. That's for either speedrunners or elitist morons.

Defending the fact that the LBG comes pre-nerfed and pretending the damage is top-tier, though? Get outta here. That's nonsense and I'm not going to stand for it.

at least its better DPS than switch axe? :^)
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Aug 31, 2018 @ 9:48pm
Posts: 21