Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're worried about your suicidal tendencies, Health Boost 3 and/or Divine Blessing 3 would help lots.
I think it's often the other way around ... people that switch from group play to solo take more defense cause it's harder as the monster focuses on you. So you shuld be fine in multiplayer.
The more skill the less defense is required.
For survivability, IMO the best skill by far is mushroomancer followed by speed eating, that is what will keep you alive with instant healing back to full HP after taking damage... almost God mode unless you have a weapon that is super slow to sheathe..
Health boost comes third, only useful against being one or two shot if you took chip damage before hand that you did not heal... Then stun resistance since almost all monsters can stun you and some of them can combo you to death when you are stunned.
I would say if you really want to be the nice jolly cooperation guys, like someone said above, bring life powder, all kinds of powder and wide range. People will love you if you rock wide range.
But the slots are so precious, if i have a spare one, i would put some more health boost for instance.
I think it depends at what point of the game you are, for instance i am currently just before Namielle and the armor i have access to don't allow me to slot flinch without losing a lot in damage or defensive capability.
But end game, it is probably not a problem at all to have flinch perhaps, if every piece of your armor has 3 slots and you have all the essential skills of your build.
It depends the weapon you are using i guess, some weapons require more slots/skills than others.
One of my build is like this right now, so it is tough to put flinch :
https://steamuserimages-a.akamaihd.net/ugc/788628686250241871/7D83C04D89C211EF26604647CDEF09C5778F1BB4/
Vitality +3.
This. Vitality can be useful. Save all your armor spheres for master rank. No point in upgrading high rank armor since it'll be readily outclassed the second you get your first bit of MR armor.
dont be the idiot that carts everytime a tempered monster looks at you.
all other defense gems are really optional, sometimes a level of medicine, protection, brace fits into the build with lvl 4 gems, but i would not go after something else.
health 3 is all you need to not get 1-shot.
wide range is horrible if you want to do any damage, only place where its ok is on behemoth with sword and shield.
so many ppl run it these days, that doesnt help, it just makes the hunt longer for everyone.
Most of the issues you'll ever encounter might be cheese, so health boost 3 and stun resist 3 are noteworthy, but then you have monsters like rathian that will spank you for getting up too soon.