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Also, you have a clutch claw grab at the end of both of those moves, letting you hook onto monsters that are moving around alot or flying. Eventually you'll be able to use it to knock monsters out of the air. The hammer combos seamlessly into the clutch claw, so use it to wound the monster as frequently as you can.
- I go for max DEEP DPS :D , kinda sad 0 Slugger.
Acidic hammer, this i have to repair my weapon quite often, animation only take 1 repair no 4
Att - 7
Crit - 7
WE - 3
Peak - 3
Agi - 3
Heal - 3
Recovery up -3
Health regen
Element less
My favorite move, full charge release combo then CC xD easy lmao ( maybe sound noob for a first time like me, but i love it ) I got so many WOund Part for them too with this combo too
Works best with a health regen augment on your Hammer itself, and combined with a Rocksteady or Temporal mantle, assuming it's an annoyance like Shrieking Legiana. I hate that monster a lot with the Hammer, I usually just switch to a HBG or something.
If you can, SLIDE. Hammers love slides, especially if you gem in something absolutely wonderful like an Affinity Sliding + Expert Jewel. Even a bit of Airborne and Jump Master if you can "afford" it or want to go that route. There's a few areas of the game practically built for Hammer users, like the paddock in Coral Highlands or that giant slope in Ancient Forest etc, but you can usually find slopes almost everywhere.
Another attack to watch out for (not sure if it's new with Iceborne) is the follow up golf swing after a charged jump attack. Roll off a ledge, hold RT to power up your hammer, unleash hell on a monster and then press Y right after and you'll follow up with a golfswing, it's a really great combo for getting stuck in and it's fairly fast, so it catches fast moving stuff like Nargacuga if the opportunity presents itself, etc.
I used to use Maximum Might all the time on my Hammer but now thanks to the clutch claw being so fun to use in conjunction with charge attacks, plus the general nerf towards Maximum Might in general, I don't bother - I'm pretty much always doing charge attacks nonstop until a monster is immobilised, and then it's time for mashing with the Big Bang combo, etc.
Slugger is great if you're playing solo, especially Slugger 5, but I don't recommend it if you take it into duo or multiplayer situations. In fact Hammer is one of those nice weapons that isn't really stuck to a specific set bonus to buff it out, so you could roll whatever you fancied if you wanted, depends how you feel and what you like doing the most. I'm lazy and have been using Slugger 5 for a long time but I really want to ditch it soon for something else.
Focus effects the Hammer but it's very much a use it forever or never use it at all skill. You need to get used to the exact timings for your Hammer charging up, so I never use it for consistency, IF you decide to use Focus on your Hammer, you'll want to ensure you ALWAYS have it, so you can always know exactly when your Hammer combo is going to reach X required level. It's a bit of a personal skill, that one.
I'm not the best Hammer user, but I do use it more than anything else...so uh yeah.
I did it first try, too, but 25 minutes is a bad time for me.
It's every Hammer users destiny to become the spinning Catherine wheel of death!
I won't claim to be a pro Hammer user or even a very good one but I've been using them for a long time and they're probably my favourite weapon out of everything, lol. The only problem with Hammer users is we never get any tail
But who needs tail when you've got an 'uge 'amma?
Some monster heads are simply out of reach during a roar.
But yes, very true indeed. That's why I won't use it without the charm, it's too "costly" to gem in, or mix-match equipment to achieve, just for the little bit of extra (and extremely satisfying, mind you) utlity it can give. A charm though, like with Handicraft too, would be perfect for me. I can spare a single slot for an Earplugs / Handicraft jewel...but not several, etc.
Also Flinch Free. Not necessary in solo but damn do you miss it when you forget to slot it in when you go into multiplayer lol. Powercharge gives you some inherent protection from trips and such I guess, but I tend not to rely on that much myself, because I'm lazy.
You will say "It only has blue shapness duh!" or "It's not elementless duh!" .. BUT it has way more Raw damage than any other hammer and you neither need handicraft nor master's touch. You can go bonkers with 100%crit + crit boost 3 + agitator 5 + attack boost 7 + KO 3 !!! You'll hit like a truck.
I'm considering to switch my palico's equipment to shieldspire. Would that give me more and longer openings?
The Stooge is useful though, it was the first Palico gadget I bothered levelling up in Iceborne and it definitely takes some heat off of you. It's still dangerous for a Hammer user because you'll be mashing their head, which means you'll be in the line of fire anyway most of the time.
That's another thing I noticed actually. High Rank gives you the luxury of mashing a monsters head while they're downed, with plenty of time to get out of the way when the monster gets back up, but in Master Rank if you try doing this they'll be up and attacking you before you know it, especially if it's something like a Rathalos and they stand up into a fireball attack. Gotta watch out for that and try using your big combo from the side rather than directly in front, most of the time anyway lol.
For a Hammer user I'd probably have to recommend Flashfly Cage for the free stun traps (you'll feel less like a scrub if you're not using your own + crafting more and spamming them, lol) or maybe Meowlotov Cocktail for the occasional knock down / trip that can do...plus since you'll be stunning the monster down to the floor a lot, you can set up the big volcano attack your Palico uses to get more use out of it, maybe?
Also, Meolotov Cocktail lets your Palico chuck their own little bombs down when you place your own bomb barrels, and since the Hammer is a fairly good weapon for doing sleep bombing with (place the barrels behind the monsters head, then use a Level 3 Big Bang etc) it might synergise well if you can maximise bombing potential? Up to you though.
Not gonna lie, if I was learning a weapon again I'd probably use Vigorwasp for the free revive since I'll probably be eating dirt a lot while I'm getting the hang of things.
Also really good for positioning in MP so people don't complain about sending them flying.
It's definitely a lot more useful for rescuing people out of paralysis and sleep though. You'll be surprised how many love themed stickers you can farm just by doing that, since I've never seen anyone, even other Hammer and Greatsword users which have easy access to it (I believe Switchaxe and Charge Blade can do it too, but it's more complex for them?) do that to free me or others from paralysis or sleep, etc.
So, be the Hammerchad that everyone deserves! It's truly a great feeling when someone gets tagged by a Gajalaka and is on the ground having a breakdown for 10 seconds, and you free them from it instantly with your punt, and they spam a bunch of stickers in gratitude lol.