Monster Hunter: World

Monster Hunter: World

View Stats:
Disfear Jan 28, 2020 @ 5:15am
My 2 cent: enrage status->turned based combat system
I try to explain... This isn't a rant, but a sort of analysis about the change of the structure of the monsters patterns and combat systems.

I read the post of the user that asked if MHW is good for him if he "sucks" at Sekiro and I think of some kind of things that I don't feel so good after iceborne update.

I complete 100% of the achievements of Sekiro, it's a difficult game, because it's is very punishing and you have to learn the combact perfectly, like a rythmic game, it is all on your skill, not equipe or leveling. But it is very fun if you like the genre, but the most important thing that it is fair.

After iceborne I think that some changes in monster patterns aren't fair anymore if you want to face off monsters. I thing at Kushal, Devil'jho, Tigrex or Scarred Garuga for example. OR THE STUPID SPAM PATTERNS OF VELKHANA.

They do a lot of damage, or have bad hit boxes, incredible wide attacks, stay on air a lot of time, immune to flash, all of this when they are enrage. This is fake difficult, in my opinion, it's only overpowered attack that do a lot of damage, are not so simple to dodge and leave few change to player if he isn’t full life, expecially when gear is work in progress and you haven’t reach 100+ MR.

But when they are tired, exhaust, they "calm down", become very weak, too easy to knock down (for me whit impact CB at least) break parts, an do a lot of damage.

So when I fight Devil'jho in guilding lands I really don't care about enrage status. I use shildspire palico gadget, monster attack him, and I go to collect rocks and bones. I really do that.

“Oh my god, how incredible super powerfull, strong god mode enraged attacks!!! See thi rocks? MORE INTERESTING.”

I come back after one minute, monster calms a little bit down and I hit him very hard, use traps, knock down, until the next unrage, go away one minute than come back and kill him.

I feel this quite stupid... This seems a turned base combat system.

I do this not because it's too hard to dogde or survive, but because it is more profitable to wait the "calm down", and less annoying, that to waste time to try to survive to his attack, or to try to go through an entire room full filled of kushala’s tornado.

And I see that more and more player do this, during fight, when monsters enrage simple run around the map and wait that monsters calm down.

I don't know why… but for me this feels very "wrong". I want to fight, dodge, give him back, counter attack, parry, knock down down monsters in a dynamic fight, not find so easy too simple wait the calm down, spamming catch clawn and knock down, than wait than repeat than profit.

You can say that it's my fault, that I have to do other things instead, but if you think of it, you realize that the combat system force you to stay away from an enrage monster to focus damage when monster calms down.

In few words... I preferred the monster combat systems before icebrone, also arch temp nergigante or lunastra was better that this turned based feeling, simple because I can play always aggressive.

Only my 2 cents, and sorry for my english not native language.
< >
Showing 1-15 of 17 comments
SubTonic Jan 28, 2020 @ 5:19am 
You're more than capable of maintaining the offensive when a monster is enraged. It's just a matter of knowing its moveset and having a strong build. Some monsters have more annoying enrages than others (like Kushala) but the red icon doesn't mean "stay away", it means "I'm now going to use different moves." Learn to counter them.
Raemnant Jan 28, 2020 @ 5:20am 
Man dont even get us started on Monster Hunter and bad hitboxes. In the past, you could get destroyed by an attack that happened 30 feet away from you. No matter what, MHW is an improvement

Edit: Changed it to 30. Screw Plesioth
Last edited by Raemnant; Jan 28, 2020 @ 5:22am
Popcorn Jan 28, 2020 @ 5:22am 
I dont get it, you mean you run around when the monster is enraged instead of fighting?
Help me understand your problem
Deviljhos problem on the other hand is that he will ALWAYS be enraged during combat, no cool downs
Kushala, i havent fought yet, so idk but it IS understandable to retreat when tornadoes are all around
Popcorn Jan 28, 2020 @ 5:23am 
Originally posted by Raemnant:
Man dont even get us started on Monster Hunter and bad hitboxes. In the past, you could get destroyed by an attack that happened 30 feet away from you. No matter what, MHW is an improvement

Edit: Changed it to 30. Screw Plesioth
Lol, staying under rathalos' a$$ cant even guarantee a bypass, he still hits you unlike in MHW
Torche Jan 28, 2020 @ 5:29am 
You're not wrong. If you're too greedy during your "turn" the monster will punish you. Hit it a few times and then let the monster have its "turn" attacking and dodge and this will allow you to punish the monster.
Orian Jan 28, 2020 @ 5:34am 
Yo dude you sure we playing the same game ? bad hitboxes ?
You can dodge every attack in-game, you just have to know the timing of your i-frames. And with skills like Agitator you can fully take advantage of the rage mode of monsters with boosted affinity and attack
tldr; git gud
Dregora Jan 28, 2020 @ 5:38am 
Originally posted by Orian of Cainhurst:
Yo dude you sure we playing the same game ? bad hitboxes ?
You can dodge every attack in-game, you just have to know the timing of your i-frames. And with skills like Agitator you can fully take advantage of the rage mode of monsters with boosted affinity and attack
tldr; git gud


That doesn't mean they don't have bad hitboxes. Always having to rely on i-frames.. There are monsters that have very wonky hitboxes and I shouldn't HAVE to rely on iframes when it's quite obvious I am far away from the monsters model to the point he should not have hit me at all.

Sure it's something you can bypass, but that doesn't make it not a problem, especially for newer people.
__ Jan 28, 2020 @ 5:41am 
All I take away from this is "I choose to play the system rather than the game".

You say you want to fight, dodge, counter but you choose to wait till the monster is calm.
legojoe Jan 28, 2020 @ 5:42am 
It depends on your weapon really. Improvise, adapt, and overcome. As a greatsword and charge blade user, fighting speedy enemies is hard but you'll have to find openings yourself and deal with them.

Action games are pretty much like this forcing you to deal with mechanics. You can opt to use Longsword and parry every attack.
Vahnkiljoy Jan 28, 2020 @ 5:43am 
I can only imagine how many monsters get bored with you and leave since you're too damn cowardly to fight them.
Disfear Jan 28, 2020 @ 5:44am 
I try to explain better... I don't have problem to survive or to beat monsters. It's more a "feeling", and expecially in guilding lands results that stay away from monsters when they are enraged is more profitable that to fight annoying things like the velkhana AOE madness.

I wait a little bit the most annoying part of the enrange status while monsters attack shildspire palico gadget, I collects some beautifull bones and rocks that I really love, and then fight back the monsters.

And I don't know why but I feel somenthing wrong abount this... I repeat it's a feeling of something that doesn't seem to work very well. And when I see that against velkhana or kushala all the other players I join in GL do quite the same, I think that this thing could be made better.

Obviously this happen only with most annoying monsters, sure I don't wait the calm down on jagras or stupid silver rathalos.
Last edited by Disfear; Jan 28, 2020 @ 5:59am
Tresh Jan 28, 2020 @ 5:46am 
Originally posted by Disfear:
I try to explain better... I don't have problem to survive or to beat monsters. It's more a "feeling", and expecially in guilding lands results that stay away from monsters when they are enraged is more profitable that to fight annoying things like the velkhana AOE madness.

I wait a little bit the most annoying part of the enrange status while monsters attack shildspire palico gadget, I collects some beautifull bones and rocks that I really love, and then fight back the monsters.

And I don't know why but don't feel somenthing wrong abount this... I repeat it's a feeling of something that doesn't seem to work very well. And when I see that against velkhana or kushala all the other players I koin in GL do quite the same, I think that this thing could be made better.

Obviously this happen only with most annoying monsters, sure I don't wait the calm down on jagras or stupid silver rathalos.
Your tactic is valid, I just think some people see it as the coward's way out. I personally just play a little more careful during enrages but stay with the monster, but each to their own. And hey, at least you do make a nice profit from gathering during that time.
AsceticG Jan 28, 2020 @ 5:48am 
Sorry that Monster Hunter's combat wasn't designed for you to win like in Sekiro or Dark Souls in general.

I don't look down on your tactic though, I used this tactic way back in MH2dos when this game was actually hard but now I can pretty much slot in agitator and go into a slugfest with monsters and come out unscathed.
Last edited by AsceticG; Jan 28, 2020 @ 5:50am
Disfear Jan 28, 2020 @ 5:58am 
Probably my english is very bad and I can't explain that this isn't a whine :winter2019happysnowman: . It's more like Galileo's "Dialogue Concerning the Two Chief World Systems".

It's like the other user that say people don't tenderize monsters. A lot of people don't do that (instead I do all the time) because they feel bad with that mechanics, like trying to tenderize Nergigante. Find to right spot to claw him it's not so simple or naturally for everybody.
Tresh Jan 28, 2020 @ 5:59am 
Originally posted by AsceticG:
Sorry that Monster Hunter's combat wasn't designed for you to win like in Sekiro or Dark Souls in general.

I don't look down on your tactic though, I used this tactic way back in MH2dos when this game was actually hard but now I can pretty much slot in agitator and go into a slugfest with monsters and come out unscathed.
*laughs in Midir*
Jokes aside, for the most part, I'd say the two games are too different to be compared properly. MHW has more of an environmental factor and in the beginning, it feels like dodging is less of a must, so new players might not learn it properly.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Jan 28, 2020 @ 5:15am
Posts: 17