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Edit: Changed it to 30. Screw Plesioth
Help me understand your problem
Deviljhos problem on the other hand is that he will ALWAYS be enraged during combat, no cool downs
Kushala, i havent fought yet, so idk but it IS understandable to retreat when tornadoes are all around
You can dodge every attack in-game, you just have to know the timing of your i-frames. And with skills like Agitator you can fully take advantage of the rage mode of monsters with boosted affinity and attack
tldr; git gud
That doesn't mean they don't have bad hitboxes. Always having to rely on i-frames.. There are monsters that have very wonky hitboxes and I shouldn't HAVE to rely on iframes when it's quite obvious I am far away from the monsters model to the point he should not have hit me at all.
Sure it's something you can bypass, but that doesn't make it not a problem, especially for newer people.
You say you want to fight, dodge, counter but you choose to wait till the monster is calm.
Action games are pretty much like this forcing you to deal with mechanics. You can opt to use Longsword and parry every attack.
I wait a little bit the most annoying part of the enrange status while monsters attack shildspire palico gadget, I collects some beautifull bones and rocks that I really love, and then fight back the monsters.
And I don't know why but I feel somenthing wrong abount this... I repeat it's a feeling of something that doesn't seem to work very well. And when I see that against velkhana or kushala all the other players I join in GL do quite the same, I think that this thing could be made better.
Obviously this happen only with most annoying monsters, sure I don't wait the calm down on jagras or stupid silver rathalos.
I don't look down on your tactic though, I used this tactic way back in MH2dos when this game was actually hard but now I can pretty much slot in agitator and go into a slugfest with monsters and come out unscathed.
It's like the other user that say people don't tenderize monsters. A lot of people don't do that (instead I do all the time) because they feel bad with that mechanics, like trying to tenderize Nergigante. Find to right spot to claw him it's not so simple or naturally for everybody.
Jokes aside, for the most part, I'd say the two games are too different to be compared properly. MHW has more of an environmental factor and in the beginning, it feels like dodging is less of a must, so new players might not learn it properly.