Monster Hunter: World

Monster Hunter: World

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Netsa Jan 27, 2020 @ 6:31pm
The more I use clutch claw, the less I like it
It's not satisfying to use at all. Getting the hang of it at first felt cool, but now that I'm comfortable with it, I feel like flinch shots and wounds contribute way too much to the fight without taking any skill whatsoever to do. To make matters worse, I'm actively penalized for not doing it, since the monster will take significantly less damage and will stay mobile for a much greater portion of the fight if I don't.

It didn't bother me too much until Shara. Hitting it against a wall in the first phase is really hard to suspend my disbelief for, and breaking its head in the second phase is made significantly more difficult if you don't use clutch claw on it. How about just making tenderplate a tail drop, or bringing its head lower to the ground during more of its attacks? Why make a material that only a few weapons can easily farm?

I don't remember facing massive penalties to my hunts if I didn't use aerial attacks and mounts when they introduced it in previous games. Why is that the case with the clutch claw?
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Showing 106-120 of 129 comments
Flip_Light (Banned) Jan 28, 2020 @ 2:06pm 
Originally posted by cruste:
Originally posted by Flip_Light:

Monster hunter as a game is complicated - world is the most "user friendly" to date. Older games were way, way more clunky (which is probably why the clutch claw feels fine to me.)
I don't need useless ui icon polluting the screen if they have no real purpose.
Was it too much to change the crosshair in lance mode to indicate you can use the claw now ?
it looks to similiar

Same as the stupid EKG to trying to predict monsters hp, the limping and the skull icon all pretty useless, while fighting some of the late game monsters, same goes for the early monsters, when 4 wild axemode cb guys start chopping and the skull blinks for a second and in the next hit the monster is dead.
Iam already deleting investigations with capture goal; because it is always same you overdamage and the stupid monster is dead. Silver Rathalos and Golden Rathian are good examples for the issue. These creeps are literally nonstop enraged in the late phase of the battle.

Once again these were all way worse in old games (ui, understanding when to capture, etc) to the point there were literally skills that let you know when you could cap a monster. It's really not that bad in world.
Yes, I do end hunts faster with bow than every other weapon and by a wide margin. Feels like I'm speed running by just using it normally.

I played with a group in base world where one guy used a dps mod. I'd generally get first or 2nd with GS or LS by a small margin. When I switched to bow I generally pulled over 50% of the teams dps. It's absurd how strong it is. I actually deal like 2x or more damage with bow. I haven't played with them in iceborne so i don't have such exact comparisons but it still feels very fast.

While you COULD remove the shield mods from spread HBG to get more dps, you don't need to because even with that and 5 points dedicated to guard and 1 dedicated to guard up it still ♥♥♥♥♥♥♥ does absurd damage while making you safer than a lancer.
Netsa Jan 28, 2020 @ 2:11pm 
Originally posted by Flip_Light:
Your arguments are flawed because they're not based on math, only your personal opinion.
Mathematically the top weapons are bow and HBG with DB and CB close up there IF they can get 100% of their dps output out all the time (which never happens for the latter 2.)

The FACT is these weapons ARE more powerful then other weapons. I don't ♥♥♥♥♥♥♥ know why you can't just accept the truth lmao

Mathematical arguments are flawed by default because they aren't based on real-world gameplay. That's why I said, speedruns aren't good to base your opinions off of.

Originally posted by Flip_Light:
Once again these were all way worse in old games

And can you stop talking about how things were worse in the old days? People got tired of hearing that years ago.

Originally posted by awanderingswordsman:
When I switched to bow I generally pulled over 50% of the teams dps. It's absurd how strong it is. I actually deal like 2x or more damage with bow.

Ignoring the "safer than a lancer" bs, what monsters were you fighting? And have you considered that you may just not be very good with other weapons if bow is dealing TWICE as much damage as everything else?
With bow I was pulling like 3-4 minute times solo back then against black blos an I think like 7 minutes for kushala. Our group hunts with the dps meter usually took like 4-5 minutes with elder. The other guy who frequently got 1st when I didn't use bow was a chargeblade user.

Anyway, this was all accepted fact at the time. Bow was ultra broken and easy and it's only been slightly nerfed for iceborne. Tank HBG is the same now. Everyone knows it's broken and boring.

Shield HBG literally is safer than lance. It's that safe.
Netsa Jan 28, 2020 @ 2:54pm 
Originally posted by awanderingswordsman:
Shield HBG literally is safer than lance. It's that safe.

And how's that?
Seamus Jan 28, 2020 @ 2:56pm 
Originally posted by Netsa:
Originally posted by awanderingswordsman:
Shield HBG literally is safer than lance. It's that safe.

And how's that?
You don't have to manually block. It auto-blocks whenever you're not firing.
Netsa Jan 28, 2020 @ 3:18pm 
Originally posted by Seamus:
Originally posted by Netsa:

And how's that?
You don't have to manually block. It auto-blocks whenever you're not firing.

And? The block isn't as powerful without stacking them, there's no power guard, and most HBG users don't build guard or guard up.
SotvānZander Jan 28, 2020 @ 3:37pm 
Originally posted by OutSeal:
Originally posted by Dunathon:
To be fair, temporal mantle makes it much easier to clutch.

temporal mantle makes EVERYTHING easy as long it last what's your point?
They should take temporal mantle out then it is ridiculous...or make it only take % of the damage.
Last edited by SotvānZander; Jan 28, 2020 @ 3:37pm
You are totally fine to use even 3 shield mods and guard 5 and guard up. The difference between HBG and lance is distance. You have longer to respond to the enemies moves. With lance it's still very easy to block everything but if you do make a timing error you are going to be punished for it since the monster is practically on top of you. With HBG you have more time stop firing after the monster commits to a move and still block it. Since HBG does such insane damage, you can afford to play this way and still get great times.
Originally posted by OstovarH☫SS:
They should take temporal mantle out then it is ridiculous...or make it only take % of the damage.

I'd be happy if they made it so once you get hit you are unhittable for like 5 seconds and then it's on cd. Basically let it nullify one attack/combo. It'd still have use over vitality because you can still attack during it.
Netsa Jan 28, 2020 @ 4:18pm 
Originally posted by awanderingswordsman:
You are totally fine to use even 3 shield mods and guard 5 and guard up. The difference between HBG and lance is distance. You have longer to respond to the enemies moves. With lance it's still very easy to block everything but if you do make a timing error you are going to be punished for it since the monster is practically on top of you. With HBG you have more time stop firing after the monster commits to a move and still block it. Since HBG does such insane damage, you can afford to play this way and still get great times.

What HBG is running Guard 5, Guard Up, and 3 shield mods and is still getting great times? Got a video?
Netsa Jan 28, 2020 @ 4:39pm 
Originally posted by awanderingswordsman:
Loyal thunder.

https://www.youtube.com/watch?v=TSUldj6WfRo

Okay, you got me with that one. Still, that's only one gun, it's not the entire weapon class. Unless every weapon class is defined by their single most powerful weapon now.

I liked the part at 10:57, though, where during his rant about easy-mode the gun was, he got chunked for 75% of his health.
L9 dorothea Jan 28, 2020 @ 4:43pm 
really fun to use with bow tbh
Originally posted by Netsa:
Unless every weapon class is defined by their single most powerful weapon now.
It's literally always been that way in MH. You can make any weapon balanced or even weak if you just disregard it's best options. The thing is, that build that still shreds could be getting 45% more damage if it dropped the shield for close range and special scope. That's how much damage hbg does. It's nuts. So either you play brainless and still get top tier dps or you play well and get WAY more dps than anything else.
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Date Posted: Jan 27, 2020 @ 6:31pm
Posts: 129