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Cutting a tail is just an extra carve. It does not guarantee a piece of tail material, odd as it may be. You can get tail loot from carving or capturing.
Blunt weapons can still damage a part, but cannot sever it. You can use a boomerang bought from the items shop in town to act as a cutting weapon, but you'd basically have to guess when you got the tail down to 1hp. Essentially, if you use a blunt weapon, you forfeit severing tails.
If you need materials, always try to run an investigation. They give extra rewards upon completion.
When you sever the tail, it lays on the ground and you can carve once from it, which will likely get you the tail-material. If it says you can get it as a carve, you should be able to on top of that carve it from the body afterwards (or capture the monster for 4-5 rewards from the carve pool in your special rewards).
If you can't sever the tail at all, I'd recommend capture for more loot and therefore a higher chance of getting the loot. Investigations also increase your chance for rare loot.
Quest rewards and carve rewards are in fact different, but a capture does get you rewards from the carve pool.
Although in previous games u had to cut tail for tail drops, in world, you can get tail from rewards without needing to cut it off. It's a nice extra but a lot less necessary now. Still fun to do, esp with monsters that need that tail for a lot of their threat
later in the game youll get special missions called investigations, implying you havent got them already, those are better for material farming
also, since you use hammer is gonna be really hard for you to cut the tail, since the hammer deals blunt damage, and cutting something with a blunt object is really hard, there are some ways to cut the tail as a hammer user, one of them is to weaken the tail first and then using a boomerang but i would just advice you to play with a party, most of the time you are gonna get the tail in that way
There's the basic kill reward pools, one for kills one for captures. Both pools have the same items, but captures give more and can have different odds. Generally this pool contains everything.
Then we have the part break pools. These tend to have a majority drop rate of the broken item, with a small chance of both a common and a rare. Normally if you cut a tail, you get the tail, but you might get a scale or a plate/gem as well.
Then we have the shiny drop pool. This is either a common, a rare, or free research points (the second, green currency).
Finally, we have the quest completion reward pool, which pulls from most everything. Investigations include additional weighted pools tied to the investigation as well.
As such, you can target specific rewards by focusing down specific parts, doing investigations with specific rarity items (Commons are bronze favored, part breaks are silver favored, gems/plates/etc are gold flavored).
The only monsters you can't capture are elder dragons; traps don't work against them, and their quests will always require that you slay them.