Monster Hunter: World

Monster Hunter: World

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Kreddi 25 ENE 2020 a las 10:04
Mod that only shows Monster HP bar?
Not interested in DPS meters and all that
Simply wanna see monster health
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Mostrando 46-60 de 99 comentarios
GamingWithSilvertail 25 ENE 2020 a las 11:18 
Publicado originalmente por Leo The Schrodinger's Cat:
Publicado originalmente por NaliWarcow:


All the heart monitor is if it shows if enrage is active or not.

Incorrect. It displays more information. Pay attention to it as the fight goes on, and you'll see what I mean.
Incorrect, I have had flatlines in the first minutes of IB fights with monsters like Zinogre.

You're not gonna tell me he is near that with whhat you describe.

There's also a part that's sghowing as orange at times. Want to explain that too while you're at it? Not near death.

Its been proven it was a myht a long long long time ago...


Slayer boi 25 ENE 2020 a las 11:19 
*yawn*
Kreddi 25 ENE 2020 a las 11:19 
Publicado originalmente por Leo The Schrodinger's Cat:
The second method is by paying attention to their heart beat monitor. The "Stronger" the heart beat is (High Peaks), the healthier they are. The weaker it is (close to flat line) the more near death they are. The rate shows how exhausted they are before you see the visual que of them drooling. Finally, the periodic orange beat shows that they are enraged. 25% and below is when you see the peaks as small bumps.

It's not very easy to read this, but once you get used to it, you'll get an idea at what stages in their HP pool they are.

Didn't realise that the rate of the beats showed how close to exhaustion they are, that's pretty neat. Good to know
But yea, I know about the strength of the beat.
What's the point of the colour then? I noticed it sometimes shifts to orange
Muted Kobold 25 ENE 2020 a las 11:20 
Publicado originalmente por NaliWarcow:
Publicado originalmente por Leo The Schrodinger's Cat:

The second method is by paying attention to their heart beat monitor. The "Stronger" the heart beat is, the healthier they are. The weaker it is (close to flat line) the more near death they are. The rate shows how exhausted they are before you see the visual que of them drooling. Finally, the periodic orange beat shows that they are enraged.

It's not very easy to read this, but once you get used to it, you'll get an idea at what stages in their HP pool they are.


All the heart monitor is if it shows if enrage is active or not.
https://www.youtube.com/watch?v=UCqUMPWamoY

Here you go buddy. Not a lot of people actually knows about the heart beat monitor. It's a pretty clever mechanic. Otherwise your screen would be flooded with health bars.
Última edición por Muted Kobold; 25 ENE 2020 a las 11:21
Kreddi 25 ENE 2020 a las 11:21 
Publicado originalmente por SRVO Fockin' Druggo:
*yawn*
ikr?
Tresh 25 ENE 2020 a las 11:21 
Publicado originalmente por NaliWarcow:
Publicado originalmente por Leo The Schrodinger's Cat:

Incorrect. It displays more information. Pay attention to it as the fight goes on, and you'll see what I mean.
Incorrect, I have had flatlines in the first minutes of IB fights with monsters like Zinogre.

You're not gonna tell me he is near that with whhat you describe.

There's also a part that's sghowing as orange at times. Want to explain that too while you're at it? Not near death.

Its been proven it was a myht a long long long time ago...

Well, it's not a correct science, but it DOES go flat more frequently and for longer times as their health declines. Sorry to tell you, but since I had a bug that bars me from seeing the skulls when helping my friends, heartrate has been a reliable tell for when to capture. The flashing orange is another tell that it's enraged.
GamingWithSilvertail 25 ENE 2020 a las 11:22 
That video is so wrong.
Jonatom 25 ENE 2020 a las 11:22 
Here are a few mods for you and they can be found here:

Nexus MHW Mods (https://www.nexusmods.com/monsterhunterworld)

First one is called Souvenir’s Light Pillar (https://www.nexusmods.com/monsterhunterworld/mods/112?tab=description), which simply puts a light pillar on all loot on the ground and colors it to what kind of loot it is for (slinger, selling, monster parts). Pretty handy.

Second one is SmartHunter (https://www.nexusmods.com/monsterhunterworld/mods/793?tab=description), it has a lot of things going on. Some notable things are a widget for the monster, your team and yourself. Each widget is customizable to what information is displayed (so if you don’t want Monster HP, build-up, or DPS meters you can edit the .json to exclude those things, instructions on how to do that are included) to make it more tailored to your playing preference.

Third is Monster 3 Star Weakness Icon Indicator (https://www.nexusmods.com/monsterhunterworld/mods/258?tab=description), this just puts a handy icon on each Monsters portrait that lets you know what their elemental weakness is, so you don’t have to always go into your Hunters Notebook and look it up.

There are a few other notable mentions, like the quest mod, which allows for the player to always have up all the event quests, but there are some weird quirks with that one, like KT will crash if launched from Events and not from the Hub KT, and is dependent on another mod (needs 2 to work) but that will be noted in the description, and its only for MH/HR hunts. The other notable is called an overlay that shows lots of stuff, and it literally shows EVERYTHING (with name plates) in the game as you venture around, it is also customizable via its .json.

Have fun.

Edit: when first posted links worked, i suspect they got reported in some attempt to discredit either my post or the OP's ability to see them. Either way, i removed the URL link scripts and you can copy paste them directly into your browser.
Última edición por Jonatom; 25 ENE 2020 a las 19:18
Tresh 25 ENE 2020 a las 11:23 
Publicado originalmente por NaliWarcow:
That video is so wrong.
Or maybe you just can't read it and because of that you don't believe others can.
Última edición por Tresh; 25 ENE 2020 a las 11:23
Kreddi 25 ENE 2020 a las 11:24 
Publicado originalmente por NaliWarcow:
That video is so wrong.
You should try and make a constructive arguement :)
(I purposefully misspelled argument like you did, just to help get my point across)
Última edición por Kreddi; 25 ENE 2020 a las 11:25
GamingWithSilvertail 25 ENE 2020 a las 11:25 
Publicado originalmente por Dunathon:
Publicado originalmente por NaliWarcow:
That video is so wrong.
Or maybe you just can't read it and because of that you don't believe others can.
Nope, because it has everything to do with exhaustion.

Thats all there is to that.

Muted Kobold 25 ENE 2020 a las 11:25 
Publicado originalmente por Kreddi:
Publicado originalmente por Leo The Schrodinger's Cat:
The second method is by paying attention to their heart beat monitor. The "Stronger" the heart beat is (High Peaks), the healthier they are. The weaker it is (close to flat line) the more near death they are. The rate shows how exhausted they are before you see the visual que of them drooling. Finally, the periodic orange beat shows that they are enraged. 25% and below is when you see the peaks as small bumps.

It's not very easy to read this, but once you get used to it, you'll get an idea at what stages in their HP pool they are.

Didn't realise that the rate of the beats showed how close to exhaustion they are, that's pretty neat. Good to know
But yea, I know about the strength of the beat.
What's the point of the colour then? I noticed it sometimes shifts to orange

The Orange Color is basically when they are enraged. It's useful, because not all monsters have visual cues on their rage state. Like Anjanath and Fulgur having the Head Fin reveal. Puki-Puki turning a different shade of colors. Nargacouga's eyes glowing and leaving trails. Bazelgeuse, deviljo, and Odogaron's blood boiling red. Tobi Kadochi and Viper Kadochi's ffur standing up.

The trick to reading the health bar is to study it for the average beat. As it mixes peaks with states of exhaustion or different hp states.
Última edición por Muted Kobold; 25 ENE 2020 a las 11:28
Mr. 101 25 ENE 2020 a las 11:27 
Publicado originalmente por Yoel:
How dare you play the game the way you want!
Here you go https://www.nexusmods.com/monsterhunterworld/mods/142?tab=posts


Publicado originalmente por Jonatom:
Second one is http://SmartHunter, it has a lot of things going on. Some notable things are a widget for the monster, your team and yourself. Each widget is customizable to what information is displayed (so if you don’t want Monster HP, build-up, or DPS meters you can edit the .json to exclude those things, instructions on how to do that are included) to make it more tailored to your playing preference.

I don't really like having an HP Bar mod in this game (I can usually tell how weak the monster is just by its tells and the visual damage it has) but these are two of the better mods for Monster HP. Wish that more User Interface mods fit the aesthetic of the game more, but that's a bit more effort than anyone wants to do at the moment.
Tresh 25 ENE 2020 a las 11:27 
Publicado originalmente por NaliWarcow:
Publicado originalmente por Dunathon:
Or maybe you just can't read it and because of that you don't believe others can.
Nope, because it has everything to do with exhaustion.

Thats all there is to that.

Well, as long as they go exhausted so much more often when they're on low health that it becomes a reliable tell it works the same for me.
Jordnski 25 ENE 2020 a las 12:06 
There's already a hp bar built into the damn game, just pin the tracked monster then in the lower left hand corner you'll see a vitals display that will show the heart rate, slower it gets the lower the hp and it will also react in tandem with rage and enrage modes.
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Publicado el: 25 ENE 2020 a las 10:04
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