Monster Hunter: World
I couldnt pass the first boss of sekiro is this game for me?
Sekiro too hard dying in 2 hits from enemies is MHW any harder?
โพสต์ต้นฉบับโดย Sui Generic:
โพสต์ดั้งเดิมโดย awanderingswordsman:
you for sure never need lightning fast reflexes to destroy everything in sekiro. You just need knowledge and the right strategy.
Stop talking nonsense. The combat is fundamentally built around rewarding players who can consistently parry very fast enemies, and punishing players who cannot. Whatever the player's knowledge or strategy may be, if they can't parry, it will not be an optimal strategy.
< >
กำลังแสดง 16-30 จาก 51 ความเห็น
I have played both Sekiro and the Dark souls series so I feel that I can make an astute comparison of the 2 franchises.

Monster Hunter World is in general quite a bit easier then those games, especially Sekiro but the difficulty does ramp up the farther you progress throughout the game.

You start in low rank which is basically the tutorial so to speak.
The monsters in low rank are quite slow and predictable and give you a lot of openings to damage them. This is a great way to ease into the combat system of Monster Hunter World which can take some time to master.
Once youre about halfway through the story you'll unlock high rank which comes with a difficulty increase.
High rank monsters are a lot faster and use moves that their respective low rank forms do not posses. Some monsters can only be encountered in high rank and can't be found in low rank at all.

Should you elect to purchase the Iceborne DLC you'll get another rank above high rank which is called master rank.
Monsters in this rank are a lot tougher and have a variety of new moves and of course this rank comes with a new area and new monsters that are only found in master rank and the DLC itself.
You can definetly be two or even one shotted in master rank by certain attacks.

Master rank can be difficult but I wouldn't consider it to be as hard as Sekiro as that game was definetly very hard to complete.
You'll always have the option to fire an SOS flare and call in other hunters for help should the hunt prove to be too hard to solo.
Almost all monsters can be done solo and their health will increase should you elect to summon other players for help.
There are about 3 monsters that can't be done solo without some very specific startegies but those are locked behind event quests and are in no way required to progress through the game.

I hope this answers your question!

แก้ไขล่าสุดโดย Maffeketel; 23 ม.ค. 2020 @ 3: 11pm
โพสต์ดั้งเดิมโดย HappyButtSlappyツ:
Sekiro isn't even hard, WTF..

:lunar2019laughingpig: I know right?! Now the LEGO games on the other hand.......

:lunar2019crylaughingpig:
100% of non disabled people can beat both sekiro and monster hunter. People only "lose" cause they give up. Anyone who sticks with either can beat all bosses in sekiro and solo extremoth in MHW.

Sekiro likely requires more patience when learning (or just spam block).
MHW is far more forgiving than Sekiro.

You have a tonne of healing available on demand and death carries minimal punishment. Most weapons also prefer evasive play styles as they don't have the ability to parry, and those which do have a much wider window than Sekiro's.

I did not like Sekiro very much because there was one correct way to play the game and if you didn't have lightning fast reflexes you were going to have a bad time. Meanwhile, MHW has a huge number of viable play styles, and if you stick with it and experiment it's likely that you'll find one which works for you.
you for sure never need lightning fast reflexes to destroy everything in sekiro. You just need knowledge and the right strategy.
โพสต์ดั้งเดิมโดย HappyButtSlappyツ:
Sekiro isn't even hard, WTF..

if sekiro isnt hard than doing a masters for comp science can be done in a week
It is a different kind of difficulty. In MHW Master rank, it is harder to beat some monsters alone ( Tigrex, Barioth the first times you meet them for example) if you do not have a proper build and experience than beating any boss in Sekiro except maybe the final boss.

Thing is when you play Iceborne, you already have a hundred hours or more playing MHW whereas Sekiro is a very short game that is far more punishing from the start .

MHW starts on the easy side and ends up harder than Sekiro in some late game missions like beating a Lunastra in less than 15min, taking some tough monsters in the arena with a mandatory crap gear or facing tempered master rank elder dragons alone.

In Sekiro and Souls games, the difficulty is more "fair" , meaning that you can use patterns that you can reliably repeat to beat the bosses whereas in MHW it can quickly get out of control in the end game, the monsters are more unpredictable and can also two shot you.

Overall Sekiro is harder because it is a bit of a QTE game, is harder at the start of the game than at the end and punish you more for mistakes whereas in MHW you have more freedom to approach the fights tactically, it starts easy and ends up challenging and you have more tools at your disposal to make the game easier IMO but some fights are still quite hard if you are not prepared/experienced against that specific threat.
แก้ไขล่าสุดโดย Pelikan; 23 ม.ค. 2020 @ 6: 41pm
You have more control on the difficulty and your balance.
As a fan of Sekiro, this game isn't as punishing. However, you can get into hunts that don't joke around and can kill/cart you very easily is you make too many mistakes.
ผู้สร้างกระทู้นี้ได้ระบุว่าโพสต์นี้เป็นคำตอบสำหรับกระทู้ต้นฉบับ
โพสต์ดั้งเดิมโดย awanderingswordsman:
you for sure never need lightning fast reflexes to destroy everything in sekiro. You just need knowledge and the right strategy.
Stop talking nonsense. The combat is fundamentally built around rewarding players who can consistently parry very fast enemies, and punishing players who cannot. Whatever the player's knowledge or strategy may be, if they can't parry, it will not be an optimal strategy.
different skill cap tbh. Sekiro/Soulsborne kind of game functions way differently from MH. If you suck at dodging, block. Or spec some uber turtle build.
This game is challenging, for sure, but it's not on the level of a Dark Souls game. I highly recommend it. Very fun.
Btw, you're MEANT to die to the first boss in Sekiro.
โพสต์ดั้งเดิมโดย Zedaso:
This game is challenging, for sure, but it's not on the level of a Dark Souls game. I highly recommend it. Very fun.
Btw, you're MEANT to die to the first boss in Sekiro.


already have it but im not touching it anymore saw the bosses too hard i dont have skill to parry nor the patience to die 100 times and get punished for it and get dragonrot so no thanks i'll wait for another dark souls game
โพสต์ดั้งเดิมโดย battlebunnyyyyy:
โพสต์ดั้งเดิมโดย Zedaso:
This game is challenging, for sure, but it's not on the level of a Dark Souls game. I highly recommend it. Very fun.
Btw, you're MEANT to die to the first boss in Sekiro.


already have it but im not touching it anymore saw the bosses too hard i dont have skill to parry nor the patience to die 100 times and get punished for it and get dragonrot so no thanks i'll wait for another dark souls game
If it's any encouragement, Sekiro was absolutely brutal until the game "clicked" for me and then it was all I played for like 3 weeks. It's pretty worth it to get a hang of the combat, it has some great bosses and locals.
โพสต์ดั้งเดิมโดย Sui Generic:
Stop talking nonsense. The combat is fundamentally built around rewarding players who can consistently parry very fast enemies, and punishing players who cannot. Whatever the player's knowledge or strategy may be, if they can't parry, it will not be an optimal strategy.

Parrying is about timing. Theres nothing you have to parry quickly. I beat all except the final boss without doing any upgrades and giving back the charm, I know what I'm talking about. Every attack that requires fast reflexes can be positioning around so you don't have to parry it. I promise you.

Enemies that seem like you'd need it, like the iai minibosses, have other approaches. You can sprint right past him forcing him to whiff and easily hit him in the back. It's braindead and requires no reflexes at all.

Plus, you can often times preemptively parry against most enemies (basically an option select from fighting games). If they do the quick attack, it'll be parried because you timed it, if they do any other attack, it'll be slow enough to easily react to. I know against the purple ninja's I preemptively parried in case they did the quick attack then dodged right which would dodge the other semi fast move because I don't have great reflexes.

People are so quick to give up and assume theres only one way to do things. AAA games are designed for EVERYONE (that isn't physically disabled) to beat them.

Playing it with the charm and without demon bell you can mash block through almost every fight n the game, it's pretty dumb.
"Parrying is about timing. Theres nothing you have to parry quickly. I beat all except the final boss without doing any upgrades and giving back the charm, I know what I'm talking about. Every attack that requires fast reflexes can be positioning around so you don't have to parry it. I promise you."

sure you did kid
< >
กำลังแสดง 16-30 จาก 51 ความเห็น
ต่อหน้า: 1530 50

วันที่โพสต์: 23 ม.ค. 2020 @ 1: 18pm
โพสต์: 51