Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A bit more detail, am using Lighting Blitz III, and I noticed that thunder ammo still had a capacity of 3 after applying the skill. I double checked the capacities, and the only thing htat's increased is poison from 5 to 7, but nothing else.
I feel like this shouldn't be the case.
On reddit i see a comment that says
"Ammo Up lv 1 affects: normal 1, pierce 1, spread 1, sticky 1, and cluster 1.
Ammo Up lv2 affects: normal 2, pierce 2, spread 2, sticky 2, cluster 2, recover 1, poison 1, paralysis 1, sleep 1, and exhaust 1.
Ammo Up lv 3 affects: normal 3, pierce 3, spread 3, sticky 3, cluster 3, recover 2, poison 2, paralysis 2, sleep 2, exhaust 2, flaming, water, freezing, thunder, dragon, slicing, demon, armor, and tranq.
Wyvern is not affected by Ammo Up."
I mean i'm not that much of an idiot
Divine Slasher.
I deleted a mod and it works now.
Who knew a reshade would ♥♥♥♥ my game up.
and yeah, as a game that doesnt support mods, its mod at your own risk.