Monster Hunter: World

Monster Hunter: World

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Gunlance being too weak ?
All is in the title

I''ve beaten the whole game playing only GL and without too much problems killing all the Elders (the hardest one was the Kushala Daora) so I'm not complaining about that but about the fact that when I listen to other people talking about their DPS with other weapons I feel like i'm far behind them.

Am I the only one feeling like this ?
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Showing 1-15 of 46 comments
McFuzz Aug 28, 2018 @ 3:53pm 
Yeah well, they probably can't block good.

So, you can build into artillery and DPS skills and then you become much stronk.

The Gunlance's main advantage even over the lance is that all of its attacks are short and quick, so it can get back to blocking. When you're playing Lance you're too eager to charge and such that you don't spend as much time turtling.
Last edited by McFuzz; Aug 28, 2018 @ 3:55pm
Oh... a Gunlance main..
Where's my master ball?
MEAN YEEN Aug 28, 2018 @ 3:55pm 
I main gunlance too and I can handle anything but yout struggle with raw DPS because the recovery animations on the combos are very long and leave you wide open so you can't use them often on higher level stuff. Artillery 3 and just AGGRESSIVE SHELLING will help out though.
Alfwich Aug 28, 2018 @ 3:55pm 
Whats your build? Royal Burst + artillery + cap up is a pretty damn good damage combo using the infinite shelling-loop.
BlazinMonkey Aug 28, 2018 @ 3:56pm 
i did the same thing, for the storyline. As soon as i beat Xeno i havent touched it again.

You need the sharpen deco to really open the build up, havent gotten one yet soooo.

FurthestBen Aug 28, 2018 @ 3:56pm 
Bring artillery +3. Barroth Gunlance, Non-element boost, capacity boost, handicraft +5 and 7+ attack boost. Then tell me if it's "weak".

Tbh, the gunlance doesn't really do much until you get artillery +3. If you can, then it becomes a monster of a weapon.

Also weakness exploit and the knife tip attack that hits multiple times crits like crazy. Goes way over 400+ damage with the right build. I can't slot it atm because we need the event quest monsters to come in for good slots.
Last edited by FurthestBen; Aug 28, 2018 @ 4:00pm
Voodoo Aug 28, 2018 @ 3:57pm 
Gunlance is pretty weak.
To make it on par(not even superior) you need
1)artillery 3
2)capacity up
3)lance with lvl 4 shelling
4)speed sharpen 3

benefit is that you dont need to hit anything specific but your direct competitor lance on the other hand got very easy time hitting weakspots.
Last edited by Voodoo; Aug 28, 2018 @ 4:01pm
Mors Ad Te Venit Aug 28, 2018 @ 4:00pm 
I'm not having the best build ATM I know it, playing Eradication Flame + Nergigante gear (my gameplay rely mostly on attacks and not so much on shelling).

I'll try this

Originally posted by Alfwich:
Whats your build? Royal Burst + artillery + cap up is a pretty damn good damage combo using the infinite shelling-loop.
BlazinMonkey Aug 28, 2018 @ 4:08pm 
https://www.youtube.com/watch?v=gBUA5WtwKFQ

this guy's videos guides on the weapons is everything you didnt know you needed to know.

that one is for the gun lance specifically.
Ordaeli Aug 28, 2018 @ 4:17pm 
If you're looking for min/max damage, you don't need either artillery, capacity up nor any lvl 4 shell type, since the strongest dps output is gonna be performed by Slapstick gameplay. Wich means no shelling. You just build like any other weapon, and you do the infinite combo on repeat.

Now, if you want to add shelling because you play GL for the explosions, then yes, you'll be gimping your damage output no matter which playstyle, but Full burst is still strong, even though its recovery time is terrible. Same goes for wyrmstake.

BurlsoL Aug 28, 2018 @ 4:17pm 
The benefit of all lances is that you can maintain pressure and often attack when others are having to reposition, evade, or just keep running around with their weapon sheathed waiting for an opening. So while your damage per hit may not be stellar, being able to attack most of the time, and keep attacking even when the target is preparing a heavy hit.

The benefit of Gunlance is that your shelling can deal consistent damage when you're not pointed at a weak spot, reposition between hits, poke the weak spot, reload when it moves away then reposition, sharpen when it is on the run. Keep up the pressure.
BlazinMonkey Aug 28, 2018 @ 4:20pm 
Originally posted by Cracotte:
If you're looking for min/max damage, you don't need either artillery, capacity up nor any lvl 4 shell type, since the strongest dps output is gonna be performed by Slapstick gameplay. Wich means no shelling. You just build like any other weapon, and you do the infinite combo on repeat.

Now, if you want to add shelling because you play GL for the explosions, then yes, you'll be gimping your damage output no matter which playstyle, but Full burst is still strong, even though its recovery time is terrible. Same goes for wyrmstake.

Do you even play gun lance?

Honestly, wtf is this advice?
Ordaeli Aug 28, 2018 @ 4:22pm 
Originally posted by BlazinMonkey:

Do you even play gun lance?

Honestly, wtf is this advice?

Yes I do, maybe you don't like the idea that shelling is still not the best damage output for GL, but it is the truth.
BlazinMonkey Aug 28, 2018 @ 4:24pm 
Originally posted by Cracotte:
Originally posted by BlazinMonkey:

Do you even play gun lance?

Honestly, wtf is this advice?

Yes I do, maybe you don't like the idea that shelling is still not the best damage output for GL, but it is the truth.

So you think that the entire community has it backwards and only you know they truth ...

mmkay then bud.
Ordaeli Aug 28, 2018 @ 4:27pm 
Originally posted by BlazinMonkey:
Originally posted by Cracotte:

Yes I do, maybe you don't like the idea that shelling is still not the best damage output for GL, but it is the truth.

So you think that the entire community has it backwards and only you know they truth ...

mmkay then bud.

Dunno what community you're talking about, but when it comes to speedrun, you'll pull better times without shelling, is all.
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Date Posted: Aug 28, 2018 @ 3:51pm
Posts: 46