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Plus I remember in past games where I'd start a charge going away from the monster, knowing it was going to charge at me, and give it a huge smack to the face just as it got up to me. lol
You shouldn't try going for the true charge when the monster is up and about. That is something you do when they are stunned (Which happens often with GS.) swinging the wide swing at their feet for instance can immobolize most creatures realtively easily. Once they are down? Give em the good chop and it is satisfying seeing those large numbers and the creature fall right back over again. The shoulder can be used to stop most attacks or move through them if you time it right, even better when charged!
Sure the 3rd GS hit takes a while to land. But the 2nd hit does good damage and much faster to execute (no charge hit 1, charge hit 2 as opportunity allows).
The amount of damage I do on one hit on most monster is enough to out dps a charge sword that needs to charge up, then charge shield, then charge up again to use it's ultimate move.
Now you do get more chances to charge up your ultimate ability while the shield is charged but still Great Sword did far more in the end for me.
Hit and run isn't that bad with Great Sword when you can deal up to 100 points of damage on a single normal hit. If you have gears that increase the stun power you can stagger bosses quite easily and enable you to get in more hits.
I did Elder Kirin with Great Sword and it was over rather quickly even if I could only really get in 1 hit at a time when it wasn't downed.
Professional tip: Tackle inherits the charge level of the slash you canceled it out of *and so does the following Jump Wide*. It can deal 100+ damage on the head easily, and the Jump Wide does 250ish even without damage boosting and charged with an offensive build tops 400+. That's with a guard point, moving forward the whole time, with more cancel points than TCS. Also unlike its vertical brethren, it has an enormous swing radius, something like 270 degrees, and will hit monsters behind you.
Likewise, the Strong Wide slash inherits the charge of the previous Slash, and gains about ~70 damage from a fully charged Strong Slash beforehand, hitting around 270 on an offensive build.
You don't need to use TCS to hit big numbers on a GS, believe me. The moveset is deeper than you think.
EDIT: Numbers taken from training pole, no buffs applied, Wyvern Impact w/ no augs.