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It's less to doo with your aiming and more to do with an animation that occurs at higher recoils. If you have an ammunition that has high recoil, your character will stop after firing to hold the gun steady. If you have an ammunition that has low or medium recoil, you don't stop moving. But low shoots much faster.
Recoil is the knockback of each shot. Low recoils means you can move/reload on the move.
Deviation is what normal FPS games would call recoil.
Higher Recoil = Lower RoF.