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https://www.youtube.com/watch?v=Oe0EqwMhCZE&t=433s
watch these and practice on slwo monsters first.
- Positioning and situational awareness and knowing where to stand
- Knowing your heavy hitting combos and when to use which combo
- How to get your meter and your combo meter up fast
- Bursting things to bits
- Channeling your inner Megumi everytime you can
- Knowing monster move sets and tells
But then when i actually to try fighting something like anjanath i chase it around landing 1 or 2 hits before he slams the air making me chase it again.
If im landing 1 or 2 hits might aswell use crit draw gs or ls, itll do more damage.
I can easily use charge blade and gunlance as i can actually store some damage and unleash it when the occassion shows, but here i feel like i need intimate 6 seconds with monster to actually deal the damage and unlike dual blades i cant just spin to my target.
If you find yourself having to run a whole lot since Anj decides to be a nascar Champion than this might be because one of your teamates is wearing their target T shirt whilst opperating their Bow guns since they do want to use that juicy melle smash of theirs.
In general try to go for fast hard hitting combos, remember morph sweep out of a wild swing deals reasonable burst damage with the last axe hit being the hardest hitting one.
That and if a monster is running to much try to get your meter up and just latch on to them, as long as they don´t do anything to make you flinch they can run as much as they want before you blow them up.
I'm still going safe on sword mode, even though I know if I want to play for optimal damage I should use it way more often, but I generally use it only if I know i'm safe, then i'll build up meter and latch onto it and make it my ♥♥♥♥♥ by doing an EXPROOOOSION. (thanks to whoever made the Megumin reference).
But axe mode is your best bet for agile monsters, as axe mode is quite agile itself.
I'd just use sword mode when they're down or stunned or something.
Sword discharge racks up pretty well real quick. If you include it in an entire sword combo and ending it with discharge, you'll do more damage than constantly swinging your axe.
But either way, it doesn't matter, play the way you want, if the monster goes down for acceptable times for you, it doesn't really matter if you constantly stay in axe mode. IF it works, it works.
Thats the problem, axe hits for nothing(it hits less than chargeblade dual strike) considering its speed while sword requires way too much time to unleash combos and unlike spirit combo doesnt have a gap closer for the last hit.
I want to like it but i just cant.
Yeah it requires positioning and/or knowing where the monster goes, a little bit like Great Sword.
I deff get why it's not everyones cup of tea. I stay in axe mode more than i'd like to admit, but I enjoy playing it safe. So it works for me.
That and the switch axe is just visually pleasing to me.
For perspective charge blade dual slash does 85+57 and longsword overhead with lvl3 does 83.
Any way i see switch axe doing any real damage is ascended mode where sword swings do 87+33 each but that requires you to be glued to enemy or rather enemy being glued to you and doing those hits.