Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If is like VR experience that let you look around monsters habit and enviroment make sense but
hunt monster with it ? hell nah
VR works fine for curated experiences, but it doesn't work well when you shoehorn it into every game.
The UI isn't good for VR, the rendering system is wonky and that would translate to some weird VR visuals that would be jarring, the gameplay and camera work would make many feel disembodied and I doubt many people can run this with VR resolutions and frame rates smoothly.
Sure I can get 60+fps at 1080p, but I know I couldn't get 75 or 90fps with double that resolution. Oh boy.
You never tried VR have you? there are no eye strain problems with VR if you have the ipd set up right.
There are a lot of games that don't handle their UI properly, or other element sin the design. So they cause strain as your forced to adjust your focus to see clearly. Some games are better than others for sure, but even with the optimal setup, there is always a risk.
Even with all things are perfect you are still tricking your eyes, and its not exactly normal.
But what if you want to be a LS user? You'd have to spend 10 years training.
What do you mean the way the game renders stuff would not make the game fun in VR?