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farm toadstool, cultivate it, buy it.
And since you're going for bows, I recommend the Tobi-Kadachi line. Available early on and thunder is a very good all-round element, that very few enemies resist. Better yet, it has paralysis+ as one of its coatings, and paralysis is a very good status effect.
Poison damage doesn't stay the same. It scales with monster rank, just like HP does...
There are also things that improve the effectiveness of poison further. I keep it on most monsters the whole fight, and it usually accounts for ~30% of my damage solo. It's great extra damage in comparison to the other elements.
In retrospect, paralysing a monster mid fight will get you maybe around 200-300 extra damage in, and with low level weapons you aren't likely to land that more than 2 or 3 times before it dies.
Poison can do thousands of damage throughout a fight.
Poison is a nice little dmg upgrade and most likely my first coating in a fight.
But not every Bow can use all of this coating, so use whatever the Bow can use.
My order is:
Poison (until poissoned) <
Blast (until no coatings left) <
Close Range (until Monster has no Armor or no Power left) <
Power.
Midfight I change to Sleep for some sleepbombing and healing (if you got hit),
or some Paralysis for some extra dmg.
How can you tell? I mean, is there a breakdown in game that I missed or are you calculating/estimating this out of game?
- Where can you see your total DPS and the Poison share ?
I like poison aswell and would like to make a build around it.
Hi :)
Unfortunately, poison do not scale. (Easily tested on for example Great Jagras). However, higher weakness to poison does more ticks and more damage per tick.
1 star - 8 x 10 dmg (80 total)
2 star - 9 x 16 dmg (144 total)
3 star - 13 x 20 dmg (260 total)
Final boss (exception) - 40 x 20 dmg (800 total)
This is for one "application" of poison. For enemies with 2 or 3 star poison weakness, you usually get several applications. For example 3 applications of poison to a 3 star enemy gives you 3x 260 = 780 bonus dmg, which is pretty decent. That said, I would always recommend going for damage, with poison on the side, as poison will never be your main damage source.
Just to be sure,
- the Poison figure, let's say "Poison 240" on a SnS isn't converted into direct Dmg like Elmental is ? It just fill an invisible poison metter on the Monster to triger the status ?
- If we keep hitting a poisoned monster. does it extend the effect further ?
Every Monster has a invisible poison/para/sleep/bomb metter.
If you deal enough "dmg" the poison/para/sleep/bomb will proc AND the metter will get bigger.
Lets say you have to hit a monster 10 times to trigger poison or para, next time you will need 12 or 15 or even more. There is a maximum but I can't tell you when this is.
If you keep hitting a monster the metter will be filled up again (even the monster is already poisoned). If you trigger the effect again the timer will be reset and the metter will go up.
same works with para
Hi
Yes, that is right.
You can actually see the damage numbers from poison, as they visually show as white/gray damage numbers on the enemy.
Lets take a weapon with "Poison 240" as an example.
You have to divide this number by 10 to find its "True poison". In other words , that particular sns have 24 "true poison".
Every attack have a 33% chance to be poisonous (you will see that purple puff). This builds an invisible meter. When this meter reaches a certain "treshold" the enemy will be poisoned. (It will drool purple) - The first treshold for a 3 star enemy is around 130. So you would need about 5-6 "puffs" to poison a 3 star enemy. Now, this meter also decays over time, so if you get 4 puffs, then have to dodge away, heal etc, you might need another 4 puffs.
Now, almost every Monster hunter game have allowed you to keep applying poison while the enemy is poisoned. Many people assumed this was still the case in world. Unfortunately this is NOT the case :/ (Have been tested).
As soon as the poison effect is over, you can build towards a new application of poison, but this time the treshold would be higher.