Monster Hunter: World

Monster Hunter: World

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Saraf Aug 25, 2018 @ 8:12am
Modern Gaming Problem
If only this game got local lan feature like old games, this ♥♥♥♥♥♥ connection error wont be much hassle for some people.

Two of my friends basically stop playing for almost a week because we can't play together despite living in the same city and always hook up in a LAN party almost everyday.

MHW quest lobbies are made using P2P system just like old Warcraft 3 and Starcraft lobby, but those two games got lan feature when things like this happen.
Last edited by Saraf; Aug 25, 2018 @ 8:12am
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Showing 1-15 of 27 comments
Originally posted by Saraf:
If only this game got local lan feature like old games, this ♥♥♥♥♥♥ connection error wont be much hassle for some people.

Two of my friends basically stop playing for almost a week because we can't play together despite living in the same city and always hook up in a LAN party almost everyday.

MHW quest lobbies are made using P2P system just like old Warcraft 3 and Starcraft lobby, but those two games got lan feature when things like this happen.
The original games never had lan in the first place etxept for the psp version which you needed to loop through x link kai.....
Umbreon™ Aug 25, 2018 @ 8:15am 
Most of the multiplayer side in this game is a bit messed up. LAN is something on a very limited amount of players would actually use, but it's still sad that they took out that feature along with changing how this franchise handled multiplayer as a whole.
Umbreon™ Aug 25, 2018 @ 8:16am 
Originally posted by NaliWarcow:
Originally posted by Saraf:
If only this game got local lan feature like old games, this ♥♥♥♥♥♥ connection error wont be much hassle for some people.

Two of my friends basically stop playing for almost a week because we can't play together despite living in the same city and always hook up in a LAN party almost everyday.

MHW quest lobbies are made using P2P system just like old Warcraft 3 and Starcraft lobby, but those two games got lan feature when things like this happen.
The original games never had lan in the first place etxept for the psp version which you needed to loop through x link kai.....
MHFU (the one you just mentioned) had PSP's Ad-Hoc system. IIRC MHP3rd had the same. Also I'm pretty sure MH4U allowed local play too.
Rock Aug 25, 2018 @ 8:17am 
Would Tunngle or Hamachi work with this game though ?

Edit: Haven't used these softwares in years.
Last edited by Rock; Aug 25, 2018 @ 8:18am
Umbreon™ Aug 25, 2018 @ 8:18am 
Originally posted by Rock:
Would Tungle or Hamachi work with this game though ?
I don't even see why that would be necessary when you don't need to do port forwarding for this game. That sounds like something you'd try to use as a workaround as a pirate, which might still not work due to MHW's Akamai requirements.
Saraf Aug 25, 2018 @ 8:19am 
Originally posted by Umbreon™:
Most of the multiplayer side in this game is a bit messed up. LAN is something on a very limited amount of players would actually use, but it's still sad that they took out that feature along with changing how this franchise handled multiplayer as a whole.

P2P system is basically LAN in wide internet netwok, this game using P2P system.
The only different with MHW you need authenfication to get connected, even when the heavy connection load only happen on leader quest lobby maker so when that authenfication failed people got disconnected from quest lobby.

LAN system got no problem unless you freaking cut the LAN cable.
Rock Aug 25, 2018 @ 8:23am 
Originally posted by Umbreon™:
Originally posted by Rock:
Would Tungle or Hamachi work with this game though ?
I don't even see why that would be necessary when you don't need to do port forwarding for this game. That sounds like something you'd try to use as a workaround as a pirate, which might still not work due to MHW's Akamai requirements.

Nothing to do with piracy. I used them on Ubisoft games like splinter cell blacklist and Anno whatever number. Blacklist online didn't allow me to play with my friend living 1km away from me because I had steam version and he had uplay version. With Anno their service quality declined to the point connection was not stable so using one of those softwares made it possible to play together.
Umbreon™ Aug 25, 2018 @ 8:24am 
Originally posted by Rock:
Originally posted by Umbreon™:
I don't even see why that would be necessary when you don't need to do port forwarding for this game. That sounds like something you'd try to use as a workaround as a pirate, which might still not work due to MHW's Akamai requirements.

Nothing to do with piracy. I used them on Ubisoft games like splinter cell blacklist and Anno whatever number. Blacklist online didn't allow me to play with my friend living 1km away from me because I had steam version and he had uplay version. With Anno their service quality declined to the point connection was not stable so using one of those softwares made it possible to play together.
That is a very specific kind of example, however it would come down to how those games handled multiplayer at all.
MHW on the other hand tries to be 100% online and it makes use of Akamai to get info on each player's profile and make checks at the same time, which might be just the thing to prevent something like Hamachi from working.
Saraf Aug 25, 2018 @ 8:28am 
Originally posted by Umbreon™:
Originally posted by Rock:

Nothing to do with piracy. I used them on Ubisoft games like splinter cell blacklist and Anno whatever number. Blacklist online didn't allow me to play with my friend living 1km away from me because I had steam version and he had uplay version. With Anno their service quality declined to the point connection was not stable so using one of those softwares made it possible to play together.
That is a very specific kind of example, however it would come down to how those games handled multiplayer at all.
MHW on the other hand tries to be 100% online and it makes use of Akamai to get info on each player's profile and make checks at the same time, which might be just the thing to prevent something like Hamachi from working.

For a game that got no anti-cheat ssytem and no dedicated server for lobby quest this seem so weirdly retarded.
Rock Aug 25, 2018 @ 8:29am 
Originally posted by Umbreon™:
Originally posted by Rock:

Nothing to do with piracy. I used them on Ubisoft games like splinter cell blacklist and Anno whatever number. Blacklist online didn't allow me to play with my friend living 1km away from me because I had steam version and he had uplay version. With Anno their service quality declined to the point connection was not stable so using one of those softwares made it possible to play together.
That is a very specific kind of example, however it would come down to how those games handled multiplayer at all.
MHW on the other hand tries to be 100% online and it makes use of Akamai to get info on each player's profile and make checks at the same time, which might be just the thing to prevent something like Hamachi from working.

Yeah I can see that being a problem. I'm sure Capcom comes eventually with a better fix for the online.

One other thing those 2 software can do is able to make you play together with friends is when an old games online server support get's shutdown. Think I played old Red Alert games with my friend because of that years ago.
Big Chimpin Aug 25, 2018 @ 8:30am 
Originally posted by Umbreon™:
Originally posted by NaliWarcow:
The original games never had lan in the first place etxept for the psp version which you needed to loop through x link kai.....
MHFU (the one you just mentioned) had PSP's Ad-Hoc system. IIRC MHP3rd had the same. Also I'm pretty sure MH4U allowed local play too.

Yes, MH4U has local and online both.
Umbreon™ Aug 25, 2018 @ 8:33am 
Originally posted by Saraf:
Originally posted by Umbreon™:
That is a very specific kind of example, however it would come down to how those games handled multiplayer at all.
MHW on the other hand tries to be 100% online and it makes use of Akamai to get info on each player's profile and make checks at the same time, which might be just the thing to prevent something like Hamachi from working.

For a game that got no anti-cheat ssytem and no dedicated server for lobby quest this seem so weirdly retarded.
That's just how Capcom decided to handle it and it's terrible.
Originally posted by Umbreon™:
Originally posted by NaliWarcow:
The original games never had lan in the first place etxept for the psp version which you needed to loop through x link kai.....
MHFU (the one you just mentioned) had PSP's Ad-Hoc system. IIRC MHP3rd had the same. Also I'm pretty sure MH4U allowed local play too.
I am pretty sure that you realise PSP's games wherere ports of PS2 games, which again, natively didnt support ad hoc...




Originally posted by Big Chimpin:
Originally posted by Umbreon™:
MHFU (the one you just mentioned) had PSP's Ad-Hoc system. IIRC MHP3rd had the same. Also I'm pretty sure MH4U allowed local play too.

Yes, MH4U has local and online both.
WHile it has local and online both, its not due to ad hoc or x link kai for sure.
Umbreon™ Aug 25, 2018 @ 8:44am 
Originally posted by NaliWarcow:
Originally posted by Umbreon™:
MHFU (the one you just mentioned) had PSP's Ad-Hoc system. IIRC MHP3rd had the same. Also I'm pretty sure MH4U allowed local play too.
I am pretty sure that you realise PSP's games wherere ports of PS2 games, which again, natively didnt support ad hoc...




Originally posted by Big Chimpin:

Yes, MH4U has local and online both.
WHile it has local and online both, its not due to ad hoc or x link kai for sure.
MHFU still supported local play just fine. Just because they were re-releases of the PS2 games it doesn't change that fact.

Also I never said MH4U required ad-hoc, but it still uses Nintendo's equivalent of ''wireless local'' play.
Singrave Aug 25, 2018 @ 8:45am 
go play soccer with your friends
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Date Posted: Aug 25, 2018 @ 8:12am
Posts: 27