Monster Hunter: World
Is it posssible for Private Server?
Since the game has server issues. And i see a lot of game-breaking mods going on (i.e Monster parts are sold on npc)

I wonder if Private server is plausible..
Modding experts, anyone?
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กำลังแสดง 1-15 จาก 28 ความเห็น
you would have to look into creating a local lan with friends, private servers wont be a thing for just friends to play with each other.
Make a game session. Set it to private. People can only join via invite. Do not fire SOS, if you do that means anyone from any game session can join that hunt. Not firing a SOS means only people in that game session can join the hunt.
โพสต์ดั้งเดิมโดย FadingCosmos:
Make a game session. Set it to private. People can only join via invite. Do not fire SOS, if you do that means anyone from any game session can join that hunt. Not firing a SOS means only people in that game session can join the hunt.

that doesent help or works if the servers are down.
โพสต์ดั้งเดิมโดย FadingCosmos:
Make a game session. Set it to private. People can only join via invite. Do not fire SOS, if you do that means anyone from any game session can join that hunt. Not firing a SOS means only people in that game session can join the hunt.

this does not help....
Monster Hunter is not an MMO. There's no "servers."

The multiplayer connections are peer-to-peer.
แก้ไขล่าสุดโดย Mako Ruu; 22 ส.ค. 2018 @ 6: 33am
โพสต์ดั้งเดิมโดย FadingCosmos:
Make a game session. Set it to private. People can only join via invite. Do not fire SOS, if you do that means anyone from any game session can join that hunt. Not firing a SOS means only people in that game session can join the hunt.
This is still using the game server, which doesn't fix what the op want.
Then not sure how someone could reverse engineer and make a their own server for MH:W's.
There are no Capcom servers. The game uses Steam's networking system for matchmaking, and then it is peer-to-peer.
โพสต์ดั้งเดิมโดย Mako Ruu:
Monster Hunter is not an MMO. There's no "servers."

The multiplayer connections are peer-to-peer.

I hope you're not saying it's impossible to make a private server for a game with peer-to-peer connections.

If so you're wrong.

And if "there's no servers" then tell me what it is that's causing so many players to disconnect so much all over the world in the middle of hunts with friends and other players, what is causing players to disconnect randomly and be taken offline in the game when just standing in Astera not even playing with anyone else if there are no servers for this game as you claim.

แก้ไขล่าสุดโดย Kogan; 22 ส.ค. 2018 @ 7: 13am
โพสต์ดั้งเดิมโดย Mako Ruu:
Monster Hunter is not an MMO. There's no "servers."

The multiplayer connections are peer-to-peer.

This is right and wrong, Sessions are small 16 player servers that are semi-permanent until the last player leaves the session. These sessions can transfer leader rights and can be set and modified to be private or change the scope of the hunts.

Data is still transfered peer to peer but this isn't the 3DS games anymore, we aren't hosting lobbies on our local consoles.
[☥] - CJ - has MONSTER HUNTER: WORLD Just now

โพสต์ดั้งเดิมโดย Mivo:
There are no Capcom servers. The game uses Steam's networking system for matchmaking, and then it is peer-to-peer.

This




โพสต์ดั้งเดิมโดย Kogan:
โพสต์ดั้งเดิมโดย Mako Ruu:
Monster Hunter is not an MMO. There's no "servers."

The multiplayer connections are peer-to-peer.

I hope you're not saying it's impossible to make a private server for a game with peer-to-peer connections.

If so you're wrong.

And if "there's no servers" then tell me what it is that's causing so many players to disconnect so much all over the world in the middle of hunts with friends and other players, what is causing players to disconnect randomly and be taken offline in the game when just standing in Astera not even playing with anyone else if there are no servers for this game as you claim.

Whats causing the problem is during peak hours Steams match making server gets overloaded
Thats the main problem

as stated, the game ITSELF is Peer 2 Peer with a dedicated server ONLY handling the match making
โพสต์ดั้งเดิมโดย ☥ - CJ -:
[☥] - CJ - has MONSTER HUNTER: WORLD Just now

โพสต์ดั้งเดิมโดย Mivo:
There are no Capcom servers. The game uses Steam's networking system for matchmaking, and then it is peer-to-peer.

This




โพสต์ดั้งเดิมโดย Kogan:

I hope you're not saying it's impossible to make a private server for a game with peer-to-peer connections.

If so you're wrong.

And if "there's no servers" then tell me what it is that's causing so many players to disconnect so much all over the world in the middle of hunts with friends and other players, what is causing players to disconnect randomly and be taken offline in the game when just standing in Astera not even playing with anyone else if there are no servers for this game as you claim.

Whats causing the problem is during peak hours Steams match making server gets overloaded
Thats the main problem

as stated, the game ITSELF is Peer 2 Peer with a dedicated server ONLY handling the match making


No it's not peer to peer based in lobbies, if that was true then no one would be kicked from sessions.
โพสต์ดั้งเดิมโดย BTNMasherDraco:
โพสต์ดั้งเดิมโดย ☥ - CJ -:
[☥] - CJ - has MONSTER HUNTER: WORLD Just now



This






Whats causing the problem is during peak hours Steams match making server gets overloaded
Thats the main problem

as stated, the game ITSELF is Peer 2 Peer with a dedicated server ONLY handling the match making


No it's not peer to peer based in lobbies, if that was true then no one would be kicked from sessions.

The LOBBY isnt P2P, the actual IN MAP portion is
The Lobby and Matchmaking is handled by Steam, which is whats being overloaded
แก้ไขล่าสุดโดย [☥] - CJ -; 22 ส.ค. 2018 @ 7: 28am
โพสต์ดั้งเดิมโดย ☥ - CJ -:
โพสต์ดั้งเดิมโดย BTNMasherDraco:


No it's not peer to peer based in lobbies, if that was true then no one would be kicked from sessions.

The LOBBY isnt P2P, the actual IN MAP portion is
The Lobby and Matchmaking is handled by Steam

In quest is not peer to peer still, once the session drops everyone goes with it. It's a shard of the session lobby, once the main server node (Session) dies then everyone loses their connection to it. This is akin to a VoIP server. If the server goes down no one's peer to peer data is sent/received.

The only data peer to peer that's sent is data stream of location, damage, inputs, and the like much like an MMO would be. The quest is hosted by the session in a slot alotted. Reason if you see someone lagging in the quest it's just them, not the entire group or monster. Only time I see the monster lag is when the session drops.

This isn't the 3DS era, peer to peer hosting of quests isn't a thing in this game and I have ZERO idea where people got that it was.
Well
You could always join my game and let me do a netstat to see if your IP shows up
Thats one way to find out
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วันที่โพสต์: 22 ส.ค. 2018 @ 6: 26am
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