Monster Hunter: World

Monster Hunter: World

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Goromi 22 AGO 2018 a las 6:26
Is it posssible for Private Server?
Since the game has server issues. And i see a lot of game-breaking mods going on (i.e Monster parts are sold on npc)

I wonder if Private server is plausible..
Modding experts, anyone?
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Mostrando 16-28 de 28 comentarios
Kogan 22 AGO 2018 a las 7:40 
Publicado originalmente por ☥ - CJ -:
[☥] - CJ - has MONSTER HUNTER: WORLD Just now

Publicado originalmente por Mivo:
There are no Capcom servers. The game uses Steam's networking system for matchmaking, and then it is peer-to-peer.

This




Publicado originalmente por Kogan:

I hope you're not saying it's impossible to make a private server for a game with peer-to-peer connections.

If so you're wrong.

And if "there's no servers" then tell me what it is that's causing so many players to disconnect so much all over the world in the middle of hunts with friends and other players, what is causing players to disconnect randomly and be taken offline in the game when just standing in Astera not even playing with anyone else if there are no servers for this game as you claim.

Whats causing the problem is during peak hours Steams match making server gets overloaded
Thats the main problem

as stated, the game ITSELF is Peer 2 Peer with a dedicated server ONLY handling the match making

YOU DON'T KNOW what's actually causing the problem, that's the real problem, no one does.

Don't try and force your OPINION and your GUESSES on others as fact when you really don't know what exactly is going on with the servers and is causing the connection issues. Only Steam/Capcom knows that.

But you can continue to be ignorant, lying to yourself and pretending you know exactly what's causing the connection issues - you are merely speculating and guessing, nothing more.

Anyone claiming there are no servers involved at all in the game is a fool, that's the point. Clearly there are some sort of server issues going on whether it be with Steam, Capcom or both. Because if two players with solid stable home internet connections are getting disconnected it's because the servers are unstable which is out of the player's control.
Última edición por Kogan; 22 AGO 2018 a las 7:41
HoustonHoosier 22 AGO 2018 a las 7:41 
Publicado originalmente por ☥ - CJ -:
Well
You could always join my game and let me do a netstat to see if your IP shows up
Thats one way to find out

No ♥♥♥♥ it'll show up, I have to send you my datastream of info in order for me to appear where it says I do. There's no backend check of data to authenticate it like an MMO, reason why hacking is so easy and rampant. All it does is host the server and shard, it doesn't send data except quest time, players in quest, carts, and quest details back up to the session.
Katitoff 22 AGO 2018 a las 7:42 
Publicado originalmente por Mako Ruu:
Monster Hunter is not an MMO. There's no "servers."

The multiplayer connections are peer-to-peer.
Actually, its peer to server to peer with peers being hosts, but everything going through main server.

Its just not the server for the actual session, its merely a binder.
[☥] - CJ - 22 AGO 2018 a las 7:42 
Publicado originalmente por Kogan:
Publicado originalmente por ☥ - CJ -:
[☥] - CJ - has MONSTER HUNTER: WORLD Just now



This






Whats causing the problem is during peak hours Steams match making server gets overloaded
Thats the main problem

as stated, the game ITSELF is Peer 2 Peer with a dedicated server ONLY handling the match making

YOU DON'T KNOW what's actually causing the problem, that's the real problem, no one does.
Don't try and force your OPINION and your GUESSES on others as fact when you really don't know what exactly is going on with the servers and is causing the connection issues. Only Steam/Capcom knows that.

But you can continue to be ignorant, lying to yourself and pretending you know exactly what's causing the connection issues - you are merely speculating and guessing, nothing more.

Anyone claiming there are no servers involved at all in the game is a fool, that's the point. Clearly there are some sort of server issues going on whether it be with Steam, Capcom or both. Because if two players with solid stable home internet connections are getting disconnected it's because the servers are unstable which is out of the player's control.

I'm not the only one claiming the game is P2P
Its been said the consoles were P2P as well

The point is
The game can still be P2P, if the Steam servers have issues it can still cause you to disconnect as the Steam server is basically the middle man handling some of the communications.
[☥] - CJ - 22 AGO 2018 a las 7:44 
Publicado originalmente por BTNMasherDraco:
Publicado originalmente por ☥ - CJ -:
Well
You could always join my game and let me do a netstat to see if your IP shows up
Thats one way to find out

No ♥♥♥♥ it'll show up, I have to send you my datastream of info in order for me to appear where it says I do. There's no backend check of data to authenticate it like an MMO, reason why hacking is so easy and rampant. All it does is host the server and shard, it doesn't send data except quest time, players in quest, carts, and quest details back up to the session.

Wrong

If the game is being handled by a dedicated server the only IP id be seeing is the Steam server
We would be connecting to the server for all data transmissions, not each other.

The only time YOUR IP would show up is if we were actually connected to each other, i.e P2P

This is something i actually do have experience with.
HoustonHoosier 22 AGO 2018 a las 7:45 
Publicado originalmente por ☥ - CJ -:
Publicado originalmente por Kogan:

YOU DON'T KNOW what's actually causing the problem, that's the real problem, no one does.
Don't try and force your OPINION and your GUESSES on others as fact when you really don't know what exactly is going on with the servers and is causing the connection issues. Only Steam/Capcom knows that.

But you can continue to be ignorant, lying to yourself and pretending you know exactly what's causing the connection issues - you are merely speculating and guessing, nothing more.

Anyone claiming there are no servers involved at all in the game is a fool, that's the point. Clearly there are some sort of server issues going on whether it be with Steam, Capcom or both. Because if two players with solid stable home internet connections are getting disconnected it's because the servers are unstable which is out of the player's control.

I'm not the only one claiming the game is P2P
Its been said the consoles were P2P as well

The point is
The game can still be P2P, if the Steam servers have issues it can still cause you to disconnect as the Steam server is basically the middle man handling some of the communications.


Consoles were not p2p either. Sony is hosting the servers and anything PSN has a fit the servers and multiplayer dies with it. it's a Sony Exclusive in Japan because Sony probably said they'd host the servers.
Roland 22 AGO 2018 a las 7:48 
Publicado originalmente por ☥ - CJ -:
The point is
The game can still be P2P, if the Steam servers have issues it can still cause you to disconnect as the Steam server is basically the middle man handling some of the communications.
Steamworks in a nutshell. (Which is what the game uses)
[☥] - CJ - 22 AGO 2018 a las 7:50 
Publicado originalmente por Roland:
Publicado originalmente por ☥ - CJ -:
The point is
The game can still be P2P, if the Steam servers have issues it can still cause you to disconnect as the Steam server is basically the middle man handling some of the communications.
Steamworks in a nutshell. (Which is what the game uses)

Yep
Borderlands is the same way, for example.

Steamworks for match making, Locally hosted for co-op
Última edición por [☥] - CJ -; 22 AGO 2018 a las 7:51
Kogan 22 AGO 2018 a las 7:55 
Publicado originalmente por ☥ - CJ -:
Publicado originalmente por Kogan:

YOU DON'T KNOW what's actually causing the problem, that's the real problem, no one does.
Don't try and force your OPINION and your GUESSES on others as fact when you really don't know what exactly is going on with the servers and is causing the connection issues. Only Steam/Capcom knows that.

But you can continue to be ignorant, lying to yourself and pretending you know exactly what's causing the connection issues - you are merely speculating and guessing, nothing more.

Anyone claiming there are no servers involved at all in the game is a fool, that's the point. Clearly there are some sort of server issues going on whether it be with Steam, Capcom or both. Because if two players with solid stable home internet connections are getting disconnected it's because the servers are unstable which is out of the player's control.

I'm not the only one claiming the game is P2P
Its been said the consoles were P2P as well

The point is
The game can still be P2P, if the Steam servers have issues it can still cause you to disconnect as the Steam server is basically the middle man handling some of the communications.

Publicado originalmente por Katitoff:
Publicado originalmente por Mako Ruu:
Monster Hunter is not an MMO. There's no "servers."

The multiplayer connections are peer-to-peer.
Actually, its peer to server to peer with peers being hosts, but everything going through main server.

Its just not the server for the actual session, its merely a binder.

I can't say for sure this is 100% true but this makes the most sense to me as to how the connections may work.

@CJ
But I'm not arguing that the game doesn't involve P2P connections. Clearly it does to some extent.

And try not to just solely point the finger at Steam saying "if Steam servers have issues" because for one thing there are lots of other games with multiplayer functionality, P2P connections and their multiplayer is doing just fine. If this were a "Steam server issues" thing then this would be a widespread issue and lots of other games out there would be having the same or similar issues - disconnections, almost never being able to connect to other players at a certain time of the day, this would be going on with lots of other games too.

So again, you don't know if it's just a "Steam server issues" thing, it could be both Capcom and Steam or Capcom mainly being negligent and lazy with broken netcode making it so the game doesn't interact with Steam's servers properly. But no one knows what the source of the issue is but Capcom/Steam.
Última edición por Kogan; 22 AGO 2018 a las 7:56
HoustonHoosier 22 AGO 2018 a las 7:56 
Publicado originalmente por ☥ - CJ -:
Publicado originalmente por BTNMasherDraco:

No ♥♥♥♥ it'll show up, I have to send you my datastream of info in order for me to appear where it says I do. There's no backend check of data to authenticate it like an MMO, reason why hacking is so easy and rampant. All it does is host the server and shard, it doesn't send data except quest time, players in quest, carts, and quest details back up to the session.

Wrong

If the game is being handled by a dedicated server the only IP id be seeing is the Steam server
We would be connecting to the server for all data transmissions, not each other.

The only time YOUR IP would show up is if we were actually connected to each other, i.e P2P

This is something i actually do have experience with.

Uh no, not really. You have to create a session, which the game tells you it's doing on load in. Session is created, it's semi-permanent meaning it's alive only as long as people stay in it then it goes away. Peer to Peer data traffic include: Chat, Stickers, Gestures, Attacks, Damage values, heal inputs, player locations, player status, and player death.

Things Done locally: Monster AI calculations, Personal Number calculations, Personal character stats, and skills.

Things Tracked by Session and Quest: Time, Completition, Quest ID, Target, Rewards, Cart limit, Player Limit, players inside the session whether in a quest or not.

I could be wrong and this could be exactly like a MMO server where data is passed through (stil no verification) based on the session server created.

If the host of a session quits the game in the middle of a quest (I've had it happen on ps4) it doesn't lag the quest, monster, or anything just continues on like nothing happened. However when the session is just killed by steam, monsters run at walls and players take a few seconds longer than they should to leave since they drop when the session does.

Quest shards are linked to the Session id since if the session dies then the quest is split to Single Player for everyone in it.
[☥] - CJ - 22 AGO 2018 a las 8:03 
Well if someone would like to test if its P2P or not with me id like to try, cuz id really like to know
HoustonHoosier 22 AGO 2018 a las 8:03 
Publicado originalmente por ☥ - CJ -:
Well if someone would like to test if its P2P or not with me id like to try, cuz id really like to know

If I was at my home pc to do so, I'd hop on.
DaveJK 22 AGO 2018 a las 8:06 
Probably an some info people can use in the comments of this thread: https://steamcommunity.com/app/582010/discussions/0/1735462352473192887/
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