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Hard to say when it's still broken under ideal conditions. But yeah, you need the ports posted above at least. TCP: 27015-27030,27036-27037 UDP: 4380,27000-27031,27036
I spent a lot of itme digging through the packets that MHW requests steam to get the player list from Akamai and Akamai sending that list to you, and you sending Akamai your information for the Host of the match to contact you. (yes that's right, you are not connecting to the host, the host gets your IP and connects to you first).
If you use a VPN all traffic will be 443, that's how they work, all they can see is encrypted traffic over port 443 and they can't block that because it would kill HTTPS. That being said, you're going to have to shop around as your latency to the provider will be added both up and downstream to your VPN provider.
I had been thinking about it yeserterday and how the UDP P2SP connection functions. If someone could get into the game code to check their network ♥♥♥♥ I would know, but seeing as the game was tested in Japan they probably let the timeout some retarded low setting once a packet isn't received.