Monster Hunter: World

Monster Hunter: World

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Hollowed Aug 21, 2018 @ 9:32pm
What ports does this game use? Any way to play the game without P2P ports?
I'm going back to college soon, and they block a couple of the Peer to Peer ports. Does this game use Peer to Peer ports, and if so, what potential solutions do I have for being able to still play online?
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Showing 1-12 of 12 comments
Hollowed Aug 21, 2018 @ 9:57pm 
bump
Hollowed Aug 21, 2018 @ 10:28pm 
bump again
Seadogs Aug 21, 2018 @ 10:48pm 
Originally posted by horowitzb25:
I'm going back to college soon, and they block a couple of the Peer to Peer ports. Does this game use Peer to Peer ports, and if so, what potential solutions do I have for being able to still play online?

Hard to say when it's still broken under ideal conditions. But yeah, you need the ports posted above at least. TCP: 27015-27030,27036-27037 UDP: 4380,27000-27031,27036
Hollowed Aug 21, 2018 @ 11:25pm 
Originally posted by weirdphil:
http://lmgtfy.com/?q=monster+hunter+world+pc+port+forwarding
unfortunately, I can't forward ports (to my knowledge), since I can't log in to the campus router. Any other suggestions?
Bill Nye the Spy Aug 21, 2018 @ 11:29pm 
VPN
Malice Aug 21, 2018 @ 11:29pm 
I've been using the Steam startup settings with "-nofriendsui -udp" with no port forwarding. It didn't work a few days ago, but all day today and yesterday I have been playing fine with no disconnections. Your mileage may vary. I'm still not 100% sure this isn't a placebo, but it's working for me from the looks of it and I'm not gonna complain about the results.
Jupiter Pulse Aug 21, 2018 @ 11:36pm 
Originally posted by weirdphil:
I've been using the Steam startup settings with "-nofriendsui -udp" with no port forwarding. It didn't work a few days ago, but all day today and yesterday I have been playing fine with no disconnections. Your mileage may vary. I'm still not 100% sure this isn't a placebo, but it's working for me from the looks of it and I'm not gonna complain about the results.
It won't change anything with the game, nor will it change anything that steam sends to Akamai servers or What Akamai sends to you. Those will still be TCP no matter what you change, and the game will always handle P2P with UDP no matter what you change.

I spent a lot of itme digging through the packets that MHW requests steam to get the player list from Akamai and Akamai sending that list to you, and you sending Akamai your information for the Host of the match to contact you. (yes that's right, you are not connecting to the host, the host gets your IP and connects to you first).
JayCray Aug 21, 2018 @ 11:42pm 
This game is a broken mess. Just pray that the Capcom gods decide that the PC version deserves a patch. According to many of the posters on this board, you should feel lucky enough have the privilege to pay them to play this garbage.
Hollowed Aug 22, 2018 @ 12:01am 
Originally posted by Bill Nye the Nazi Spy:
VPN
yeah, that seems to be the only solution. Any suggestions for a good one? Preferably free or cheap, can be used to forward P2P ports into something that my campus won't block, and has enough data that it won't prevent me from playing .
Seadogs Aug 22, 2018 @ 12:05am 
Originally posted by horowitzb25:
Originally posted by Bill Nye the Nazi Spy:
VPN
yeah, that seems to be the only solution. Any suggestions for a good one? Preferably free or cheap, can be used to forward P2P ports into something that my campus won't block, and has enough data that it won't prevent me from playing .

If you use a VPN all traffic will be 443, that's how they work, all they can see is encrypted traffic over port 443 and they can't block that because it would kill HTTPS. That being said, you're going to have to shop around as your latency to the provider will be added both up and downstream to your VPN provider.
Last edited by Seadogs; Aug 22, 2018 @ 12:07am
Jupiter Pulse Aug 22, 2018 @ 12:10am 
Originally posted by Seadogs:
Originally posted by horowitzb25:
yeah, that seems to be the only solution. Any suggestions for a good one? Preferably free or cheap, can be used to forward P2P ports into something that my campus won't block, and has enough data that it won't prevent me from playing .

If you use a VPN all traffic will be 443, that's how they work, all they can see is encrypted traffic over port 443 and they can't block that because it would kill HTTPS. That being said, you're going to have to shop around as your latency to the provider will be added both up and downstream to your VPN provider.
Make sure you find one that has known quality connection as well, Packet loss in this game is probably what is actually killing online after I've looked through everything I can, not because the net is ♥♥♥♥. But beacuse I believe Capcom put a very very low timeout on all connections.

I had been thinking about it yeserterday and how the UDP P2SP connection functions. If someone could get into the game code to check their network ♥♥♥♥ I would know, but seeing as the game was tested in Japan they probably let the timeout some retarded low setting once a packet isn't received.
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Date Posted: Aug 21, 2018 @ 9:32pm
Posts: 12