Monster Hunter: World

Monster Hunter: World

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Nitto17 Aug 20, 2018 @ 2:44am
Can elemental affinities stack with status debuff?
Eh pretty much the title, I want to know if both abilities can stack, e.g. can the Ice Elemental Affinity be stacked with an ailment one like Paralysis?
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Showing 1-15 of 17 comments
Kiwimaru Aug 20, 2018 @ 2:53am 
Elemental for hunter weapons do not have any special properties to them besides additional dmg.It does not lets say with your example, ice let us inflict iceblight on monsters. Status ailments itself is another table of calculation
Last edited by Kiwimaru; Aug 20, 2018 @ 3:02am
Leon Asra Aug 20, 2018 @ 2:54am 
paralysis is for thunder elemental damage.

You however may stack stun (physical damage), with ice damage.

In short: you cant stack elements, but you can stack element with physical.

Leon Asra Aug 20, 2018 @ 2:58am 
So if say you have a hammer with fire damage, stack on stun decos and itll work both its magic.
Kiwimaru Aug 20, 2018 @ 3:00am 
Originally posted by JP Cali:
So if say you have a hammer with fire damage, stack on stun decos and itll work both its magic.
Im sorry...are we playing the same game?Is this dauntless where if i got a fire weapon, I can make a monster spontaneously combust.
Last edited by Kiwimaru; Aug 20, 2018 @ 3:02am
VerGiL Aug 20, 2018 @ 3:01am 
Originally posted by JP Cali:
paralysis is for thunder elemental damage.

You however may stack stun (physical damage), with ice damage.

In short: you cant stack elements, but you can stack element with physical.
No,thunder is an element, paralysis is a status. 2 different things.
Suzaku Aug 20, 2018 @ 3:04am 
I guess a potential combination would be something like "can my poison weapon poison a monster, while also dealing extra fire damage because of a charm/decoration?", though I can't answer that myself.
Leon Asra Aug 20, 2018 @ 3:07am 
Originally posted by VerGiL:
Originally posted by JP Cali:
paralysis is for thunder elemental damage.

You however may stack stun (physical damage), with ice damage.

In short: you cant stack elements, but you can stack element with physical.
No,thunder is an element, paralysis is a status. 2 different things.

And how do we get the paralysis status? Did i claim theyre one and the same or did i perhaps claim they come in pairs?
Last edited by Leon Asra; Aug 20, 2018 @ 3:07am
jmido8 Aug 20, 2018 @ 3:09am 
Ice, fire, water, dragon and thunder are elements, they don't add extra effects. Instead they determine whether your attacks do more or less dmg against a monster based on his elemental weakness. Fire weapons can't burn monsters, ice weapons won't freeze them, thunder weapons won't paralyze them and so on.

Poison, paralysis, sleep and a few others are status' and a different category than elements. While a weapon with thunder won't paralyze, a weapon with the paralyze attribute will.

Correct me if i'm wrong, but I believe that's about it.
Last edited by jmido8; Aug 20, 2018 @ 3:14am
Kiwimaru Aug 20, 2018 @ 3:13am 
Originally posted by jmido8:
Ice, fire, water, dragon and thunder are elements, they don't add extra effects. Instead they determine whether your attacks do more or less dmg against a monster based on his elemental weakness. Fire weapons can't burn monsters, ice weapons won't freeze them, thunder weapons won't paralyze them and so on.

Poison, paralysis, sleep and a few others are status' are a different category than elements. While a weapon with thunder won't paralyze, a weapon with the paralyze attribute will.

Correct me if i'm wrong, but I believe that's about it.
This is about right
VerGiL Aug 20, 2018 @ 3:13am 
Originally posted by jmido8:
Ice, fire, water, dragon and thunder are elements, they don't add extra effects. Instead they determine whether your attacks do more or less dmg against a monster based on his elemental weakness. Fire weapons can't burn monsters, ice weapons won't freeze them, thunder weapons won't paralyze them and so on.

Poison, paralysis, sleep and a few others are status' and a different category than elements. While a weapon with thunder won't paralyze, a weapon with the paralyze attribute will.

Correct me if i'm wrong, but I believe that's about it.
Yes that is correct.

Poison, Sleep, Paralysis, Blast and Stun are Abnormal Status Effects. They do not deal damage each hit, but they fill a gauge that once full creates a status, and that status is the one that has an effect.

PS Mounting DMG could be included too.
Last edited by VerGiL; Aug 20, 2018 @ 3:15am
Ramumu Aug 20, 2018 @ 3:20am 
Elemental damage is just another number of damage source, which can be affected by the resistance of the target.

In a short and simple way,
1 star or worse means the monster receive less damage than the stated number of your weapon,
2 star = actual number
3 star = more damage received than the stated number.

Elemental effects from equipments increases the exisiting elemental damage from your weapon, not adding them from nowhere.

Status "element" value are the atk value against a hidden "hp" from the monster,
after 1 successful status effect, the "hp" becomes higher thus need more hits to inflict the status again, from any given source with the same status effect.
Last edited by Ramumu; Aug 20, 2018 @ 3:20am
Huillam Aug 20, 2018 @ 3:22am 
Originally posted by jmido8:
Ice, fire, water, dragon and thunder are elements, they don't add extra effects.
Dragon may be an exception. Every weapon I checked that had dragon damage also had the elderseal ailment.
Nova Aug 20, 2018 @ 3:48am 
Originally posted by BumBum:
Elemental effects from equipments increases the exisiting elemental damage from your weapon, not adding them from nowhere.
Also worth noting is that the elemental value has a cap, so you won't always benefit from having the elemental damage increased to level 3. This cap depends on the base elemental damage on the weapon, the higher the base value, the more it can be increased. I think the exact number is +30% for most weapons, but some seem to go up to +33% from what I gather.

Originally posted by BumBum:
Status "element" value are the atk value against a hidden "hp" from the monster,
after 1 successful status effect, the "hp" becomes higher thus need more hits to inflict the status again, from any given source with the same status effect.
The only exception to this that I can think of is Xeno'jiiva, whose poison buildup should away be the same despite the number of times it has been applied, at least from what I understand.
Last edited by Nova; Aug 20, 2018 @ 3:51am
Hurricane (Banned) Aug 20, 2018 @ 3:51am 
Ofc you can do status and elemental damage at the same time... theres weapons that have both... i use ice and blast duals and thet rek every single monster in the game!
Nitto17 Aug 20, 2018 @ 5:06am 
Very awesome, thanks to all who replied with very detailed explanations without sounding like a total ass! Tyvm again ^^
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Date Posted: Aug 20, 2018 @ 2:44am
Posts: 17