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That's what I do.
In case something goes wrong, bring materials and craft more traps while in the quest :D
We usually do the same, wait until they're sleeping, drop the trap, two bombs, done.
The signal we usually aim for isn't sleeping itself, but when they are limping. That usually seemed enough.
If they just appear to be not moving, they may not be trapped but just exhausted. Try dropping the trap at their feet instead, It's pretty noticable if they trapped or not.
Although if the monster is enraged it will show stronger ECG readings, but only for a while. If you keep watching the heart graph you'll see that once out of three beats it'll show the monster's real HP levels. Fatigue does the opposite, it makes the HP levels you see on that ECG appear lower than they are.
Second thing you should know is that traps have diminishing returns, meaning that the monster will be able to break out faster every time you use the same type of trap, so if you’ve been abusing it, by the time you throw your second tranq bomb, the monster prolly already broke out.
Other sign is the limping motion of non-flying monster trying to flee from you.
Finally, the ECG heart meter at the bottom left.
If all else fail, remember to carry enough mat to fast craft another trap. 1 trap + 2 tranq bombs(out of 8) -> fail -> craft new trap + another 2 tranq bombs(out of 6) and try again. Assign craft to a radial menu.