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Also for you second paragraph you have no clue about ports so just forget about ports in general and wait for capcom to put out a fix.
Im refuse to DMZ either of my computers, but read the whole post before you assume someone doesn't know what they're talking about. Port triggering also isn't an option because of the peer to peer hosting so don't even suggest it (if that was a go to answer for you.)
This is a common issue we have playing Xbox games that use NAT, since the router tries to route net traffic to both consoles. Gives us a lot of latency issues and stuttering.
thanks for the useful, thoughtful, and constructive post though, both of you.
why do people have to take a simple question and then act like their on the intellectual high ground with obvious, easily refutable information. Any monkey with google can look up 'port forwarding' or 'NAT' and see that your explanation is so far off base is staggering.
as far as Metasploit, my router allows application dependant port forwarding (unless net traffic is being used by the specific application, the port stays closed)
and to Pablo, i get that you can't port forward the same ports, hence the entire reason for the thread
*** TL.DR *** RTFP
I'm asking if there is a way to change default ports used by the application so multiple instances on the same network don't have NAT issues, not asking for security advice from people that assume i don't know what im doing while simultaneously not even reading what im actually doing.
example, i could connect to a server such as 192.168.1.1:25067, if another computer tries to connect on that same port only it'll fail most of the time or boot other users off that connection depending on how the server is setup. but if the server is setup to accept ranges like say 25000-25999 one computer will be on 25067, another that tries to use it will fail but will try a different one and wind up on 25068.
so there is no real reason to port forward unless your behind a bunch of firewalls. i myself turned windows firewall off. its pointless when the router already has one built in.
But to be honest, I don't really know a whole lot about networking besides the random occasions where I've had to forward TCP/UDP ports independantly for a server computer I was working on at home. I thought I read the main issue with this game and it's connectivity issues are tied to Steam and their new interface, which instead of using the old method, they use WEBSOCKET which isn't what this port was built with.
he's not forwarding ports in the most common way, this would be a specific configuration for his network
@op: i'm fishing for an answer, i'll see if there's any bites and delete and repost so you get a notification. here's hoping.
We have since been able to connect to one another but still do have issues connecting to friends. We just have the router firewall enabled atm, no real issues on that end.
and yeah Xilo i get that issue as far as the local IP being an issue if two comps are using the same port. Its likely the port range will be find and most of the issue is related to their server issues at this end, the question is more a curiousity at this point than anything. Thanks for the response and the input though :)
Yeah Red it definately seems to stem mostly from the server end of things at the moment, i guess we are all waiting out for a network fix at this point. Warframe was honestly the most finnicky about the ports compared to other games played on steam, but then again its one of the only peer to peer games hosted on Steam that uses its own launcher, so im unsure how much it even utilizes steams network.. Most others that have independant launchers just use their own servers instead of peer to peer hosting. I also turned the overlay off, not related to a fix per se but mostly because of the 'friend has started playing' popping up every five seconds. No doubt the two are related though
*Edit* thanks Hammer, I'm sure most of the initial rabble was assuming i was just opening the port vs forwarding to a specific application on specific IPs, thanks for helping to clarify :)
If the game is not handling the ports well, then there's not much you can do about that on your end.
In our experience, multiplayer has more or less been pretty stable with the interface turned off. We've only had maybe 2 disconnects in all the hours we have so far. No issues with using SOS flares or accepting other ones, been having a decent time getting into onlien sessions with randoms. My room mate and I have been pretty much playing this fully-co-op ...I feel like it must be completely random because some people claim it doesn't work at all, and while others, including myself, are not really have that hard of a time with it. But I am normally somebody who doesn't just let things be broken, and whine about it.
I guess to actually answer your question, I don't know what good port forwarding is going to do, who knows. Honestly if you've got good security, why not give it a go, it might do something for you if you're having problems. But I am pretty confident that it wouldn't really do much to help out. But I don't know your router, or ISP. These things can be really, reaaalllly picky.