Monster Hunter: World

Monster Hunter: World

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∑⧜ Aug 17, 2018 @ 7:49am
Multiple PCs on same router
So i've looked into port forwarding to fix some of the connectivity issues that seem to be happening to everyone at the moment (sucks we're all in the same boat but at least im not having isolated issues i guess)

However, i have a larger issue to address even when the server connectivity becomes stable again, and thats the fact that both my wife and I play on seperate pcs on the same router. Is there any way to change the default ports on the game so i could forward the seperate ports to the seperate internal IP addresses? (i had to do this on Warframe for us to play together, though it had a specific configuration option to do so)
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Showing 1-15 of 26 comments
JayTherium Aug 18, 2018 @ 8:02am 
Please dont forward your ports or set your router to a DMZ. It has nothing to do about ports. Ports are either opened or blocked. If they were blocked and you DID have to open them, nobody would EVER be able to join your session.

Also for you second paragraph you have no clue about ports so just forget about ports in general and wait for capcom to put out a fix.
Samp Aug 18, 2018 @ 8:03am 
Originally posted by JayTherium:
Please dont forward your ports or set your router to a DMZ. It has nothing to do about ports. Ports are either opened or blocked. If they were blocked and you DID have to open them, nobody would EVER be able to join your session.

Also for you second paragraph you have no clue about ports so just forget about ports in general and wait for capcom to put out a fix.
^
∑⧜ Aug 18, 2018 @ 1:07pm 
You must not understand how NAT and local IP addresses work to try and explain it the way you are, or you didn't actually read the fact that im running two computers with Monster Hunter off of the same IP address. If i have multiple applications using the same ports on the same router for the purposes of hosting a server session (peer to peer lobbies) then unless the port is open to the specific computer or the network will attempt to send data to both local IPs (a problem i had when playing Warframe, another game that uses peer to peer connections but provides a solution for such.

Im refuse to DMZ either of my computers, but read the whole post before you assume someone doesn't know what they're talking about. Port triggering also isn't an option because of the peer to peer hosting so don't even suggest it (if that was a go to answer for you.)

This is a common issue we have playing Xbox games that use NAT, since the router tries to route net traffic to both consoles. Gives us a lot of latency issues and stuttering.

thanks for the useful, thoughtful, and constructive post though, both of you.
Videogame Jukebox Aug 18, 2018 @ 1:20pm 
Dont open the ports. Look up a program called Metasploit and you can see why.
PabloV Aug 18, 2018 @ 1:34pm 
Forwarding ports in a PC is a bad idea security-wise. Regardless, you can't forward a same port to two devices. It's like having a package delivered to someone whose name is John Johnson, and there's another person called John Johnson in the same building. The delivery guy won't know who is the recipient (I think this is what caused the Watergate scandal iirc?). On a console it wouldn't be too risky since nobody has managed to hack a console that way afaik, but this is PC we're talking about.
Last edited by PabloV; Aug 18, 2018 @ 1:34pm
JayTherium Aug 18, 2018 @ 2:59pm 
Originally posted by Sigma:
You must not understand how NAT and local IP addresses work to try and explain it the way you are, or you didn't actually read the fact that im running two computers with Monster Hunter off of the same IP address. If i have multiple applications using the same ports on the same router for the purposes of hosting a server session (peer to peer lobbies) then unless the port is open to the specific computer or the network will attempt to send data to both local IPs (a problem i had when playing Warframe, another game that uses peer to peer connections but provides a solution for such.

Im refuse to DMZ either of my computers, but read the whole post before you assume someone doesn't know what they're talking about. Port triggering also isn't an option because of the peer to peer hosting so don't even suggest it (if that was a go to answer for you.)

This is a common issue we have playing Xbox games that use NAT, since the router tries to route net traffic to both consoles. Gives us a lot of latency issues and stuttering.

thanks for the useful, thoughtful, and constructive post though, both of you.
Listen up buddy. Port forwarding will open or block ports on your WAN interface with your home router. You can have a million computers on your LAN and if you block port 443 on your WAN int, then you're blocking https traffic for all computers on your LAN.
∑⧜ Aug 19, 2018 @ 11:52am 
again you fail to see what im asking in my post and are just blathering on trying to sound like you know what you're talking about. I literally asked if there was a way to change the default ports for the game, so that i can do that for two seperate computers on the same router. Port forwarding to a specific IP address with a specific application closes the port 'unless' that application on that IP is being used. Trying to just say 'forwarding the port closes your port' just makes you sound ignorant.

why do people have to take a simple question and then act like their on the intellectual high ground with obvious, easily refutable information. Any monkey with google can look up 'port forwarding' or 'NAT' and see that your explanation is so far off base is staggering.

as far as Metasploit, my router allows application dependant port forwarding (unless net traffic is being used by the specific application, the port stays closed)

and to Pablo, i get that you can't port forward the same ports, hence the entire reason for the thread


*** TL.DR *** RTFP
I'm asking if there is a way to change default ports used by the application so multiple instances on the same network don't have NAT issues, not asking for security advice from people that assume i don't know what im doing while simultaneously not even reading what im actually doing.
Xilo The Odd Aug 19, 2018 @ 11:57am 
the game will probably use a range of ports. Valve's network services already use a range of ports, if the one your computer latches onto is taken, other computers will use a port within that range as well for their own connection.

example, i could connect to a server such as 192.168.1.1:25067, if another computer tries to connect on that same port only it'll fail most of the time or boot other users off that connection depending on how the server is setup. but if the server is setup to accept ranges like say 25000-25999 one computer will be on 25067, another that tries to use it will fail but will try a different one and wind up on 25068.

so there is no real reason to port forward unless your behind a bunch of firewalls. i myself turned windows firewall off. its pointless when the router already has one built in.
[VGM] Redbl0odx Aug 19, 2018 @ 11:59am 
From what I understand, it has nothing to do with ports, at least with this game. Right now my room mate and I, running on the same router of course, have been able to mostly play the game without a whole lot of issues. However we did have to use a bit of a workaround that was discovered early on, like turning off the steam overlay for games...no idea why that seemed to work, but it did.

But to be honest, I don't really know a whole lot about networking besides the random occasions where I've had to forward TCP/UDP ports independantly for a server computer I was working on at home. I thought I read the main issue with this game and it's connectivity issues are tied to Steam and their new interface, which instead of using the old method, they use WEBSOCKET which isn't what this port was built with.
Hammer Of Evil Aug 19, 2018 @ 12:04pm 
Guys, he is asking if you are able to reconfigure the game to use different ports than the default setting. lets not over complicate this.

he's not forwarding ports in the most common way, this would be a specific configuration for his network

@op: i'm fishing for an answer, i'll see if there's any bites and delete and repost so you get a notification. here's hoping.
Last edited by Hammer Of Evil; Aug 19, 2018 @ 12:05pm
∑⧜ Aug 19, 2018 @ 12:07pm 
it does use a range as listed by their support page when looking for error code solutions, i was just exploring options as suggested by their support page on the error code i was receiving when trying to connect to online sessions. I eventually realized that was an issue for a lot of people across the board but its still a problem i experienced with other games (even ones using port ranges like MHW, Warframe is the biggest issue we had as far as peer to peer connectoins and local IP issues in general)

We have since been able to connect to one another but still do have issues connecting to friends. We just have the router firewall enabled atm, no real issues on that end.

and yeah Xilo i get that issue as far as the local IP being an issue if two comps are using the same port. Its likely the port range will be find and most of the issue is related to their server issues at this end, the question is more a curiousity at this point than anything. Thanks for the response and the input though :)

Yeah Red it definately seems to stem mostly from the server end of things at the moment, i guess we are all waiting out for a network fix at this point. Warframe was honestly the most finnicky about the ports compared to other games played on steam, but then again its one of the only peer to peer games hosted on Steam that uses its own launcher, so im unsure how much it even utilizes steams network.. Most others that have independant launchers just use their own servers instead of peer to peer hosting. I also turned the overlay off, not related to a fix per se but mostly because of the 'friend has started playing' popping up every five seconds. No doubt the two are related though

*Edit* thanks Hammer, I'm sure most of the initial rabble was assuming i was just opening the port vs forwarding to a specific application on specific IPs, thanks for helping to clarify :)
Last edited by ∑⧜; Aug 19, 2018 @ 12:09pm
Xilo The Odd Aug 19, 2018 @ 12:08pm 
well as it stands there shouldnt be any reason to change the default ports. again the game runs through steam services which utilize a port range for each network function. so for 2 computers changing the default port range for one of em might actually make it incapable of properly connecting to the game servers at all.
DaveJK Aug 19, 2018 @ 12:10pm 
Your router can't just leave the ports open, without routing to a specific IP, and then just open the ports on both PCs with the Windows firewalls?
Maledy Aug 19, 2018 @ 12:11pm 
I think the thing to remember here is that if you're actually able to get the matchmaker to work *some of the time*, then it doesn't have anything to do with YOU. If you can connect, that means the ports are open.

If the game is not handling the ports well, then there's not much you can do about that on your end.
Last edited by Maledy; Aug 19, 2018 @ 12:12pm
[VGM] Redbl0odx Aug 19, 2018 @ 12:13pm 
Yeah this unfortunately seems to be a problem that has to be fixed on their end. Becuase if what I said is true, and it was built with steams old interface in mind... steam randomly doing their big update recently kind of messed things up for them. Speaking of really weird networking, My room mate and I had a hell of a time getting Battlefield 1, or Gears 4 to work at the same time for us, required some weird tinkering with our router.

In our experience, multiplayer has more or less been pretty stable with the interface turned off. We've only had maybe 2 disconnects in all the hours we have so far. No issues with using SOS flares or accepting other ones, been having a decent time getting into onlien sessions with randoms. My room mate and I have been pretty much playing this fully-co-op ...I feel like it must be completely random because some people claim it doesn't work at all, and while others, including myself, are not really have that hard of a time with it. But I am normally somebody who doesn't just let things be broken, and whine about it.

I guess to actually answer your question, I don't know what good port forwarding is going to do, who knows. Honestly if you've got good security, why not give it a go, it might do something for you if you're having problems. But I am pretty confident that it wouldn't really do much to help out. But I don't know your router, or ISP. These things can be really, reaaalllly picky.
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Date Posted: Aug 17, 2018 @ 7:49am
Posts: 26