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kaldaein is talking about it
https://steamcommunity.com/sharedfiles/filedetails/?id=1475729951
go to https://steamcommunity.com/app/582010/discussions/3/1745594817439431537/
if you want to try his fix
But why would graphical changes impact the CPU so much more than the actual GPU. It just baffles me. There are so many free ressources, yet the CPU is responsible for apparently everything.
Like, i genuinly want to know why the graphics consume CPU ressources. I get that this game is CPU heavy but i want to know who came up with the idea of letting the CPU do all the work.
And it's clearly not CPU heavy for the reasons given by CAPCOM, since monster pathing etc, seem to have no impact whatsoever. In HUDS with no monsters i only have like 2% less CPU usage.
I have an i5 3750K CPU @3.4 (this is above minimum requirements) with 16gb ram and a 1060 6gb.
Yes, i know, this CPU isn't the newest by a long shot but this game is really the only game that gave it this many troubles. And i'm wanting to upgrade it but i would have to buy a new motherboard and RAM and RAM for some reason costs double now of what it cost before.
Also guys here just love to rip people to shreds if you don't have a high end pc so get ready for that ♥♥♥♥ already.
I put all settings on mid and turned off volumetric stuff. I tried a lot of things already but the only real impact on the CPU is the FPS cap. Running everything on the lowest settings has no real impact what so ever.
I can even run the game on 80-90% workload of CPU with the frames uncapped but as soon as particle effects come into play, like in teostra the CPU just starts eating dirt and spikes to 100% freezing the entire computer for like half a second causing stutters.
However, my main issue is, that apparently the CPU has to do all the heavy lifting when it comes to the graphical stuff that is actually taxing, like particles and something that is seriously pushing it's limits when it comes to higher FPS ranges.
And i want to know why the GPU isn't doing that.
Dude my 4790k 4.4 is running at 70-80 load while nothing is happening.
From what that one capcom guy said i assume what is happening is the game just renders everything in the entire level 100% of the time which would explain why starring at the sky or ground at the tip of a map still has the CPU at 70% load and the GPU at 100%.
Ive read that someone here with a 8086k was running at about 80% load as well.
While some other people report 50-60% load on the regular and some people with systems that don't even meet the required specs play 1080 60 on low with almost no issue.
The optimization is non existant as far as i can see from various reports.
You either struggle with high loads and melt your hardware or you coast by on sheer hardware combination luck.
It's keeping track of everything in the map. Totally different.
i don't have any probs
But then why is there so much CPU usage in arena fights that only have one monster, too?
Arena is still heavy because of fog, shadows, particles, all mostly done using your CPU, not your GPU as that would actually be inefficient.
I am running on 8700k and gtx 1080 OC, only disabled volumetric render and i easily have 60 fps for the entire hunt as long as there arent 3 monsters fighting it out in the same place.
Overall my CPU is maxing at 40-50% usage, gpu is at 99% though, 1080p@60fps.
You are just not at the top of the PC generation anymore with your CPU.
Lower some settings is my suggestion if you have trouble getting good fps.