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Using the "wrong" element means you won't deal as much damage, but it won't subtract from the physical damage.
Some elements only deal status effects rather than damage, their effect only starts when the monster's status bar is full and the rate it fills is based on their resistance.
- Your weapon's "true element" (the listed value)
- The sharpness of your weapon (higher sharpness equates to more raw and element damage)
- The monster's weakness to the element
This is similar to weapon motion values in that the attack value listed for a weapon is a base value used in the damage formulas for attacks, which can be summarized as:
- Weapons deal a percentage of their attack value on-hit
- This percentage varies depending on the attack (i.e., fast attacks might deal 10%, slow ones might deal 40%)
- The overall damage is further modified by the monster's hitzone (i.e., some monsters have heads that are highly resistant to damage)
Status Elements (Paralysis, Sleep, Poison) work a little differently in that they have a fixed chance to proc. on hit. And every proc contributes to an invisible meter that when filled up triggers the status effect. So high-status weapons don't actually lead to more potent ailments, but rather more aliment triggers overall in a hunt.
This meter gets larger every time the ailment is triggered, and steadily drains overtime, so successive afflictions are harder to perform.
I believe Blast also works this way but the meter doesn't get larger, and it triggers a damaging explosion instead of a status ailment. I could be wrong though, I haven't gotten around to using Blast element weapons yet (my Palico's using one however).
The gist of things is that the faster the weapon, the more it benefits from elemental damage.
diablos weapons also grant defense bonus, have negative affinities, so it is better to invest in some expert skills too to bring affinity at least to 0
Non-elemtal jewel its a luxury but at least diablos set bonus gives you the samething.
also something to mention its elemental damage cant crit, unless you get the skill for that.
Sword & Shield and Dual Blades pretty much rely on element for the bulk of ther damage.