Monster Hunter: World

Monster Hunter: World

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Ariakas6 Aug 16, 2018 @ 7:26am
Elemental Damage How it works?
My weapon has 210 fire damage. What does that mean? Does it deal fire damage all time? or a percentage?
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Showing 1-15 of 16 comments
Hoick Aug 16, 2018 @ 7:30am 
It deals fire damage all the time. If you didn’t notice, when you use that weapon to attack, you’ll see fire every time you hit a monster.
Ariakas6 Aug 16, 2018 @ 7:34am 
Ah cool so if my weapon has 299 attack power but 210 fire damage, which one is taken as hit? Does 299 attack power affect fire weapons?
Last edited by Ariakas6; Aug 16, 2018 @ 7:35am
Hoick Aug 16, 2018 @ 7:44am 
Sorry I can’t tell you for sure about that stuff. I’m going to leave it to the professionals.
HotButterKnife Aug 16, 2018 @ 7:45am 
The fire damage is added to your general attack power, but it also takes into account if the monster is weak to fire or not.
Armageddon Aug 16, 2018 @ 7:47am 
Elemental damage is great for fast weapons, but for slower weapons if you have the option, raw damage is better.
Juno Brier Aug 16, 2018 @ 7:48am 
Basically the elemental damage is calculated separately from the physical damage, and then added on after.
Using the "wrong" element means you won't deal as much damage, but it won't subtract from the physical damage.
!?! Aug 16, 2018 @ 7:48am 
basically, 1 in 3 hits will trigger elemental damage and those "210" (more like 21 in actuality) fire damage damage get added.
Kuro Aug 16, 2018 @ 7:49am 
It deals flat bonus damage on your primary attacks of that element, but take note the damage is reduced based on your sharpness and the resistance of the monster in addition to defense. Generally if the monster if the monster is weak to the element, it gives you a big increase in damage. But if it's neutral ( unless fast attacking weapon ) or strong usually raw damage is better.

Some elements only deal status effects rather than damage, their effect only starts when the monster's status bar is full and the rate it fills is based on their resistance.
Last edited by Kuro; Aug 16, 2018 @ 7:51am
Lumadurin Aug 16, 2018 @ 7:51am 
Every hit (with the weapon, kicks/shield bashes/etc. don't apply) deals a percentage of your weapon's elemental value. The damage is determined by:
- Your weapon's "true element" (the listed value)
- The sharpness of your weapon (higher sharpness equates to more raw and element damage)
- The monster's weakness to the element

This is similar to weapon motion values in that the attack value listed for a weapon is a base value used in the damage formulas for attacks, which can be summarized as:
- Weapons deal a percentage of their attack value on-hit
- This percentage varies depending on the attack (i.e., fast attacks might deal 10%, slow ones might deal 40%)
- The overall damage is further modified by the monster's hitzone (i.e., some monsters have heads that are highly resistant to damage)

Status Elements (Paralysis, Sleep, Poison) work a little differently in that they have a fixed chance to proc. on hit. And every proc contributes to an invisible meter that when filled up triggers the status effect. So high-status weapons don't actually lead to more potent ailments, but rather more aliment triggers overall in a hunt.
This meter gets larger every time the ailment is triggered, and steadily drains overtime, so successive afflictions are harder to perform.

I believe Blast also works this way but the meter doesn't get larger, and it triggers a damaging explosion instead of a status ailment. I could be wrong though, I haven't gotten around to using Blast element weapons yet (my Palico's using one however).

The gist of things is that the faster the weapon, the more it benefits from elemental damage.
Last edited by Lumadurin; Aug 16, 2018 @ 7:54am
Juno Brier Aug 16, 2018 @ 7:52am 
Originally posted by chris:
basically, 1 in 3 hits will trigger elemental damage and those "210" (more like 21 in actuality) fire damage damage get added.
I'm pretty sure it's that elemental damage is added on every hit, as it was in the previous games.
L:D Aug 16, 2018 @ 7:52am 
Don't forget elemental damage is based in motion value. Wich means if you use a really slow weapon like GS, HH, Hammer, etc, it not worth to have a high elemental damage number over raw damage.
cruste Aug 16, 2018 @ 7:58am 
go for the diablos weapons or other weapons with high rare dmg like the arena weapons and use a non elemental boost jewel so you don't have to switch weapons all the time
diablos weapons also grant defense bonus, have negative affinities, so it is better to invest in some expert skills too to bring affinity at least to 0
Last edited by cruste; Aug 16, 2018 @ 7:58am
Smug Kot Aug 16, 2018 @ 8:02am 
Originally posted by cruste:
go for the diablos weapons or other weapons with high rare dmg like the arena weapons and use a non elemental boost jewel so you don't have to switch weapons all the time
diablos weapons also grant defense bonus, have negative affinities, so it is better to invest in some expert skills too to bring affinity at least to 0

Non-elemtal jewel its a luxury but at least diablos set bonus gives you the samething.

also something to mention its elemental damage cant crit, unless you get the skill for that.
Last edited by Smug Kot; Aug 16, 2018 @ 8:03am
Juno Brier Aug 16, 2018 @ 8:02am 
Originally posted by cruste:
go for the diablos weapons or other weapons with high rare dmg like the arena weapons and use a non elemental boost jewel so you don't have to switch weapons all the time
diablos weapons also grant defense bonus, have negative affinities, so it is better to invest in some expert skills too to bring affinity at least to 0
High raw is better for slower weapons like Hammer and Greatsword.
Sword & Shield and Dual Blades pretty much rely on element for the bulk of ther damage.
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Date Posted: Aug 16, 2018 @ 7:26am
Posts: 16