Monster Hunter: World

Monster Hunter: World

View Stats:
Skree Aug 14, 2018 @ 11:28pm
Attack direction help
Hello.

I am finding some difficulties in directing attacks where i want to. If i am fighting a monster (regardless if i have locked on to it or not) quite often my attacks chain in only one direction. Let's say i start a combo, the monster move (or i move during the combo), i can't redirect subsequent attacks to hit it.

Is this really how it is designed? am i missing something?
< >
Showing 1-14 of 14 comments
Quinn Aug 14, 2018 @ 11:30pm 
Positioning seems a lot less forgiving than most games, especially if you've played ones like Dark Souls. I personally ran into a number of complications when I realized that I won't auto-follow their direction while locked.

This can be remedied by the weapon you're using i.e ranged weapons for obvious reasons, sns because of the virtually infinite combo it has that you can constantly redirect, etc.

For the most part it's just a struggle to get used to the new camera/lock-on that's a fair deal different from other games, and eventually it'll be less hectic for you!
cruste Aug 14, 2018 @ 11:36pm 
forget about the lock on... it never really works

you are standing at the false spot if you get moved during a combo.
just learn more about the attack pattern of your enemies.

some monsters can make you really mad when you use a specific weapon so think about switching the weapon before the next fight to regain the advance.

that gamma teostra made me really mad with all its jumping around so i switched from hammer to lance
evil_apai Aug 14, 2018 @ 11:40pm 
try training ground and play around with your weapon of choice.
Pastah Aug 14, 2018 @ 11:43pm 
Are you using constant lock-on camera?
r3d_belmont456 Aug 14, 2018 @ 11:44pm 
This has always been how weapons worked in Monster Hunter... In Fact, this is the first MH game that to my knowledge allows you to lock on with a crosshair to a monster, but it is only really useful to keep track of it, as weapon attacks still do not track targets in this game like in Dark Souls so your combos HAVE to be on point, hence why you have to not only time your sidesteps and swings, but keep in mind the hitboxes of weapons as well, since you can still hit monsters with the very edge of a swing if it hits behind or above you.

This is why knowing when to attack and when to sheathe and run are so important... it's the same principle with blocking, you must be facing the monster manually at all times as facing any other direction will still get you hit, and shielding yourself, just like in many other games like this will not protect you from unblockable, chip or dead angle damage...
DaveJK Aug 14, 2018 @ 11:45pm 
Game is designed so attacks always go towards the direction your character is facing. If you have a long combo, like Dual Blades demon dance, then you are stuck attacking in that direction until the animation has finished.
Dex Aug 14, 2018 @ 11:47pm 
we need to know what weapon you're using
Skree Aug 14, 2018 @ 11:47pm 
Originally posted by DaveJK:
Game is designed so attacks always go towards the direction your character is facing. If you have a long combo, like Dual Blades demon dance, then you are stuck attacking in that direction until the animation has finished.

Ok but... that's really quite dumb and counter intuitive.

I imagine the hunter, all high and mighty. "Here here! Watch me as i can swing a ginormous sword but i can't change direction while i attack!"
Skree Aug 14, 2018 @ 11:48pm 
Originally posted by Dex:
we need to know what weapon you're using

I really dislike the overexaggerated weapons, i tried the longsword (which is already absurd), and then went back to dual blades which at least seem almost plausible. Almost.

The other weapons really don't appeal to me. Too much manga feel.
Easy Target Aug 14, 2018 @ 11:49pm 
Memorise your combos - and how long it takes to complete ;
full combo
1/2 combo
etc

Need to learn the monsters pattern - have arough timer in your head for how long each animation pays out + the time it sets up for next attack - then insert combo that best fits the time its not moving.

Later you can also plan where it will end up after a attack and be ready in position to start combo as it finishes its animation.
Last edited by Easy Target; Aug 14, 2018 @ 11:51pm
evil_apai Aug 14, 2018 @ 11:51pm 
yeah... that's why u need to learn timing. read the monster pattern and anticipate your attack direction.
r3d_belmont456 Aug 14, 2018 @ 11:53pm 
Originally posted by Skree:
Originally posted by DaveJK:
Game is designed so attacks always go towards the direction your character is facing. If you have a long combo, like Dual Blades demon dance, then you are stuck attacking in that direction until the animation has finished.

Ok but... that's really quite dumb and counter intuitive.

I imagine the hunter, all high and mighty. "Here here! Watch me as i can swing a ginormous sword but i can't change direction while i attack!"

I think this design is intentional and somewhat integral to the combat since it's always been balanced around the idea that you and the monster have equal chances of killing each other. The monster also cannot change it's attack direction, it's attacks are telegraphed and usually have a lot of wind up before it happens.

Think of it as a dance between you and the monster, you have to step correctly to damage it and not step incorrectly to avoid getting hit. A lot of people are already saying the balance between hunter and monster has gotten really lopsided this game making many monster fights seem far easier than previous installations... it just takes getting used to and finding a weapon that suits your playstyle...
Criken Aug 14, 2018 @ 11:54pm 
Positioning in a little of in this game but it's better than it was in the older games, it takes some getting used to since you can't turn yourself mid swing with heavy weapons except very slightly.
Skree Aug 15, 2018 @ 12:00am 
Originally posted by red_belmont456:
Originally posted by Skree:

Ok but... that's really quite dumb and counter intuitive.

I imagine the hunter, all high and mighty. "Here here! Watch me as i can swing a ginormous sword but i can't change direction while i attack!"

I think this design is intentional and somewhat integral to the combat since it's always been balanced around the idea that you and the monster have equal chances of killing each other. The monster also cannot change it's attack direction, it's attacks are telegraphed and usually have a lot of wind up before it happens.

Think of it as a dance between you and the monster, you have to step correctly to damage it and not step incorrectly to avoid getting hit. A lot of people are already saying the balance between hunter and monster has gotten really lopsided this game making many monster fights seem far easier than previous installations... it just takes getting used to and finding a weapon that suits your playstyle...

Hmm. Thanks for the explanation. Thanks also to everyone else of course.

I guess it takes a bit of getting used to, the fact that i dislike the weapon design also doesn't help me, but that's my problem of course.

Well, i'll try to get into the spirit of the game, everyone loves it so much, i don't want to abandon it so soon.

Thanks again.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Aug 14, 2018 @ 11:28pm
Posts: 14