Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This can be remedied by the weapon you're using i.e ranged weapons for obvious reasons, sns because of the virtually infinite combo it has that you can constantly redirect, etc.
For the most part it's just a struggle to get used to the new camera/lock-on that's a fair deal different from other games, and eventually it'll be less hectic for you!
you are standing at the false spot if you get moved during a combo.
just learn more about the attack pattern of your enemies.
some monsters can make you really mad when you use a specific weapon so think about switching the weapon before the next fight to regain the advance.
that gamma teostra made me really mad with all its jumping around so i switched from hammer to lance
This is why knowing when to attack and when to sheathe and run are so important... it's the same principle with blocking, you must be facing the monster manually at all times as facing any other direction will still get you hit, and shielding yourself, just like in many other games like this will not protect you from unblockable, chip or dead angle damage...
Ok but... that's really quite dumb and counter intuitive.
I imagine the hunter, all high and mighty. "Here here! Watch me as i can swing a ginormous sword but i can't change direction while i attack!"
I really dislike the overexaggerated weapons, i tried the longsword (which is already absurd), and then went back to dual blades which at least seem almost plausible. Almost.
The other weapons really don't appeal to me. Too much manga feel.
full combo
1/2 combo
etc
Need to learn the monsters pattern - have arough timer in your head for how long each animation pays out + the time it sets up for next attack - then insert combo that best fits the time its not moving.
Later you can also plan where it will end up after a attack and be ready in position to start combo as it finishes its animation.
I think this design is intentional and somewhat integral to the combat since it's always been balanced around the idea that you and the monster have equal chances of killing each other. The monster also cannot change it's attack direction, it's attacks are telegraphed and usually have a lot of wind up before it happens.
Think of it as a dance between you and the monster, you have to step correctly to damage it and not step incorrectly to avoid getting hit. A lot of people are already saying the balance between hunter and monster has gotten really lopsided this game making many monster fights seem far easier than previous installations... it just takes getting used to and finding a weapon that suits your playstyle...
Hmm. Thanks for the explanation. Thanks also to everyone else of course.
I guess it takes a bit of getting used to, the fact that i dislike the weapon design also doesn't help me, but that's my problem of course.
Well, i'll try to get into the spirit of the game, everyone loves it so much, i don't want to abandon it so soon.
Thanks again.