Monster Hunter: World

Monster Hunter: World

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hellatze Sep 27, 2018 @ 4:28am
do affinity > than raw damage ?
like title said. should i focus on damage. or affinity wich is RNG based.
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Showing 1-15 of 21 comments
Sanquin Sep 27, 2018 @ 4:31am 
I think it also depends on what weapon you're using. For some weapons, raw damage is king. For others affinity might be better. While yet again others would fare better with elemental damage.
kampfer91 Sep 27, 2018 @ 4:34am 
Even with low affinity weapon like Jho's weapons , you still can push its affinity to work able level with the right skill.
Affinity gives you a certain chance to deal 125% damage on your hits (or 130/135/140 with crit boost).
Attack gives you a certain raw damage on any hit.
So the logic says that if you can achieve the same damage without crits as you would with full affinity you should go for attack boost instead.
However boosting affinity is in general way easier than boosting attack (at least to a level that could be compared with crits), so people tend to aim for a certain affinity first before increasing their attack.
This varies depending on weapons - in general, it's worth investing on attack for hard hitting weapons because the already high base raw damage compensates for the lack of crits, while for fast hitting elemental weapons like bows or dual blades you might want to max out crits instead since they rely on the higher elemental crit multiplier.
Last edited by Stationary Traveller; Sep 27, 2018 @ 4:39am
Katitoff Sep 27, 2018 @ 4:36am 
Getting high attack is easier.
If you go for DPS based on affinity, you also need crit boost and don't bother with crit boost unless have 70% or more affinity for it to be worth it.

Mix of both is most optimal, that and going for weak spots with tenderizer jewels.
hellatze Sep 27, 2018 @ 4:44am 
affinity weapon thend to have lower damage than raw weapon, and waste some survival slot.

raw damage have minus affinity. but have big damage.

the calculation of monster hunter confusing.
Snes64 Sep 27, 2018 @ 5:05am 
IMHO:
even if crit is RNG per hit, over a whole hunt it is very reliable.

Att up is a flat damage added and crit is percentage based -> that mean crit>att for hard hitting tiers like jho or diablos /// and att>crit for soft hitting tiers

only true raw matter so there is no difference between fast hitting weapon and hard hitting weapon type OVER A WHOLE HUNT ( I aggre not critting with a GS suck)

The only exception is CB and SA for their shock phials, *also bowgun w/ cluster, wyvern fire and sticky ammo* it scale on raw and does not crit


I recommand going with Maximum might+Weakness exploit (+80% crit) ; Peak performance+lifesteal augment ; Handicdraft for white sharp

Dragonking Eyepatch α
Kushala Cista β
Kaiser Vambraces β
Vaal Hazak Coil β
Death Stench Heel β
-----------------
Mighty Charm II
-----------------
2x Peak Performance Jewel
3x Recovery Speed Jewel
1x Maximum Might Jewel
Last edited by Snes64; Sep 27, 2018 @ 5:49am
Venusgate Sep 27, 2018 @ 5:05am 
Different weapons have different raw dmg multipliers. Hammer for example, takes each attached point added and multiplies it by 5.2. to one attack gem is worth 16 dmg. While bow is 1.2, so 4 dmg.

Crit is effectively worth .025x your weapons attack per %. So if your hammer does 300 dmg, a crit gem will add 22.5 dmg (300*.025*3)
Originally posted by Venusgate:
Different weapons have different raw dmg multipliers. Hammer for example, takes each attached point added and multiplies it by 5.2. to one attack gem is worth 16 dmg. While bow is 1.2, so 4 dmg.

Crit is effectively worth .025x your weapons attack per %. So if your hammer does 300 dmg, a crit gem will add 22.5 dmg (300*.025*3)
I thought the multipliers were just "for show" and the crit was applied to true raw?
Also crits are 25% extra damage, not 2.5%. So you have to multiply by 0.25.
Xavr0k Sep 27, 2018 @ 5:21am 
Put in your weapon details and skills here to see for yourself

https://trog.zone/hunter-helper/

Just keep in mind that it assumes 100% uptime of things such as peak performance and agitator so you'll need to apply a bit of common sense to figure out what's best for you.
Last edited by Xavr0k; Sep 27, 2018 @ 5:22am
Tiniturtle Sep 27, 2018 @ 5:44am 
crit hit = 125% damage
raw atk also increate ur damage but the true damage deal is go throught difference math for each weapon so delend on weapon it isnt worth unlet for some build that cant crit like HGB clusterand sticky then u have no choice but take atk booste for raw damage
also it is easy to get 100% crit rate again weakspot with many weapon late game
also when combo crit rate with something like teo 3 piece bonus then ur melee build ll never need to sharpen ur weapon for whole fight = more dps concentrate
in the end affinty for crit rate or raw atk is total depend on ur liking and build just test them both and pick ur favor
Last edited by Tiniturtle; Sep 27, 2018 @ 5:45am
Nightsythe Sep 27, 2018 @ 5:52am 
if this is about weapon augments then i hear in theoretical calculations that augmenting affinity is bettor in every situation, even more so for weapons with negative affinity
Goilveig Sep 27, 2018 @ 5:58am 
A lot depends on the weapon. With, say, elemental bow, affinity becomes better than raw because a) with the Rathalos bonus, affinity multiplies both elemental and raw damage, while attack only boosts raw, and b) bow tends to suffer from rounding errors making +attack actually less reliable than +affinity (because your old and new attack values may still round to the same final damage).
Gotsa Sep 27, 2018 @ 6:32am 
maths have been calculated, for fast weapons you want raw attack or (element damage).

for medium speed and slow weapons you want to tailor your damage around white sharpness, elementless, and affinity, put flat attack in the back of your mind.

so unless you're using SnS / DB / and i think IG, every other weapon wants to build around affinity.

10% affinity, is worth about 2.5% bonus damage all the time, with no other considerations, getting +3 attack (level 1 of attack jewel 1) comes out to about a 2.2% bonus all the time. (this is pending weapon and motion values etc).

so ultimately unless you're min maxing, dont worry about either and just slap on as much as you can get. but if you're getting nitty gritty than affinity + crit boost is the way to go.

your tier 1 slots that generally have no damage boost available.... besides crit chance and raw attack, attack wins out heavily against t1 slots and they're your go to "dump" (but lets be real here you dont have 6+ attack jewels laying around)

and of course, affinity post 100 is all worthless dead stats, so dont do that. weakness exploit is typically enough on its own, and your team should be rotating 4 crit boosters for another bonus 50% all the time netting you 100% with a 0 affinity weapon.
Last edited by Gotsa; Sep 27, 2018 @ 6:39am
Leoscar Sep 27, 2018 @ 6:38am 
Damage all the way. I don't have the link right now but I saw a video explaining why crits aren't worth it. Pretty sure you could find plenty of video on Internet anyway.
Smug Kot Sep 27, 2018 @ 7:08am 
Originally posted by Leoscar:
Damage all the way. I don't have the link right now but I saw a video explaining why crits aren't worth it. Pretty sure you could find plenty of video on Internet anyway.

bullshiet, 25% extra damage for each hit can easy do more damage if the weapon has decent raw.
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Date Posted: Sep 27, 2018 @ 4:28am
Posts: 21