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I still have not formed a complete opinion on MHW as i just bought it for 60 CAD; I wouldn't have bought it if my friend didn't pester me so much to play with him. So far i would say that MHW feels more premium compared to DD:DA in the graphical and world exploration aspects of the two. MHW has less attack variation and instead has more weapon types to fit different playstyles in comparison to DD:DA skills systems (which is flawed due to its console restrainsts).
Both have an annoying item pick up animation which is so outdated its insultaing; autopick up anyone?
There were certain aspects of DD:DA that were painful to deal with: grinding weapon upgrades post-game, the undead dragon online varient that has weapons you can't get in the offline game, RNG chest based end game gear, players stats unable to be modified if swapping classes (you can argue design choice here i guess), the akward romancing system, etc.
DD:DA was a diamond in the rough. MHW is more polished; at least to what i experienced so far.
Oh by the way MHW networking with other players is utter garbage. I have never experienced such a shoddy implementation just to join another persons quest lobby.
However, you are playing the Arisen and every Arisen will eventually get op (level cap is 200).
I got to a point where I could one shot boss monster in the main game.
The DLC part - Dark Arisen - on the other side was a welcome challenge.
The Monster design in Dragons Dogma is far better.
No bloated difficulty like Monster Hunter World but new monster are introduced in the pace of the story or recycled ones with new attacks and design.
You have an open world in Dragons Dogma and a lot to see and find.
The Multiplayer part is asynchronous. There is on the one hand the pawn feature. Every Arisen has their personal pawn supporting them in battle and outside with advices and deed. You can create one and hire two additional from other players – a pretty hand feature.
On the other side there is an asynchronous super boss fight – can be compared to Kulve Taroth in a way but in Dragons Dogma you never fight alongside real players.
Imho Dragons Dogma is the better game overall, the multiplayer part of MHW is crap if not playing with real life friends. Randoms ♥♥♥♥ and you never play in team. Just 4 people that beat a monster with bloated stats – everybody in their own way without helping each other.
Ultimately if you want a RPG with top balance and almost perfect implemented features >>> Dragon Dogma
If you like previous MH games >>> MHW
You cannot really compare those two games, better read professional reviews so that you see that those are different type of games.
Or better yet. D:OS2
You may or may not get more hours out of DD and DA expansion, it does have a good amount of content and a pretty good story too, and it's fun to play. The bosses sort of move like MH bosses to some extent (some of them anyway) but the fighting mechanics are much different. Climbing in DD is not the same as Mounting in MH for example, and there are a lot of other differences too - like Magic and whatnot and a relatively deep companion (NPC) system. DD is more action-based, but does have some strategic and unique elements like boss weak spots and climbing to get to them, but you can tell it's pretty heavily MH inspired. MHW is much more strategic in general, with more emphasis on armor set skills and many other mechanics that might seem offputting to someone new to the franchise - but they're all intertwined and pretty deep, simple once you get it, and it becomes very satisfying and rewarding when it all comes together and you take out the beasts. It feels clunky at first to most newcomers, but that will become butter as the mechanics grow on you.
MHW is pretty short on content (compared to other MH games mostly, but that's a pretty high bar) but the pacing can get you a lot of fun hours, and the boss fights can be pretty engaging. Despite some texture issues and such it's a beautiful game too, but more demanding of your computer than DD, that's for sure.
MHW is in the position to continue to grow as well, even though the pace is currently pretty slow in that regard. But since you're starting pretty late, by the time you reach the HR level to want to do some of the upcoming stuff, it could be close to release - so you're in an okay position. DD, while pretty long and engaging, is already done in terms of content and the Ur Dragon pretty quickly runs its course in terms of fun.
Both games, you will eventually become pretty godlike in terms of killing stuff. But MH will still require more skill at that point than DD, which has a few engame builds that will utterly annihilate anything in the game with ease. MHW becomes easier the better you get (and is generally considered the easiest of the franchise) but even the best builds in the game will require some measure of management that puts it above DD in terms of endgame ease and, thus, longevity.
Both games also have great music and atmosphere and all of that as well, although in the case of MHW I think DD edges it out in the music department (but the other MH games, definitely not - MH has some of the best themes ever) and since it is high fantasy, it has some parts that edge it out in atmosphere too. MHW has a very, very unique world though and potentially some pretty cool lore that is obscure, if not simply underdeveloped. This sort of mix of grounded reality (in terms of animal behavior, ecology, etc.) and high fantasy (dragons, crazy weapons and armor) in a highly developed cavemanesque world and the world is, and has always been, freaking gorgeous and had major Lost World (not Jurassic Park) vibes - but beneath that was a highly sophisticated ancient civilization that warred with the Elder Dragons and was eventually destroyed. But you won't know that lore without being familiar with the entire franchise...or some google searches. It's pretty cool though despite not being a focus of the game (sort of like how Dark Souls has story/lore as an undertone to the game - although DS is more developed, I'm just comparing basic principals).
TLDR :: You cannot really go wrong with either one. They are both awesome games and DD does deserve the love it gets, and should get more. But then again, so should MH as a franchise in general in the west. DD is more high fantasy open world RPG with some good music, atmosphere in some areas, decent graphics and a good story. MH has a much more unique "developed caveman" world with some underdeveloped yet interesting lore, and an entire natural ecology thing that grounds it in realism despite some high fantasy elements which heavily influences its mechanics. Very different combat mechanic despite some similar boss behaviors, with DD being more action. DD is finished, MHW is still being added to - likely more longevity, but both will get you a LOT of hours.
Like I said, can't go wrong with either. I say DD, then MHW later when it has more content.
Personally, I feel saddened whenever I think about that game because it had so much cut content and concepts unrealized that the game feels like an unfinished tech demo in comparison. Gransys was supposed to be about 5x the size it is.
Fun fact, World's menu sounds are recycled from Dragons Dogma
difference is: monhun is a game about grinding, you play it just to play it.
DD:DA isn't that, you go through a story, you work to help other players (by using their pawns), you can physcially climb the monsters (something DD does much better then MH, mounting being quite basic, lets be honest)
i wouldn't say either game is better then the other, they're just a different taste of game.
If you do pick DD:DA go to the forums and try to add friends with high level pawns so your first playthrough won't be so hard. Just be sure to fire the pawns or be careful when fighting dragons (especially the last boss) since they can mind control pawns.