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Need more information on how the G-Rank will be in MHW.
they may add some easier monster fights, but.. it could be super frustrating even getting those things. I'm expecting master rank to hit as hard as HR hits you when you're transitioning from LR to HR.
i'm expecting to feel like my current equipment is worthless as well. that hopeless feeling when that monster is coming at you, and you only have guts and a hammer to stop it.
^ this is a highminded view and particularly a practical one imo. i take the worst case scenario and end up being pleasantly surprised if it doesn't end up being that bad, so take from my thoughts what you will.
Like i said, since you're familiar with MHGU go back and compare that with MHG. If you see any LR/HR content differences there you could probably expect a similar ratio in MHW: Iceborne.
well in the past when guild hall and village quests were seperated the G rank version added some of the new content as high rank village missions and then you completed that to get into the gear you'd need for guild hall end high rank starter G rank. but this is back in the days of key quests and the story not being force fed into your eye holes.
im interested in how they will transition players into the new content, my guess is a monster that'll show up on the mainland and the new ice area is gonna be an introductory quest, you fight it, it retreats to the ice mass (either it'll reveal it or you go out to it by boat to figure out where the monster flew off too. which means it'll be a flying wyvern type monster.). once you arrive you go on a typical story expedition of the region and encounter all the basic creatures that dwell there. then your told to hunt one of em or return to assess the situation and then go out on a quest. rinse repeat for each new monster.
Finally someone who most likely actually played the older games or at least did their research.
I'm sick of people posting or saying G-Rank is only for gods of the series. I can't tell if people have that short of a memory or haven't even touched the older games.
If anyone wants to know which MH game is actually like that, check the Frontier series end game, THAT is actually way beyond any hard game in terms of difficulty. At least I think it is, hard to tell when you don't play them yourself.
My point is about 2/3 of the players who made it to HR 2, did not make it to the first tempered monster.
Most players dont make it to tempered, so harder than tempered is cutting off 2/3 or so of the playerbase.
if we could achieve G rank armor levels and have it actually work 100% how it should, have access to weapons that reach 280 to 300 true raw, then we could judge the comparison but for now, i can say for sure in the old games if you went up against the entry level monster in G rank in full end tier high rank gear maxed out in every way possible, you would not be 1 shotted by anything.
I am sure they will add some new quests for current difficulties too so I won't say it's gonna be pointless.
In fact, as of now, what it will have is all speculation.
I don't think Capcom announced that G rank is coming with the expansion even if that's what the expansions usually do for MH series but nobody can certainly say MHW can't be different. Maybe G rank will come in an even later expansion.
And they absolutely did announce master rank, which is going to be g rank for the game.
The players who don't make it past, won't make it past. No big deal. There is zero reason to cater to the low level players, world already does a ton of that.
This is what we think it is.
It doesn't have to be G Rank because if it is 100% confirmed to be G Rank, they will call it G Rank.
Well you wont like the dlc then for sure. There are many fights in the older games especially with the elder dragons plus new monsters that will take a while at first