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Fordítási probléma jelentése
Unless you are so good that you never get hit.
1 Health aug returns 10% of the damage you do as health, with a short cooldown between procs. Plan accordingly.
A weapon with high raw that can do around 100dmg per average hit (and say 200-500+ per affinity hit) is a great investment for a health aug. if its a weapon thats only doing 10 dmg per hit, well maybe do affinity instead and take some other skills that help your healthbar in different ways (+def, +healspeed, gobbler, etc)
It is very good on hammers, greatswords and charge blades.
I think you get the most on charge blade since you get extra health if you land every phial attack.
For GS it's super good but for SnS it's trash for example.
it's also really good on defensive weapons that can handle maintaining Peak Performance like the Lances and Charge Blade.
Basically melee yes, range no, except cluster bombs or dragon piercer but that feels like a waste to me.
the blos charge blade benefits from either affinity or attack depending on your fighting style. spamming your vials or going for the crit on your big swing.
one good example is a the Luna/Nergi weapon, it comes with hasten recovery which the more successive hits the more you heal (or something like that.) stack the health augment on that and some weapons in one attack chain you can go from half HP back to full (i know my CB does it atleast on a SAED.). if your not a pro damage and dodge guy and get hit, health augment is worth having on most weapons. some though you might opt for affinity to counter act its negative affinity a bit. or attack if its something that attack is more useful like mentioned by others. defense isnt really worth grabbing, yeah it gives a form of divine protection and some defense, but its not nearly as useful as the others. even the slot trumps it as i could turn that slot into defense, divine prot, more crit, more element, more status etc.
outside of your little world, they work fine for me.
No cooldown? double blades would like to know your location
https://youtu.be/_f-nF3mHQ-E?t=62
huh guess i was wrong about that point. nice.
just a funny thought i had being a community frequenter around steam.
db maybe.
hbg and lbg. maybe
bow. hell no.
First, we need to know the condition to use health regen augment.
Hunter's hp must not be full to start benefit from it, a full hp or zero hp hunter cannot benefit from it no matter what.
Then, we go into the quests we intended to do and test how yourselves can fare against monsters' attack.
If you are in 3 or more hit to death range, health regen is considerable.
If you are in 2 hit to death range and you can quickly avoid being one shot by some small hp recover, health regen is considerable.
If you are in 2 hit to death range and need large hp recover after being hit once to avoid one shot, health regen is not considerable.
If you are always in one hit death range, health regen cannot be considered.
Then someone might ask : who in the world always in one hit death range?
Then I will say : time tell the truth better than me. Unless you plan to not give anymore time to monster hunter world.