Monster Hunter: World

Monster Hunter: World

Are health regen augments worth it?
Finally unlocked augmentation (thank you folks for carrying me through AT Zorah). Having the ability to regen health by hitting the monster sounds incredibly tempting, but I wondered if it was worth an augment slot or if other augments are better.
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1630/30 megjegyzés mutatása
Yes for melee weapons.

Unless you are so good that you never get hit.
Any aug is good man. you can make all of them work. real talk.

1 Health aug returns 10% of the damage you do as health, with a short cooldown between procs. Plan accordingly.

A weapon with high raw that can do around 100dmg per average hit (and say 200-500+ per affinity hit) is a great investment for a health aug. if its a weapon thats only doing 10 dmg per hit, well maybe do affinity instead and take some other skills that help your healthbar in different ways (+def, +healspeed, gobbler, etc)
It depends on weapon and armor skills and really helps a lot on fights like Behemoth and specially Extreme Behemoth.

It is very good on hammers, greatswords and charge blades.

I think you get the most on charge blade since you get extra health if you land every phial attack.
Legutóbb szerkesztette: Rick25; 2019. ápr. 17., 18:12
Most of my melee weapons have it, it's basically worthless on guns or fast weapons because it's based on motion values.
For GS it's super good but for SnS it's trash for example.
it's also really good on defensive weapons that can handle maintaining Peak Performance like the Lances and Charge Blade.
Basically melee yes, range no, except cluster bombs or dragon piercer but that feels like a waste to me.
Hammer of Evil eredeti hozzászólása:
Any aug is good man. you can make all of them work. real talk.

1 Health aug returns 10% of the damage you do as health, with a short cooldown between procs. Plan accordingly.

A weapon with high raw that can do around 100dmg per average hit (and say 200-500+ per affinity hit) is a great investment for a health aug. if its a weapon thats only doing 10 dmg per hit, well maybe do affinity instead and take some other skills that help your healthbar in different ways (+def, +healspeed, gobbler, etc)
You're confusing health augment with nerg set bonus. Every single hit with health augment will heal while hasten recovery has a threshold and requires more hits depending on the weapon type to heal.
Hammer of Evil eredeti hozzászólása:
Any aug is good man. you can make all of them work. real talk.

1 Health aug returns 10% of the damage you do as health, with a short cooldown between procs. Plan accordingly.

A weapon with high raw that can do around 100dmg per average hit (and say 200-500+ per affinity hit) is a great investment for a health aug. if its a weapon thats only doing 10 dmg per hit, well maybe do affinity instead and take some other skills that help your healthbar in different ways (+def, +healspeed, gobbler, etc)
No, attack and defense augments are useless.
defense augment is useless (health easily provides better results) however you do want attack augments for explosive based attacks that arent affected by affinity. cluster, wyvern shot, ect benefit from attack.

the blos charge blade benefits from either affinity or attack depending on your fighting style. spamming your vials or going for the crit on your big swing.
health augment is good for weapons where your hitting often or hard, and taking small scratch damage, this will ensure you heal that HP and stay at full health.

one good example is a the Luna/Nergi weapon, it comes with hasten recovery which the more successive hits the more you heal (or something like that.) stack the health augment on that and some weapons in one attack chain you can go from half HP back to full (i know my CB does it atleast on a SAED.). if your not a pro damage and dodge guy and get hit, health augment is worth having on most weapons. some though you might opt for affinity to counter act its negative affinity a bit. or attack if its something that attack is more useful like mentioned by others. defense isnt really worth grabbing, yeah it gives a form of divine protection and some defense, but its not nearly as useful as the others. even the slot trumps it as i could turn that slot into defense, divine prot, more crit, more element, more status etc.
JPM岩 eredeti hozzászólása:
No, attack and defense augments are useless.

outside of your little world, they work fine for me.



♋Show me de wei eredeti hozzászólása:
You're confusing health augment with nerg set bonus. Every single hit with health augment will heal while hasten recovery has a threshold and requires more hits depending on the weapon type to heal.

No cooldown? double blades would like to know your location
Hammer of Evil eredeti hozzászólása:
JPM岩 eredeti hozzászólása:
No, attack and defense augments are useless.

outside of your little world, they work fine for me.



♋Show me de wei eredeti hozzászólása:
You're confusing health augment with nerg set bonus. Every single hit with health augment will heal while hasten recovery has a threshold and requires more hits depending on the weapon type to heal.

No cooldown? double blades would like to know your location
They'd like to know yours cause I've been using DBs for the longest time and easily heal up crap tons with no cooldowns. Also unless they randomly nerfed it at some point here is video evidence starting from the 62s mark:
https://youtu.be/_f-nF3mHQ-E?t=62
Legutóbb szerkesztette: ♋Phenex; 2019. ápr. 17., 19:25
♋Show me de wei eredeti hozzászólása:
They'd like to know yours cause I've been using DBs for the longest time and easily heal up crap tons with no cooldowns. Also unless they randomly nerfed it at some point here is video evidence starting from the 62s mark:
https://youtu.be/_f-nF3mHQ-E?t=62

huh guess i was wrong about that point. nice.
Hammer of Evil eredeti hozzászólása:
♋Show me de wei eredeti hozzászólása:
They'd like to know yours cause I've been using DBs for the longest time and easily heal up crap tons with no cooldowns. Also unless they randomly nerfed it at some point here is video evidence starting from the 62s mark:
https://youtu.be/_f-nF3mHQ-E?t=62

huh guess i was wrong about that point. nice.
oh god he isnt human! hes on a steam forum admitting he was wrong! NO ONE DOES THAT!

just a funny thought i had being a community frequenter around steam.
this augments is a must for a weapons with a shield, such as Lance, Gun Lance, Charge Blade SNS, GS. it will make Survivability 100% better :battleborn:
Quadsword eredeti hozzászólása:
Finally unlocked augmentation (thank you folks for carrying me through AT Zorah). Having the ability to regen health by hitting the monster sounds incredibly tempting, but I wondered if it was worth an augment slot or if other augments are better.
Most melee weapon yes.
db maybe.
hbg and lbg. maybe
bow. hell no.
Health regen augment, worth it or not.

First, we need to know the condition to use health regen augment.
Hunter's hp must not be full to start benefit from it, a full hp or zero hp hunter cannot benefit from it no matter what.

Then, we go into the quests we intended to do and test how yourselves can fare against monsters' attack.
If you are in 3 or more hit to death range, health regen is considerable.
If you are in 2 hit to death range and you can quickly avoid being one shot by some small hp recover, health regen is considerable.
If you are in 2 hit to death range and need large hp recover after being hit once to avoid one shot, health regen is not considerable.
If you are always in one hit death range, health regen cannot be considered.

Then someone might ask : who in the world always in one hit death range?
Then I will say : time tell the truth better than me. Unless you plan to not give anymore time to monster hunter world.
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1630/30 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2019. ápr. 16., 21:56
Hozzászólások: 30