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For quick weapons elder seal doesn't matter, as they'll apply it rather quickly. For slow weapons, well, you want Raw anyway. Elder seal is rather nieche as it only applies to elder dragons and the effect is rather meh.
https://www.youtube.com/watch?v=jRC9FsGP8q8
Thanks for the reply, try to see whether worth it to augment deviljho LS , i guess it not, try to reduce number of time those elder dragons use their super move
the thing is, it's a status so it increases threshold over time. (status? affliction? you be the judge)
what doesn't increase is part-stagger/knockdown threshold. just aim to stagger the monster as much as possible by stacking it on their limbs.
each stagger or knockdown will strip a layer of their aura, which i consider more effective than elderseal.
just take your best weapon with you, bearing the element they have the highest weakness to, and hammer on it =]
It does work, especially if you solo the monster, in multiplayer it's a little more difficult to apply it because everything increases to match up 4 players.
It's just that, although it does help, you get much more value by using other status effects such as paralysis or going with pure raw to knock down the monster and stagger it. Hell, I took the Taroth Paralysis SA with 3 paralysis gems and managed to paralyze Kushala 3x and knock him out out 4x by hitting his face with a mix of axe and sword. Against other elders, take the respective mantle, maybe even use resistance gems, health augument on the weapon also helps a lot, personally I feel like it's the most important "buff".
All in all; if a weapon offers elder seal, go with it, just don't feel like you have to speck into it, as it is not worth it. For examle Kjarr Decay Longsword is the best longsword currently, it has elderseal, which is a bonus, but the main reason it's so good is the critical element.
For that you have mantles. Kushala, heavy mantle, teo and luna fire mantle, Kririn thunder mantle. Also elemental food buffs, 150 hp is more than enough as well.
It might help against AT elders, I guess?
As for it's use, it has it's uses. But treat it more like a bonus rather than something you build for.
Luna/Teo - very useful. Removes their flame cloak and they will waste time trying to regain it. They will need the flame cloak thing for their supernovas as well.
Vaal - kind of the same deal like Teo/Luna but much more useful. It will waste time roaring to regain the effluvial aura which is a long duration within which you can just go full ham on it.
Kirin - Not that useful since you need to hit the horn with the weapon to activate it. It does remove it's super Saiyan mode so like I said, a bonus.
Kushala - not at all useful since he will just immediately regain his wind shield with a roar and faster than any other elder dragon.
Nergi - variable use. It helps destroy the spikes more easily (works like partbreaker but significantly less effectively). If you find his dives that annoying, maybe use it.
Zorah/Taroth - no effect at all.
Keep in mind that elderseal proccing also flinches the elder dragon so there is that added bonus as well.
So, I don't think it increases in threshold like other statuses.
I use the DevilJho longsword and usually statuses only effects at most 2 to 3 times but I find that Elderseal effects way more than that.
It is more evident in Arch Tempered version.
Elderseal works on Behemoth too by drawing enmity.
Ok cool thanks, i have tarroth sword fire..but does not have enough skill to stun monster with each helm breaker or Done enugh damage to flinch ,at least if this elderseal works can fight tempered elder and above ,less worrying about their super move