Monster Hunter: World

Monster Hunter: World

檢視統計資料:
LisaIsBraces 2019 年 5 月 22 日 下午 7:30
How do I build for long gunlance?
Have not found any good builds for it.
< >
目前顯示第 31-45 則留言,共 50
chefcook90 2019 年 5 月 22 日 下午 10:37 
引用自 Seamus
引用自 chefcook90
What happened to "pigeonholing a weapon into a single role is idiotic?"
Gunlance has plenty of roles. And four distinct play styles dictated by the shell type.

Wide is for poke shelling, long is for charged shelling, normal is for full burst, and joe lance is for beating things to death with.

It's not pidgeonholing to use a weapon in the way it was literally designed to be played.
*glances at the weapon that was designed to spam items and fire the slinger when drawn*

Riiiiiiiiight.

Anywho, thrust -> charged shot deals about 120 damage in 2 seconds.

Rising -> overhead -> 4-shot burst -> wyvernstake does like 500 damage in 5 seconds.

If you have the opening (again, Earplugs), it's definitely worth going for the saucy combo.
Smug Kot 2019 年 5 月 22 日 下午 10:42 
just go Wide 4 and enjoy being able to do everything.
chefcook90 2019 年 5 月 22 日 下午 10:54 
just go Wide 4 and enjoy being able to do everything.
Is there actually a Wide 4 outside of Kulve weapons?

Because if there is, I want one :o
Seamus 2019 年 5 月 22 日 下午 10:56 
引用自 chefcook90
just go Wide 4 and enjoy being able to do everything.
Is there actually a Wide 4 outside of Kulve weapons?

Because if there is, I want one :o
No such luck. They're ONLY from Kulve. At least until iceborne.
chefcook90 2019 年 5 月 22 日 下午 11:14 
引用自 Seamus
引用自 chefcook90
Is there actually a Wide 4 outside of Kulve weapons?

Because if there is, I want one :o
No such luck. They're ONLY from Kulve. At least until iceborne.
And then Iceborn adds Normal 5 and Long 5 shells to the game lol
Apothecaryᴿˣ 2019 年 5 月 22 日 下午 11:22 
引用自 chefcook90
引用自 Seamus
No such luck. They're ONLY from Kulve. At least until iceborne.
And then Iceborn adds Normal 5 and Long 5 shells to the game lol
Maybe even level 6. Top it off with purple sharpness? Sky's the limit.
(ノ°□°)ノ 2019 年 5 月 23 日 上午 12:27 
引用自 chefcook90
.
Anywho, thrust -> charged shot deals about 120 damage in 2 seconds.

Rising -> overhead -> 4-shot burst -> wyvernstake does like 500 damage in 5 seconds.

If you have the opening (again, Earplugs), it's definitely worth going for the saucy combo.

I dont think its better though, considering the recovery time & needing to hard reload after a full burst+wyvernstake combo

You could probably do like 5 charged shots in that time and the opportunity to continue chaining charged shots,
where as you kinda need to back off after a wyvernstake
Tregrenos 2019 年 5 月 23 日 上午 12:39 
引用自 Apothecaryᴿˣ
引用自 chefcook90
And then Iceborn adds Normal 5 and Long 5 shells to the game lol
Maybe even level 6. Top it off with purple sharpness? Sky's the limit.
And then hide the Wide 6 equivalents in the Arch Tempered Ultra Instinct Omega Kawaii Kulve lottery. By that point I expect her to have evolved a lever I could pull for all the time wasted on useless loot like IGs, Bows and Bowguns.
chefcook90 2019 年 5 月 23 日 上午 12:48 
引用自 Soon™
引用自 chefcook90
.
Anywho, thrust -> charged shot deals about 120 damage in 2 seconds.

Rising -> overhead -> 4-shot burst -> wyvernstake does like 500 damage in 5 seconds.

If you have the opening (again, Earplugs), it's definitely worth going for the saucy combo.

I dont think its better though, considering the recovery time & needing to hard reload after a full burst+wyvernstake combo

You could probably do like 5 charged shots in that time and the opportunity to continue chaining charged shots,
where as you kinda need to back off after a wyvernstake
Technically speaking, you don't need to go for the hard reload unless you plan on immediately doing another stake combo.

That's what I like about Long shells - you can alternate between Charge spamming and big stake combos as needed, and get big returns on both.
Byron Beastbreaker 2019 年 5 月 23 日 上午 2:05 
There is a long type 4 gunlance outside of Kulve, the Magda Lahat (Zorah Magdaros's) Gunlance, for long type gunlance you only need 3 skills for damage since that is all that affects it since you get the most damage by shelling.

Artillery
Capacity Boost and
Focus

after that its comfort skills like health boost and such

I recommend getting 2 points in evade extender (the distance one) for mobility so you don't even need to use the shield and can be as aggressive or as defensive as you want to be.

Something i find myself doing alot is running a support build on Long GL since you don't have anything better to put skill points into and you can actually manage pretty well (SnS is still king at support)

Take yourself to the Honey Hunter website and get building sets on their see what works for what decorations you have since you might not have 3 artillery deco's for example

Hope this helped
chefcook90 2019 年 5 月 23 日 上午 8:15 
Alright, I actually went back to the training yard and did some more tests, and getting out 5 charged shots with perfect inputs (thrust -> charged shot -> charged shot -> charged shot -> quick reload -> charged shot -> charged shot) takes 10 seconds, even with Focus 3.

The overhead-full burst-wyvernspike combo + hard reload takes 9 seconds :P

I was pretty surprised at this myself, but the full combo actually gives you better DPS even if you factor in the recoil and the reload time.
(which is terrible, because now I'm gonna want to go for it even when I don't have a clear opening lol)

最後修改者:chefcook90; 2019 年 5 月 23 日 上午 8:26
chefcook90 2019 年 5 月 23 日 上午 9:03 
引用自 LisaIsBraces
Have not found any good builds for it.
Here's a pretty basic set that you can throw together without needing any AT or special event stuff:
https://steamcommunity.com/sharedfiles/filedetails/?id=1749553655
https://steamcommunity.com/sharedfiles/filedetails/?id=1749553985
Deadscale 2019 年 5 月 23 日 上午 9:54 
引用自 chefcook90
Alright, I actually went back to the training yard and did some more tests, and getting out 5 charged shots with perfect inputs (thrust -> charged shot -> charged shot -> charged shot -> quick reload -> charged shot -> charged shot) takes 10 seconds, even with Focus 3.

The overhead-full burst-wyvernspike combo + hard reload takes 9 seconds :P

I was pretty surprised at this myself, but the full combo actually gives you better DPS even if you factor in the recoil and the reload time.
(which is terrible, because now I'm gonna want to go for it even when I don't have a clear opening lol)

Figured I'd wade in and test this as I'm a Long GL Main and mostly have just been spamming charge shots.

Each test used a 10 second window to measure DPS and Total Damage. Was done against the training dummy with Art 3, Capacity Boost, Focus 3, KT7 Long Gunlance. Anywhere I've written (...) means repeat until Ammo is empty. and all combos were repeated and stopped as soon as the timer hit 10. I used the DPS mod "HelloWorld.exe" with the Training Dummy UI and Timer.

KT R7 Gunlance

Thrust > Charge Shells (...) > Reload = 594 Total Damage, 58.64 DPS
Rising > Overhead > Full Burst > Wyvern = 802 Total Damage, 109.06 DPS
Rising Slash > Overhead > Full Burst > Sweep > Reload > Overhead > Full Burst = 751 Total Damage, 76.33 DPS.
Shell > Poke (...) > Reload = 786 Total Damage. 77.10 DPS.

KT R6 Gunlance

Thrust > Charge Shells (...) > Reload = 569 Total Damage, 59.92 DPS
Rising > Overhead > Full Burst > Wyvern = 695 Total Damage, 68.48 DPS
Rising Slash > Overhead > Full Burst > Sweep > Reload > Overhead > Full Burst = 597 Total Damage, 61.05 DPS
Shell > Poke (...) > Reload = 647 Total Damage, 64.93 DPS

So TL:DR For w/e reason Charge Shelling on the Training Dummy is consistently the least DPS.

There are three caveats to this however. The first is that Charge Shelling gets it's damage out consistently and quickly where-as the full burst > wyvern combo's don't, but Shell > Poke is similarly as quick and safe to do while doing more damage so...

The second is that Buffs + Food Buffs could come into play, I tested all of this unbuffed in the training ground, but it's already known that the Felyne Bombardier food buff increases your Shelling damage, but once again I don't see how this wouldn't just make Shell > Poke better.

The third is that it could be down to the Training Dummy and real monsters may take damage differently from all three sources, making Long GL's Charge Shelling more consistent, but I haven't tested this to try.

EDIT: Melusca below pointed out that Shelling does 20% less against LR monsters and the Training Dummy is classed as a LR Monster, I'll do some tests on an actual monster tonight, but a 20% increase overall would most likely make Charged shelling on-par if not above.
最後修改者:Deadscale; 2019 年 5 月 23 日 下午 11:16
Melusca 2019 年 5 月 23 日 下午 12:25 
引用自 Deadscale
引用自 chefcook90
So TL:DR For w/e reason Charge Shelling on the Training Dummy is consistently the least DPS.

IIRC the training area is set as Low Rank, and shelling does like 20% less damage in Low Rank. So when you compare full shelling's DPS with styles that add melee moves against that pole, of course full shelling is going to lose the race, but it doesn't mean it can't perform well in High Rank where its damage modifier is higher.
✙205🍉🐆→ 2019 年 5 月 23 日 下午 12:43 
guard 5
< >
目前顯示第 31-45 則留言,共 50
每頁顯示: 1530 50

張貼日期: 2019 年 5 月 22 日 下午 7:30
回覆: 50