Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
A basic level 3 charge, which are your draw attacks, has 90 motion value, a lot less than it used to be.
Combined with the addition of tackle crit draw plain loses to TCS GS.
However, 90 motion value is not bad overall and if you can hit weakspots it still does great damage.
The biggest problem with crit draw GS is that punish draw/sheathe control is either only on Odo's 2 piece set bonus or not in the game (yet). Iceborne should bring back old composite skills while introducing new as well.
sword and shield
lance
dual blades
hammer
gunlance with a shelling-focused playstyle
While the GS is mechanically simple, playing it well still takes a lot of experience. One of those other weapons might be a better choice for a player still learning how the monsters move. You're eventually going to want to graduate beyond "run around until there's a huge, obvious opening, hit them once, and run away again".
https://steamcommunity.com/sharedfiles/filedetails/?id=1739991114
That being said, you should try to hit TCS's where you can, tons of damage with them.