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While, yes, if you don’t like her then don’t hunt her is common sense, the fact that for some weapons, alternatives outside of KT are suboptimal, people who want access to the best weapons for what they play are sort of coerced into taking part in the KT siege.
While I’m personally ok with KT, I can see where he/she is coming from. Tbh, shutting him down with that same, poor argument is pretty.... bad.
At least spring event people had other things to do than KT, so the dudes farming AT KT had higher chance of knowing what they were doing. Runs so far people aren't even bringing bombs to the fight.
If you talk about the RNG.. I have 92/95 kjarr.. and 3 remaining weapons are the weapons I want most. Keep playing until you get something you want.
You're absolutely right.
But it should not be this excessive imo. There should be a little sense of control restored in the player's hand, make us feel like our time isn't held hostage to chance/luck.
For example, why not let us exchange Kulve materials for tickets? People who have hunted KT countless times by now are probably sitting on literally thousands of her materials. We could then exchange those tickets for a guaranteed weapon class or rarity.
There's a gem melder in the game already. So why isn't there a weapons melder? S/he could let you meld useless weapons for better weapons. Doing so would also help those folks who have inventories full of useless KT weapons.
I'd agree the gem melder needs more options tho. I thought when she was introduced that she'd add way more options as the game went on, guess not. Pls help Iceborne.
Lol yup, all we can do is wait for Iceborne. Hopefully Capcom reveals some QoL changes after they're down showcasing the weapons.
i did. read the other post again. i asked how that excuses this system. you didnt answer that at all. saying rest of the game doesnt does not excuse bad slotmachine design.
saying dont like dont hunt her = dumb excuse yet again.
show me a mmo raid boss which has over 400 different rng based drops. ill wait :)
and no. thats not how mmo raid bosses work. some worked like that 15 years ago. in no modern mmo its like that anymore. not even close. you get tokens. works more like gold wyverian prints imo except you would need more than 1 and it takes a good while to get them together. aka real progression system instead of slotmachine.
there is like a dozen ways to make a better system.
another reason why this system sucks isnt the rng alone. its the fact its timed exclusive rng ON TOP. which is plain overkill. plus haveing to hunt the same monster over 100 times... yeah. there is a point where things get silly and 100 hunts per monster is definitly too much fokus on 1 monster.
longlife for such games is always limited. same for mmos. but haveing a long grind is better than a slotmachine still. example : requires 50 gems to get 1 weapon of your choice. still contains alot of rng. but way more fair and with more ways to progress towards to. also shows the player a clear goal to work towards too. the numbers are just examples keep that in mind. the player needs to have a feeling of progression. this way zero run hunts atleast dont fully discourage playing. while an endless slotmachine does.
stop saying "other games did it worse". how is that even an excuse for THIS game? it isnt. it never is. thats like saying uh failout 76 did it worse so this game must be clearly a good one because its not as bad as 76. like in what world is that even an argument? you dont compare a game you wanna see improved to a WORSE GAME and then say its ok.
we are not getting icerborne in other 6-3 months soo...
Due to the nature of the game, it's going to have an RNG grind element to it somewhere. It forces people to continue playing instead of finishing the game in 100hours then quitting forever. It creates some degree of exclusivity. You are not forced to do it either way, it's the absolute endgame, so if you REALLY want those max meta numbers, then by all means. In the grand scheme of things, these are very normal things going on in a video game, especially one that is clearly designed to be a grindy game like this, and MHW is a very casual grind game. If they "fixed" KT by giving guaranteed weapon pick every 20 runs or whatever, then we'd get tons of complaining about the next grindy element instead.
Tfw just repeating myself tho.
Yes, it's a timed exclusive, on top of being rng.
What's the problem, exactly?
It encourages hunters to return instead of shelving a game forever.
Doing the same content over and over is endgame you dunce.
Look at something like, basically every MMO ever.
To get the best gear, you'll need to beat something nonstop and either be extremely lucky or make it yourself.
The RNG IS THE GRIND.
"still contains alot of rng" You just proposed to replace RNG with more RNG, nice logic.
You keep mention slot machines but you definitely don't know what a slot machine is.
I keep telling you that this game is not a slot machine.
You PAY to use a slot machine.
You pay to play MHW, but guess what, the rng you're complaining about isn't the entire game.
There is a difference between beating a boss for random gear and paying for nothing.
Are you even old enough to visit a slot machine?
You can complain about the rng, sure, but if you're going to call it bad, at least call it bad properly.
You complain about lack of progression but the entire game is literally about progression.
This is just another form of progression.
I've told you this before and I'll say it again until it gets through your thick skull:
Just because you don't like the system, doesn't mean it is objectively bad.
It attracts returning hunters.
I don't think giving a guaranteed weapon drop after 20 runs is a good solution at all.
It seems Capcom was at least somewhat aware of normal KT's bad drop rates, which is why they made it a point to highlight the fact that AT KT would drop better loot.
But then they stopped there. Why not keep improving AT KT's drop rates every time she returns (or something along these lines)? Or maybe increase the reward quality level more for every run?
I think these would be good starting points at least.
I see your point of AT KT's best drops creating some degree of exclusivity, but you have to consider fairness, too. For example, is it fair that someone gets the Kjaar Ice CB after hunting KT for, let's say, 45 minutes while someone gets it to finally drop after 30 hours?
I think if Capcom introduced a ticket system that let's you trade 100 of Kulve's golden nuggets (as an example) for a random Rarity 8 Kjaar CB, it would still create a sense of exclusivity, but one that is genuine and actually reflects the idea that someone who plays a lot more of the game is more deserving of the weapon than someone who logs in every once in awhile and happens to get really lucky.