Monster Hunter: World

Monster Hunter: World

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Huntzahm May 31, 2019 @ 7:30am
Stupid Kulve Taroth Loot distrbution
My own Opinion now
I Think its totally Stupid how Kulve Siege is made actually!
U can claim points and treats with up to 16 ppl but only the first 4 who break Kulve` Horns will get the op loot, even if u break her horns with a own group within 10 seconds later...
its like a Race who breaks them first - all others get nothing
why does it have to be this way thats just stupid
u cant even play it with more then 4 ppl in a private lobby bcz u allways got a team who gains nothing
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Showing 31-45 of 85 comments
Apothecaryᴿˣ May 31, 2019 @ 1:13pm 
Originally posted by JPM岩:
Originally posted by Nerevar:

you still didnt answer my question. point therefore still dismissed.
You didnt even ask a question. One monster uses the RNG to the fullest, 99% of the rest of the monsters don't. It's not difficult to figure that out. If you don't like Kulve, don't hunt her.
You’re missing his point and question. He asked how having the rest of the monsters’ gear unreliant on RNG makes the design of Kulve Taroth excusable. Especially since some of the best weapons in the game are from KT.

While, yes, if you don’t like her then don’t hunt her is common sense, the fact that for some weapons, alternatives outside of KT are suboptimal, people who want access to the best weapons for what they play are sort of coerced into taking part in the KT siege.

While I’m personally ok with KT, I can see where he/she is coming from. Tbh, shutting him down with that same, poor argument is pretty.... bad.
Washing Machine May 31, 2019 @ 1:28pm 
If they didn't complain about KT RNG, then they'd complain about Streamstones or decorations instead. A video game like this has to have some form of RNG, I've played way worse games when it comes to grinding loot RNG than this. If you don't want to struggle, then I guess cheat or settle for 2nd best.

Originally posted by Raspberrian:
the worst is when people take loading screen tips too seriously and bring fire weapons
funny how with some randoms you can do pursuit Lv2 KT without any issue at all, and with other people you're basically forced to do Lv6
At least spring event people had other things to do than KT, so the dudes farming AT KT had higher chance of knowing what they were doing. Runs so far people aren't even bringing bombs to the fight.
アリエルP May 31, 2019 @ 1:39pm 
Originally posted by Fetzi die Tretmine:
i made kulve with friends we were 5 ppl so group of 3 and a group of 2 we started the last siege round at pursiut 6 and gained both horn break and reward lvl 17
the group of 3 succeeded faster with the break and as a result they gained 6 rainbow drops and we 2 only 2 and not even any kjarr drops even with reward lvl 17
There's no way you only got 2 rainbow. the only way you only got 2 is you didn't fury her and fail the P1 run by triple carting or returning from quest. There's no bug in rewarding system as well as your theory. I've done hundreds runs and never consider this. My squad often do 5 man pursuit with 4 - 1 formation in P3, with me doing the solo run. Everyone break tail and horn while fury and everyone get the minimum 6 rewards.

If you talk about the RNG.. I have 92/95 kjarr.. and 3 remaining weapons are the weapons I want most. Keep playing until you get something you want.
Last edited by アリエルP; May 31, 2019 @ 1:41pm
CourtesyFlush09 May 31, 2019 @ 1:39pm 
Originally posted by Washing Machine:
A video game like this has to have some form of RNG

You're absolutely right.

But it should not be this excessive imo. There should be a little sense of control restored in the player's hand, make us feel like our time isn't held hostage to chance/luck.

For example, why not let us exchange Kulve materials for tickets? People who have hunted KT countless times by now are probably sitting on literally thousands of her materials. We could then exchange those tickets for a guaranteed weapon class or rarity.

There's a gem melder in the game already. So why isn't there a weapons melder? S/he could let you meld useless weapons for better weapons. Doing so would also help those folks who have inventories full of useless KT weapons.
Washing Machine May 31, 2019 @ 1:42pm 
Thing is, it's the absolute peak meta weapons. 2nd best isn't usually far behind, and by the end of the day, even if a random dude has the meta most meta weapon, it doesn't necessitate they do all the damage they potentially could if they suck at maintaining dps. Guess it's a subjective thing, since I feel if EVERYONE has the best weapon or armor, then it means nothing. There should be some degree of exclusivity to make it feel more like a reward?

I'd agree the gem melder needs more options tho. I thought when she was introduced that she'd add way more options as the game went on, guess not. Pls help Iceborne.
CourtesyFlush09 May 31, 2019 @ 1:46pm 
Originally posted by Washing Machine:
Thing is, it's the absolute peak meta weapons. 2nd best isn't usually far behind, and by the end of the day, even if a random dude has the meta most meta weapon, it doesn't necessitate they do all the damage they potentially could if they suck at maintaining dps. Guess it's a subjective thing, since I feel if EVERYONE has the best weapon or armor, then it means nothing. There should be some degree of exclusivity to make it feel more like a reward?

I'd agree the gem melder needs more options tho. I thought when she was introduced that she'd add way more options as the game went on, guess not. Pls help Iceborne.

Lol yup, all we can do is wait for Iceborne. Hopefully Capcom reveals some QoL changes after they're down showcasing the weapons.
Last edited by CourtesyFlush09; May 31, 2019 @ 1:50pm
JonDon May 31, 2019 @ 2:15pm 
Originally posted by Shiny Steak:
Deal with it.
It keeps hunters playing.
Quite the opposite for me. I took a pretty big break from MHW just because of Kulve Taroth.
Nerevar May 31, 2019 @ 3:13pm 
Originally posted by JPM岩:
Originally posted by Nerevar:

you still didnt answer my question. point therefore still dismissed.
You didnt even ask a question. One monster uses the RNG to the fullest, 99% of the rest of the monsters don't. It's not difficult to figure that out. If you don't like Kulve, don't hunt her.

i did. read the other post again. i asked how that excuses this system. you didnt answer that at all. saying rest of the game doesnt does not excuse bad slotmachine design.

saying dont like dont hunt her = dumb excuse yet again.
Nerevar May 31, 2019 @ 3:15pm 
Originally posted by r3d_belmont456:
Don't MMO Raid bosses work like Kulve Taroth in terms of Rewards? I mean don't get me wrong, that kind of reward system can be a bummer but... well... Maybe Capcom was just testing the water with said system... it is a hunt where a lot of people can participate in...

show me a mmo raid boss which has over 400 different rng based drops. ill wait :)

and no. thats not how mmo raid bosses work. some worked like that 15 years ago. in no modern mmo its like that anymore. not even close. you get tokens. works more like gold wyverian prints imo except you would need more than 1 and it takes a good while to get them together. aka real progression system instead of slotmachine.

there is like a dozen ways to make a better system.

another reason why this system sucks isnt the rng alone. its the fact its timed exclusive rng ON TOP. which is plain overkill. plus haveing to hunt the same monster over 100 times... yeah. there is a point where things get silly and 100 hunts per monster is definitly too much fokus on 1 monster.

longlife for such games is always limited. same for mmos. but haveing a long grind is better than a slotmachine still. example : requires 50 gems to get 1 weapon of your choice. still contains alot of rng. but way more fair and with more ways to progress towards to. also shows the player a clear goal to work towards too. the numbers are just examples keep that in mind. the player needs to have a feeling of progression. this way zero run hunts atleast dont fully discourage playing. while an endless slotmachine does.
Last edited by Nerevar; May 31, 2019 @ 3:28pm
Nerevar May 31, 2019 @ 3:30pm 
Originally posted by Washing Machine:
If they didn't complain about KT RNG, then they'd complain about Streamstones or decorations instead. A video game like this has to have some form of RNG, I've played way worse games when it comes to grinding loot RNG than this. If you don't want to struggle, then I guess cheat or settle for 2nd best.

Originally posted by Raspberrian:
the worst is when people take loading screen tips too seriously and bring fire weapons
funny how with some randoms you can do pursuit Lv2 KT without any issue at all, and with other people you're basically forced to do Lv6
At least spring event people had other things to do than KT, so the dudes farming AT KT had higher chance of knowing what they were doing. Runs so far people aren't even bringing bombs to the fight.

stop saying "other games did it worse". how is that even an excuse for THIS game? it isnt. it never is. thats like saying uh failout 76 did it worse so this game must be clearly a good one because its not as bad as 76. like in what world is that even an argument? you dont compare a game you wanna see improved to a WORSE GAME and then say its ok.
Smug Kot May 31, 2019 @ 5:04pm 
Originally posted by Xilo The Odd:
Originally posted by The Black Baron:
Any of that is going to get outclassed anyway by the G rank weapons from Iceborn
this. so much this.

but on the one hand, having some of these weapons will make early master rank stupid easy. its when you get to the master rank elder dragons and late tier fights you'll run into some issues using those weapons.

unless they do something with kulve to allow to "master" those specific weapons so we dont have to do a master rank grind of her.

we are not getting icerborne in other 6-3 months soo...
Washing Machine May 31, 2019 @ 5:20pm 
Originally posted by Nerevar:
stop saying "other games did it worse". how is that even an excuse for THIS game? it isnt. it never is. thats like saying uh failout 76 did it worse so this game must be clearly a good one because its not as bad as 76. like in what world is that even an argument? you dont compare a game you wanna see improved to a WORSE GAME and then say its ok.
Because as said, I don't see it as a problem?

Due to the nature of the game, it's going to have an RNG grind element to it somewhere. It forces people to continue playing instead of finishing the game in 100hours then quitting forever. It creates some degree of exclusivity. You are not forced to do it either way, it's the absolute endgame, so if you REALLY want those max meta numbers, then by all means. In the grand scheme of things, these are very normal things going on in a video game, especially one that is clearly designed to be a grindy game like this, and MHW is a very casual grind game. If they "fixed" KT by giving guaranteed weapon pick every 20 runs or whatever, then we'd get tons of complaining about the next grindy element instead.

Tfw just repeating myself tho.
Saber May 31, 2019 @ 5:21pm 
Originally posted by Nerevar:
Originally posted by r3d_belmont456:
Don't MMO Raid bosses work like Kulve Taroth in terms of Rewards? I mean don't get me wrong, that kind of reward system can be a bummer but... well... Maybe Capcom was just testing the water with said system... it is a hunt where a lot of people can participate in...

show me a mmo raid boss which has over 400 different rng based drops. ill wait :)

and no. thats not how mmo raid bosses work. some worked like that 15 years ago. in no modern mmo its like that anymore. not even close. you get tokens. works more like gold wyverian prints imo except you would need more than 1 and it takes a good while to get them together. aka real progression system instead of slotmachine.

there is like a dozen ways to make a better system.

another reason why this system sucks isnt the rng alone. its the fact its timed exclusive rng ON TOP. which is plain overkill. plus haveing to hunt the same monster over 100 times... yeah. there is a point where things get silly and 100 hunts per monster is definitly too much fokus on 1 monster.

longlife for such games is always limited. same for mmos. but haveing a long grind is better than a slotmachine still. example : requires 50 gems to get 1 weapon of your choice. still contains alot of rng. but way more fair and with more ways to progress towards to. also shows the player a clear goal to work towards too. the numbers are just examples keep that in mind. the player needs to have a feeling of progression. this way zero run hunts atleast dont fully discourage playing. while an endless slotmachine does.
Why don't you name a dozen better ways then?

Yes, it's a timed exclusive, on top of being rng.
What's the problem, exactly?
It encourages hunters to return instead of shelving a game forever.

Doing the same content over and over is endgame you dunce.
Look at something like, basically every MMO ever.
To get the best gear, you'll need to beat something nonstop and either be extremely lucky or make it yourself.

The RNG IS THE GRIND.
"still contains alot of rng" You just proposed to replace RNG with more RNG, nice logic.

You keep mention slot machines but you definitely don't know what a slot machine is.
I keep telling you that this game is not a slot machine.
You PAY to use a slot machine.
You pay to play MHW, but guess what, the rng you're complaining about isn't the entire game.
There is a difference between beating a boss for random gear and paying for nothing.
Are you even old enough to visit a slot machine?
You can complain about the rng, sure, but if you're going to call it bad, at least call it bad properly.

You complain about lack of progression but the entire game is literally about progression.
This is just another form of progression.

I've told you this before and I'll say it again until it gets through your thick skull:

Just because you don't like the system, doesn't mean it is objectively bad.
It attracts returning hunters.
Last edited by Saber; May 31, 2019 @ 5:23pm
Flip_Light (Banned) May 31, 2019 @ 5:42pm 
MOST KT weapons have equivalents or better in other weapon trees. Don't see the problem lmao.
CourtesyFlush09 May 31, 2019 @ 5:47pm 
Originally posted by Washing Machine:
If they "fixed" KT by giving guaranteed weapon pick every 20 runs or whatever, then we'd get tons of complaining about the next grindy element instead.

I don't think giving a guaranteed weapon drop after 20 runs is a good solution at all.

It seems Capcom was at least somewhat aware of normal KT's bad drop rates, which is why they made it a point to highlight the fact that AT KT would drop better loot.

But then they stopped there. Why not keep improving AT KT's drop rates every time she returns (or something along these lines)? Or maybe increase the reward quality level more for every run?

I think these would be good starting points at least.

I see your point of AT KT's best drops creating some degree of exclusivity, but you have to consider fairness, too. For example, is it fair that someone gets the Kjaar Ice CB after hunting KT for, let's say, 45 minutes while someone gets it to finally drop after 30 hours?

I think if Capcom introduced a ticket system that let's you trade 100 of Kulve's golden nuggets (as an example) for a random Rarity 8 Kjaar CB, it would still create a sense of exclusivity, but one that is genuine and actually reflects the idea that someone who plays a lot more of the game is more deserving of the weapon than someone who logs in every once in awhile and happens to get really lucky.
Last edited by CourtesyFlush09; May 31, 2019 @ 5:49pm
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Date Posted: May 31, 2019 @ 7:30am
Posts: 85