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If the monster ran away then sleeps by its own, it would regenerate HP. This sleep also doesn't inflict double damage on first damage which hits the monster.
For how much health they regenerate, the slowest is at 1 HP at every 1.5 ~ 2.5 seconds for low rank monsters and can go to as high as 10 ~ 15 HP/sec on some AT monsters. The health regen also may or not scaling with the multiplayer health scaling.
I'm not sure what the trigger point is for them waking up. Either they reach a specific amount of health again I.E above 15%, or they simply sleep for a random amount of time and then wake up again, which stops the healing process.
Monsters do not regain health while sleeping through environmental or player induced status effects, nor do they regain health when interacting with the environment I.E Diablos doesn't regain health when eating cactus, Deviljho doesn't regain health while eating monster carcasses and Odogaron doesn't gain any health when eating his meat parcel, etc.
Behemoth can regenerate health if you don't immediately follow him into the zone he's run off to, or if you run away during the fight. Not sure how much health he regenerates, but I think it's a mechanic to punish players trying to glitch out of the Ecliptic Meteor attack, nothing that you have to worry about if you play the fight properly.
Zorah Magdaros and Kulve Taroth have strange health values, but you don't need to worry about that because they're scripted fights for the most part anyway - and they can't heal either way, their health just gets "reset" as phases change etc.
Kinda weird as to why the skull went away, when all I had to do was to sneeze at it and it went down.
behemoth is the exception