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- All players start the hunt solo.
- All players see the cutscene(s).
- All but one of the players leave their hunt.
- All the players that left join the one that stayed.
- Everyone gets credit for the hunt.
It's clunky, but that's how it works. This is only for hunts with cutscenes in them. All other hunts you can simply load up in town, and all jump in together right from the start.Ah ok thank you for this! I just don't see why the game can't just start everyone together.
In order to join the host, does the host need to call a SOS flare?
Many thanks, much appreciated!
It's worth mentioning that rewards are penalized if you join a hunt after a certain amount of mission time has passed, and (depending on how long it takes for the player remaining in the hunt to trigger their cutscene) the latecomers joining the hunt will receive reduced rewards
Also, only the hunt-owner will see any subsequent in-hunt cutscenes. Friends joining their hunt will not, however. Not all hunts have multiple cutscenes, but some do.
So, while you can force multiple players into story-assignments (as others have stated, it's clunky), unfortunately it will never be a flawless co-op experience.
Why is this game so popular then if there is no 'true' co-op experience?
Ah ok. Thank you
Any quest that introduces a new zone to you will have multiple cutscenes to get through. Unless the quest has you specifically hunt a monster (which happens as the final part to these quests) then the quest is just a solo tutorial of the new zone.