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Like 205 said abnormal statuses you build up slowly by hitting a monster with correct status weapon while with elemental or raw damage get added passively alond with each hit.
Statuses well you hit a monster enough with a sleep wpn and it will fall asleep or in this case get poisoned. Sleep and paralyze are somewhat usefull, blast is sadly trash, stun/ko you do anyway by hitting in the head.
Poison works good very occasionally like it's decent for Xeno but not much else making me think it's related to monster's hp (the bigger hp the more poison ticks are gonna hurt since it's % of hp every tick).
And why is blast no good? I thought it was a popular choice.
the damage that poison does depsnd only by the monster weakness to poison
the posion value on your weapon only affect the build up
the only thing that can kinda increase poison damage is the pink rathian armor set bonus IIRC
Higher status value = faster buildup, stacks with jewels and skills boosting status damage.
if its a fast weapon go for water element againist tobi.
sidenote : IF you can gain the elemental dmg ON TOP of high raw its no downside haveing it. (unless the monster is fully immune to it)
this can be further refined in total on a monster by monster base but this is the core rule for the whole game.
Now why blast is no longer popular (at least to my knowledge) is because it works best when you're able to really destroy the monster fast, otherwise you start to fall behind as the fight progresses. Being a status it simply gets harder to inflict over time.
Even with good buildup for example sleep you will be able to snooze a monster 2-3 times tops. Blast will be very similar, at first you go like "bang bang bang bang" procking it all the time and after a while you'll be pretty much doing no blast dmg at all relying just on ur raw.
Oh, I see. I thought you meant blast dust was not good. I suppose it's better since it does immediate damage, assuming you can trigger it around the monster!